Lore file adjustments.

This commit is contained in:
Marisa the Magician 2019-09-03 01:16:05 +02:00
commit 4bf3704b7b
2 changed files with 18 additions and 14 deletions

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@ -104,9 +104,8 @@ users only.
### Extended behaviour
Holding down the trigger for either fire mode will gradually increase the
initial spin of the blade, resulting in much faster projectile speed and
damage. This will make the secondary fire harder to control, though.
Holding down the trigger for the primary fire will gradually increase the
initial spin of the blade, resulting in a faster, more damaging projectile.
## GES Biorifle
@ -123,7 +122,7 @@ of a normal shot.
## Rifle
Nicknamed "Pocket Howitzer" by big game hunters in the farthest reaches of the
galaxy, this 5ft long carbine really packs a punch.
galaxy, this 5ft long carbine packs an incredible wallop.
Primary fire: Long range, highly accurate shots. Aim for the head for extra
damage.
@ -164,6 +163,9 @@ The secondary fire can be useful to pick up items that are way out of reach.
Since the charge rod rapidly extends on shoot, both fire modes additionally
deal considerable melee damage to anything that's too close.
Its energy supply regenerates much quicker than the Dispersion Pistol, thanks
to superior Skaarj engineering.
## Razorclaw
A rudimentary close combat weapon handcrafted by a fellow survivor of the
@ -177,6 +179,9 @@ Secondary fire: Activates a mechanism in the drill head that pulls the blades
together, clamping down into a single point. The force of this attack is akin
to the bite of a large alligator, if it had rusty metal teeth.
Due to its simple operation, it's so efficient on battery life that in practice
it would never run dry.
## Teleport Capsules
Paired devices that can warp the user instantly between any two points of
@ -267,21 +272,20 @@ If no crystal is loaded, both fire modes will be replaced with a stab.
A Mercenary weapon built through reverse engineering of scavenged human
technology.
Primary fire: Ejects a stream of fire up to a range of 40ft. Buit-in cooling
Primary fire: Ejects a stream of fire up to a range of 40ft. Built-in cooling
prevents the weapon from overheating, so you can keep spraying for as long as
you want.
Secondary fire: Charges up and shoots a blob of unignited napalm. It will stick
to anything it touches, and ignite immediately upon in contact with fire or
to anything it touches, and ignite immediately when in contact with fire or
explosives.
The weapon is completely useless if the user or target are underwater.
## Fireblaster
Another product of Mercenary engineering, and a direct evolution of the
previously listed Flamethrower. Shoots balls of flaming napalm stabilized by
microgravity.
Another Mercenary invention, and a direct evolution of the previously listed
Flamethrower. Shoots balls of flaming napalm stabilized by microgravity.
Primary fire: Single, steady shots.
@ -307,8 +311,8 @@ against its recoil.
A barely portable weapon. Usually these are mounted on ships, you know...
Primary fire: Shoots each barrel one at a time. A direct hit is usually not
survivable by unarmored targets.
Primary fire: Shoots each barrel one at a time. A direct hit is pretty much
lethal for unarmored targets.
Secondary fire: Fires four barrels simultaneously. Watch out for the massive
recoil.