- GLSL 100%
Fixed the sizes and offsets of player models. Adjusted weapon offsets to be more in line with the originals. Implemented all armors and most of the usable items. Add lights to some item pickups. This might get done to DT too. Key display on both HUD types, along with some fixes. ASMD has complete animations. Other weapons will follow. |
||
|---|---|---|
| brightmaps | ||
| graphics | ||
| maps | ||
| models | ||
| music | ||
| shaders/glsl | ||
| sounds | ||
| sprites | ||
| textures | ||
| zscript | ||
| credits.txt | ||
| cvarinfo.txt | ||
| fontdefs.txt | ||
| gameinfo.txt | ||
| gldefs.txt | ||
| language.txt | ||
| menudef.txt | ||
| modeldef.asmd | ||
| modeldef.female1 | ||
| modeldef.female2 | ||
| modeldef.male1 | ||
| modeldef.male2 | ||
| modeldef.male3 | ||
| modeldef.stinger | ||
| modeldef.uflak | ||
| modeldef.umisc | ||
| NOTCH.dat | ||
| ProtoNotes.md | ||
| Readme.md | ||
| sndinfo.txt | ||
| STARTUP.dat | ||
| textures.asmd | ||
| textures.stinger | ||
| textures.umisc | ||
| trnslate.txt | ||
| zmapinfo.txt | ||
| zscript.txt | ||
DOOMREAL (working title)
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).
This mod requires GZDoom 4.2.0 or later, and runs on top of Doom Tournament.
Currently Implemented
- Stinger (slot 3) (replaces shotguns)
- Backpack (replaces backpack, identical to Doom Tournament version)
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
- Armor (replaces blue armor)
- Shield Belt (replaces megasphere)
- Power Shield (replaces invulnerability)
- Asbestos Suit (replaces radsuit if map has lava)
- Kevlar Suit (replaces green armor)
- Toxin Suit (replaces radsuit if map has slime)
- Voice Box (rare spawn in backpacks)
- Dampener (rare spawn in backpacks)
- Forcefield (rare spawn in backpacks)
In progress
- Flak Cannon (slot 6) (replaces rocket launcher)
- ASMD (slot 4) (replaces shotguns)
Planned
-
Implement Stinger behavior described in the Unreal Bible
-
Dispersion Pistol (slot 1) (replaces fist)
- Dispersion Pistol Powerup (replaces Berserk)
-
Automag (slot 2) (replaces pistol)
- Dual Automags
-
Eightball (slot 5) (replaces rocket launcher)
-
Razorjack (slot 7) (replaces chaingun)
- Make altfire actually seek where player is aiming
-
GES Bio Rifle (slot 8) (replaces plasma rifle)
-
Rifle (slot 9) (replaces plasma rifle)
- Restored rapid fire
- Restored flashlight
-
Minigun (slot 0) (replaces chaingun)
-
Stunner (slot 1) (replaces chainsaw)
-
Razorclaw (slot 1) (replaces chainsaw)
-
Teleport Capsule (slot 1)
-
Proto Automag (slot 2) (replaces pistol)
- Dual Protomags
-
Quadshot (slot 3) (replaces shotguns)
-
Peacemaker (slot 5) (rare spawn in backpacks)
-
Impaler (slot 4) (replaces plasma rifle)
-
Flamethrower (slot 8) (replaces plasma rifle)
-
Fireblaster (slot 7) (replaces rocket launcher)
-
Demolisher (slot 9) (replaces bfg9000)
-
Autocannon (slot 0) (replaces bfg9000)
-
Amplifier (replaces berserk)
-
Flare (replaces armor bonus)
-
Flashlight (replaces light amplifier)
- Searchlight (must be placed manually for balance reasons)
-
Medkit (replaces medkit)
-
Bandages (replaces stimpak)
-
Nali Fruit Seed (replaces health bonus)
-
Super Health (replaces soulsphere)
-
Invisibility (replaces blursphere)
-
Jump Boots (replaces radsuit)
-
Motion Detector (replaces computer map)
-
Minigun Sentry (rare spawn in backpacks)
Known bugs
- N/A