Today's progress. A whole lot of stuff added, and some cleanup too.
Fixed the sizes and offsets of player models. Adjusted weapon offsets to be more in line with the originals. Implemented all armors and most of the usable items. Add lights to some item pickups. This might get done to DT too. Key display on both HUD types, along with some fixes. ASMD has complete animations. Other weapons will follow.
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39 changed files with 1488 additions and 371 deletions
188
gldefs.txt
188
gldefs.txt
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@ -1,3 +1,179 @@
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// Lights
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PointLight ASMDAMMOLIGHT
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{
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Color 0.0 0.4 0.7
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Size 15
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Offset 0 11 8
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Attenuate 1
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}
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PointLight ASMDAMMOLIGHT2
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{
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Color 0.0 0.4 0.7
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Size 15
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Offset 0 5 8
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Attenuate 1
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}
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Object AsmdAmmo
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{
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Frame "SHOA" { light "ASMDAMMOLIGHT" }
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}
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Object AsmdAmmo2
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{
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Frame "SHOA" { light "ASMDAMMOLIGHT2" }
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}
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PointLight STINGERAMMOLIGHT
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{
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Color 0.1 0.2 0.4
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Size 12
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Offset 0 5 0
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Attenuate 1
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}
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PointLight STINGERAMMOLIGHT2
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{
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Color 0.1 0.2 0.4
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Size 12
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Offset 0 12 0
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Attenuate 1
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}
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Object StingerAmmo
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{
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Frame "SAMO" { light "STINGERAMMOLIGHT" }
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}
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Object StingerAmmo2
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{
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Frame "SAMO" { light "STINGERAMMOLIGHT2" }
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}
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PointLight FLAKAMMOLIGHT
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{
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Color 0.1 0.4 0.0
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Size 8
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Offset 0 15 4
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Attenuate 1
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}
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Object UFlakBox
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{
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Frame "FAMO" { light "FLAKAMMOLIGHT" }
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}
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PointLight STINGERLIGHT0
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{
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Color 0.1 0.4 1.0
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Size 30
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Attenuate 1
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}
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PointLight STINGERLIGHT1
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{
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Color 0.1 0.3 0.8
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Size 40
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Attenuate 1
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}
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PointLight STINGERLIGHT2
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{
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Color 0.1 0.2 0.6
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Size 45
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Attenuate 1
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}
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PointLight STINGERLIGHT3
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{
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Color 0.08 0.15 0.5
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Size 50
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Attenuate 1
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}
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PointLight STINGERLIGHT4
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{
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Color 0.05 0.12 0.4
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Size 55
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Attenuate 1
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}
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PointLight STINGERLIGHT5
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{
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Color 0.0 0.03 0.2
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Size 60
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Attenuate 1
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}
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Object StingerProjectile
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{
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Frame "TPRJA" { light "STINGERLIGHT0" }
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Frame "TPRJB" { light "STINGERLIGHT1" }
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Frame "TPRJC" { light "STINGERLIGHT1" }
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Frame "TPRJD" { light "STINGERLIGHT2" }
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Frame "TPRJE" { light "STINGERLIGHT3" }
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Frame "TPRJF" { light "STINGERLIGHT4" }
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Frame "TPRJG" { light "STINGERLIGHT5" }
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}
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PointLight DAMPENERLIGHT0
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{
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Color 0.2 0.0 0.0
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Size 6
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Offset 0 6 0
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Attenuate 1
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}
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PointLight DAMPENERLIGHT1
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{
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Color 0.6 0.0 0.0
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Size 15
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Offset 0 8 0
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Attenuate 1
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}
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PointLight DAMPENERLIGHT2
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{
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Color 0.8 0.0 0.0
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Size 22
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Offset 0 10 0
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Attenuate 1
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}
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PointLight DAMPENERLIGHT3
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{
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Color 0.9 0.0 0.0
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Size 28
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Offset 0 10 0
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Attenuate 1
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}
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PointLight DAMPENERLIGHT4
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{
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Color 1.0 0.0 0.0
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Size 32
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Offset 0 10 0
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Attenuate 1
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}
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Object Dampener
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{
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Frame "DAMPA" { light "DAMPENERLIGHT0" }
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Frame "DAMPB" { light "DAMPENERLIGHT1" }
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Frame "DAMPC" { light "DAMPENERLIGHT2" }
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Frame "DAMPD" { light "DAMPENERLIGHT3" }
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Frame "DAMPE" { light "DAMPENERLIGHT4" }
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Frame "DAMPF" { light "DAMPENERLIGHT3" }
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Frame "DAMPG" { light "DAMPENERLIGHT2" }
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Frame "DAMPH" { light "DAMPENERLIGHT2" }
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Frame "DAMPI" { light "DAMPENERLIGHT2" }
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Frame "DAMPJ" { light "DAMPENERLIGHT2" }
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}
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PointLight SBELTLIGHT
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{
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Color 0.25 0.0 0.0
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Size 20
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Offset 0 2 0
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Attenuate 1
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}
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PointLight PBELTLIGHT
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{
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Color 0.15 0.0 0.25
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Size 20
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Offset 0 2 0
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Attenuate 1
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}
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Object ShieldBelt
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{
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Frame "BELT" { light "SBELTLIGHT" }
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}
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Object PowerShield
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{
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Frame "BELT" { light "PBELTLIGHT" }
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}
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// Shaders / Brightmaps
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HardwareShader Texture "graphics/MenuBarr.png"
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{
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Shader "shaders/glsl/MenuBarrier.fp"
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@ -127,10 +303,12 @@ HardwareShader Texture "models/JTaryPick1_.png"
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Brightmap Texture "models/JTaryPick1.png"
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{
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Map "brightmaps/JTaryPick1.png"
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DisableFullbright
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}
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Brightmap Texture "models/Jburst1.png"
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{
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Map "brightmaps/Jburst1.png"
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DisableFullbright
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}
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Brightmap Texture "models/Jflare.png"
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{
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@ -316,3 +494,13 @@ HardwareShader Texture "models/minigun1_.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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}
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HardwareShader Texture "models/ShockSm.png"
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{
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Shader "shaders/glsl/ShockSm.fp"
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Texture "smoketex" "models/ShockSm2.png"
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}
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HardwareShader Texture "textures/ForceFieldFX.png"
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{
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Shader "shaders/glsl/FizzDistortXY.fp"
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Texture "warptex" "textures/warptex.png"
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}
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