Add tooltips here too.
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a36a736887
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7 changed files with 109 additions and 41 deletions
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@ -859,7 +859,7 @@ Class UnrealStaticHandler : StaticEventHandler
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ui void StartMenu()
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{
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CVar protomenu = CVar.GetCVar('stinger_introtype',players[consoleplayer]);
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CVar protomenu = CVar.GetCVar('sting_introtype',players[consoleplayer]);
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if ( !protomenu ) return; // this can happen
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int proto = protomenu.GetInt();
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tex[0] = TexMan.CheckForTexture("graphics/UnLogo0.png",TexMan.Type_Any);
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@ -139,7 +139,7 @@ Class UnrealHUD : BaseStatusBar
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{
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Super.Draw(state,TicFrac);
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FracTic = TicFrac;
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HudMode = CVar.GetCVar('stinger_hudmode',players[consoleplayer]).GetInt();
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HudMode = CVar.GetCVar('sting_hudmode',players[consoleplayer]).GetInt();
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scalev.x = scalev.y = CVar.GetCVar('hud_scale',players[consoleplayer]).GetInt();
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if ( scalev.x < 0 ) scalev.x = scalev.y = max(1,min(Screen.GetWidth()/640.,Screen.GetHeight()/480.)); // the typical behavior is scaling to 640x400 but we're expecting 4:3 here
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else if ( scalev.x == 0 )
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@ -119,7 +119,7 @@ Class OptionMenuItemHudType : OptionMenuItem
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OptionMenuItemHudType Init( String label )
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{
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Super.Init(label,"",true);
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mCVar = CVar.FindCVar('stinger_hudmode');
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mCVar = CVar.FindCVar('sting_hudmode');
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tex[0] = TexMan.CheckForTexture("graphics/Hud1.png",TexMan.Type_Any);
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tex[1] = TexMan.CheckForTexture("graphics/Hud2.png",TexMan.Type_Any);
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tex[2] = TexMan.CheckForTexture("graphics/Hud3.png",TexMan.Type_Any);
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