Today's progress. A whole lot of stuff added, and some cleanup too.

Fixed the sizes and offsets of player models.
Adjusted weapon offsets to be more in line with the originals.
Implemented all armors and most of the usable items.
Add lights to some item pickups. This might get done to DT too.
Key display on both HUD types, along with some fixes.
ASMD has complete animations. Other weapons will follow.
This commit is contained in:
Marisa the Magician 2019-08-16 03:22:58 +02:00
commit 8da5167e59
39 changed files with 1488 additions and 371 deletions

View file

@ -3,10 +3,10 @@ Model "ASMDAmmo"
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 1 "JAsmdAmmo1.png"
Scale 0.09 0.09 0.108
Scale 0.09 -0.09 0.108
ZOffset 10
FrameIndex ASMA A 0 0
FrameIndex SHOA A 0 0
}
Model "ASMDAmmoX"
@ -14,12 +14,23 @@ Model "ASMDAmmoX"
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 0 "ShockC.png"
//SurfaceSkin 0 2 "ShockSm.png"
Scale 0.09 0.09 0.108
Scale 0.09 -0.09 0.108
ZOffset 10
DONTCULLBACKFACES
FrameIndex ASMA A 0 0
FrameIndex SHOA A 0 0
}
Model "ASMDAmmoXX"
{
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 2 "ShockSm.png"
Scale 0.09 -0.09 0.108
ZOffset 10
DONTCULLBACKFACES
FrameIndex SHOA A 0 0
}
Model "ASMDAmmo2"
@ -27,10 +38,10 @@ Model "ASMDAmmo2"
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 0 "JAsmdAmmo1.png"
Scale 0.05 0.05 0.06
Scale 0.05 -0.05 0.06
ZOffset 6
FrameIndex ASMA B 0 0
FrameIndex SHOA B 0 0
}
Model "ASMDAmmo2X"
@ -38,11 +49,11 @@ Model "ASMDAmmo2X"
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 1 "ShockC.png"
Scale 0.05 0.05 0.06
Scale 0.05 -0.05 0.06
ZOffset 6
DONTCULLBACKFACES
FrameIndex ASMA B 0 0
FrameIndex SHOA B 0 0
}
Model "ASMD"
@ -50,7 +61,7 @@ Model "ASMD"
Path "models"
Model 1 "ASMDPick_d.3d"
Skin 1 "ASMD1_.png"
ZOffset 12
ZOffset 8
AngleOffset 90
Scale 0.2 0.2 0.24
@ -60,3 +71,103 @@ Model "ASMD"
ROTATING
FrameIndex ASMP A 1 0
}
Model "ASMD"
{
Path "models"
Model 2 "ASMDM_d.3d"
SurfaceSkin 2 0 "ShockSm.png"
AngleOffset -90
Scale 0.14 -0.1 0.1
Offset 9 -17.5 -10
// steam
FrameIndex ASVI A 2 14
FrameIndex ASVF A 2 47
FrameIndex ASVF B 2 48
FrameIndex ASVF C 2 49
FrameIndex ASVF D 2 50
FrameIndex ASVF E 2 51
FrameIndex ASVF F 2 52
FrameIndex ASVF G 2 53
FrameIndex ASVF H 2 54
FrameIndex ASVF I 2 55
FrameIndex ASVF J 2 56
}
Model "ASMD"
{
Path "models"
Model 0 "ASMDM_d.3d"
SurfaceSkin 0 1 "ASMD1.png"
AngleOffset -90
Scale 0.14 -0.1 0.1
Offset 9 -17.5 -10
// select
FrameIndex ASMS A 0 0
FrameIndex ASMS B 0 1
FrameIndex ASMS C 0 2
FrameIndex ASMS D 0 3
FrameIndex ASMS E 0 4
FrameIndex ASMS F 0 5
FrameIndex ASMS G 0 6
FrameIndex ASMS H 0 7
FrameIndex ASMS I 0 8
FrameIndex ASMS J 0 9
FrameIndex ASMS K 0 10
FrameIndex ASMS L 0 11
FrameIndex ASMS M 0 12
FrameIndex ASMS N 0 13
// idle
FrameIndex ASMI A 0 14
FrameIndex ASMI B 0 15
// sway
FrameIndex ASMI C 0 76
FrameIndex ASMI D 0 77
FrameIndex ASMI E 0 78
FrameIndex ASMI F 0 79
// deselect
FrameIndex ASMD A 0 16
FrameIndex ASMD B 0 17
FrameIndex ASMD C 0 18
FrameIndex ASMD D 0 19
FrameIndex ASMD E 0 20
FrameIndex ASMD F 0 21
FrameIndex ASMD G 0 22
FrameIndex ASMD H 0 23
FrameIndex ASMD I 0 24
FrameIndex ASMD J 0 25
// fire
FrameIndex ASMF A 0 28
FrameIndex ASMF B 0 29
FrameIndex ASMF C 0 30
FrameIndex ASMF D 0 31
FrameIndex ASMF E 0 32
FrameIndex ASMF F 0 33
FrameIndex ASMF G 0 34
FrameIndex ASMF H 0 35
FrameIndex ASMF I 0 36
// altfire
FrameIndex ASMA A 0 37
FrameIndex ASMA B 0 38
FrameIndex ASMA C 0 39
FrameIndex ASMA D 0 40
FrameIndex ASMA E 0 41
FrameIndex ASMA F 0 42
FrameIndex ASMA G 0 43
FrameIndex ASMA H 0 44
FrameIndex ASMA I 0 45
FrameIndex ASMA J 0 46
// steam
FrameIndex ASMV A 0 47
FrameIndex ASMV B 0 48
FrameIndex ASMV C 0 49
FrameIndex ASMV D 0 50
FrameIndex ASMV E 0 51
FrameIndex ASMV F 0 52
FrameIndex ASMV G 0 53
FrameIndex ASMV H 0 54
FrameIndex ASMV I 0 55
FrameIndex ASMV J 0 56
}