Lore file adjustments.
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GunLore.md
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GunLore.md
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@ -104,9 +104,8 @@ users only.
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### Extended behaviour
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Holding down the trigger for either fire mode will gradually increase the
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initial spin of the blade, resulting in much faster projectile speed and
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damage. This will make the secondary fire harder to control, though.
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Holding down the trigger for the primary fire will gradually increase the
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initial spin of the blade, resulting in a faster, more damaging projectile.
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## GES Biorifle
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@ -123,7 +122,7 @@ of a normal shot.
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## Rifle
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Nicknamed "Pocket Howitzer" by big game hunters in the farthest reaches of the
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galaxy, this 5ft long carbine really packs a punch.
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galaxy, this 5ft long carbine packs an incredible wallop.
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Primary fire: Long range, highly accurate shots. Aim for the head for extra
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damage.
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@ -164,6 +163,9 @@ The secondary fire can be useful to pick up items that are way out of reach.
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Since the charge rod rapidly extends on shoot, both fire modes additionally
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deal considerable melee damage to anything that's too close.
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Its energy supply regenerates much quicker than the Dispersion Pistol, thanks
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to superior Skaarj engineering.
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## Razorclaw
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A rudimentary close combat weapon handcrafted by a fellow survivor of the
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@ -177,6 +179,9 @@ Secondary fire: Activates a mechanism in the drill head that pulls the blades
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together, clamping down into a single point. The force of this attack is akin
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to the bite of a large alligator, if it had rusty metal teeth.
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Due to its simple operation, it's so efficient on battery life that in practice
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it would never run dry.
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## Teleport Capsules
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Paired devices that can warp the user instantly between any two points of
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@ -267,21 +272,20 @@ If no crystal is loaded, both fire modes will be replaced with a stab.
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A Mercenary weapon built through reverse engineering of scavenged human
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technology.
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Primary fire: Ejects a stream of fire up to a range of 40ft. Buit-in cooling
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Primary fire: Ejects a stream of fire up to a range of 40ft. Built-in cooling
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prevents the weapon from overheating, so you can keep spraying for as long as
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you want.
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Secondary fire: Charges up and shoots a blob of unignited napalm. It will stick
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to anything it touches, and ignite immediately upon in contact with fire or
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to anything it touches, and ignite immediately when in contact with fire or
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explosives.
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The weapon is completely useless if the user or target are underwater.
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## Fireblaster
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Another product of Mercenary engineering, and a direct evolution of the
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previously listed Flamethrower. Shoots balls of flaming napalm stabilized by
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microgravity.
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Another Mercenary invention, and a direct evolution of the previously listed
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Flamethrower. Shoots balls of flaming napalm stabilized by microgravity.
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Primary fire: Single, steady shots.
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@ -307,8 +311,8 @@ against its recoil.
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A barely portable weapon. Usually these are mounted on ships, you know...
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Primary fire: Shoots each barrel one at a time. A direct hit is usually not
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survivable by unarmored targets.
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Primary fire: Shoots each barrel one at a time. A direct hit is pretty much
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lethal for unarmored targets.
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Secondary fire: Fires four barrels simultaneously. Watch out for the massive
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recoil.
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@ -15,9 +15,9 @@ recreate Unreal 1 maps.
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This mod's version of the Translator has additional features:
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- Vertical scrolling for long messages, just use the up/down arrow keys
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- Toggling hint display, press right if there's a glowing icon on the bottom
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right. Press left to return to the message.
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- Going through previous messages, by pressing page up / page down.
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- Toggling hint display, press page down if there's a glowing icon on the
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bottom right. Press page up to return to the message.
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- Going through previous messages, by pressing left / right.
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## Amplifier
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