Propagate changes from recent flak_m commit (how the hell do I reference the commit in this message?).
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@ -1319,7 +1319,7 @@ Class UnrealMainHandler : EventHandler
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override void WorldLoaded( WorldEvent e )
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{
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// More "authentic" Unreal flavor of these edits
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if ( (level.GetChecksum() ~== "959A613006CC3AA912C4A22908B7566A") || (level.GetChecksum() ~== "0EADB2F82732A968B8513E4DC6138439") )
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if ( (level.levelname == "Modder Test Map") && flak_doomtest )
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{
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S_ChangeMusic("Cyrene");
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TextureID sky95 = TexMan.CheckForTexture("Sky95",TexMan.Type_Any);
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