Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
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Marisa Kirisame 4ba5db9d7f First round of fixes before the beta release proper.
Corrected various backface culling issues on weapons (rifle, peacemaker, autocannon).
Fixed crash with dispersion pistol powerups due to typo.
Fixed razorclaw and impaler not temporarily disabling invisibility on melee attack.
Fixed rifle being visible with low zoom.
2019-09-27 08:40:53 +02:00
brightmaps Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
fonts Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
graphics Flamethrower primary fire implemented. 2019-09-25 22:16:16 +02:00
maps Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
models First round of fixes before the beta release proper. 2019-09-27 08:40:53 +02:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
shaders/glsl Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
sounds Razorclaw implemented. 2019-09-20 21:02:55 +02:00
sprites Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
textures Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
zscript First round of fixes before the beta release proper. 2019-09-27 08:40:53 +02:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt Impaler primary fire and melee mostly implemented. 2019-09-26 16:51:13 +02:00
decaldef.txt Implemented Autocannon. 2019-09-20 19:40:05 +02:00
fontdefs.txt Overhaul to how reloading works, not much else has happened. 2019-09-17 02:47:13 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
GunLore.md Stunner implemented. 2019-09-22 15:20:52 +02:00
ItemLore.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt Flamethrower primary fire implemented. 2019-09-25 22:16:16 +02:00
menudef.txt Flamethrower primary fire implemented. 2019-09-25 22:16:16 +02:00
modeldef.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.automag Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.betamag Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.biggun Implemented Autocannon. 2019-09-20 19:40:05 +02:00
modeldef.bonesaw Razorclaw implemented. 2019-09-20 21:02:55 +02:00
modeldef.dpistol Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.eightball Eightball implemented. 2019-09-05 12:23:54 +02:00
modeldef.female1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.female2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.flamegun Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
modeldef.gatling Implemented Autocannon. 2019-09-20 19:40:05 +02:00
modeldef.impaler Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
modeldef.male1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male3 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.napalm Flamethrower is done now. Please shout at me if it's too op. 2019-09-26 15:15:33 +02:00
modeldef.olsmp Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.peacemaker Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
modeldef.quadshot Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
modeldef.razorjack Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.rifle Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.stinger Stinger visual beautification completed. 2019-09-02 12:07:10 +02:00
modeldef.stunner Stunner implemented. 2019-09-22 15:20:52 +02:00
modeldef.ubiorifle Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.uflak Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uminigun Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.umisc Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.utranslocator Teleport capsules added. 2019-09-15 19:57:12 +02:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
ProtoNotes.md Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
Readme.md Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
sndinfo.txt Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Quadshot implemented. Moving on to the other weapons. 2019-09-12 20:28:34 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
trnslate.txt Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
zmapinfo.txt Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
zscript.txt Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom g4.3pre-125-g021e548db or later, and runs on top of Doom Tournament (currently the devel branch is required).

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
    • Projectile bouncing from 0.866 and below
    • Tarydium charge & explosion described in Unreal Bible
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
    • "Hold up to 2 seconds" feature from Unreal Bible
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Razorjack (slot 7) (replaces chaingun)
    • Hold fire to increase blade speed (from Unreal Bible)
    • Make Razorjack altfire actually seek where player is aiming (toggleable)
  • GES Bio Rifle (slot 8) (replaces plasma rifle)
    • "Hold up to 2 seconds" feature from Unreal Bible
    • Biorifle splashes like UT (toggleable)
  • Rifle (slot 9) (replaces plasma rifle)
    • Restored rapid fire
    • Restored flashlight
  • Minigun (slot 0) (replaces chaingun)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Teleport Capsules (slot 1)
  • Razorclaw (slot 1) (replaces chainsaw)
  • Protomag (slot 2) (replaces pistol)
    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)
  • Stunner (slot 4) (replaces chainsaw)
  • Fireblaster (slot 5) (replaces rocket launcher)
  • Flamethrower (slot 6) (replaces plasma rifle)
  • Impaler (slot 7) (replaces plasma rifle)
  • Peacemaker (slot 8) (rare spawn in backpacks)
  • Demolisher (slot 9) (replaces bfg9000)
  • Autocannon (slot 0) (replaces bfg9000)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare berserk replacement)
  • Light Sentry (rare spawn in backpacks)

In progress

  • Beta testing

Planned

  • RTNP add-on
  • Monster pack (someday)
  • Map pack (maybe? who knows)

Known bugs

  • The Quadshot will visibly load 4 shells even when there's less available, this is a limitation of the animation.