1.0.6 release:

- Revert 1.2 stretch compensation like in Doom Tournament.
This commit is contained in:
Marisa the Magician 2019-12-05 13:35:43 +01:00
commit a36a736887
30 changed files with 234 additions and 234 deletions

View file

@ -73,7 +73,7 @@ This mod requires GZDoom 4.2.4 or later, and runs on top of Doom Tournament.
## In progress
- N/A, this is the 1.0.5 release.
- N/A, this is the 1.0.6 release.
## Planned

View file

@ -3,8 +3,8 @@ Model "ASMDAmmo"
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 1 "JAsmdAmmo1.png"
Scale 0.09 -0.09 0.108
ZOffset 10
Scale 0.09 -0.09 0.09
ZOffset 9
FrameIndex SHOA A 0 0
}
@ -14,8 +14,8 @@ Model "ASMDAmmoX"
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 0 "ShockC.png"
Scale 0.09 -0.09 0.108
ZOffset 10
Scale 0.09 -0.09 0.09
ZOffset 9
DONTCULLBACKFACES
FrameIndex SHOA A 0 0
@ -26,8 +26,8 @@ Model "ASMDAmmoXX"
Path "models"
Model 0 "AsmdAmmoM_d.3d"
SurfaceSkin 0 2 "ShockSm.png"
Scale 0.09 -0.09 0.108
ZOffset 10
Scale 0.09 -0.09 0.09
ZOffset 9
DONTCULLBACKFACES
FrameIndex SHOA A 0 0
@ -38,8 +38,8 @@ Model "ASMDAmmo2"
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 0 "JAsmdAmmo1.png"
Scale 0.03 -0.04 0.06
ZOffset 6
Scale 0.03 -0.04 0.05
ZOffset 5
FrameIndex SHOA B 0 0
}
@ -49,8 +49,8 @@ Model "ASMDAmmo2X"
Path "models"
Model 0 "AsmdAmmoSmallM_d.3d"
SurfaceSkin 0 1 "ShockC.png"
Scale 0.03 -0.04 0.06
ZOffset 6
Scale 0.03 -0.04 0.05
ZOffset 5
DONTCULLBACKFACES
FrameIndex SHOA B 0 0
@ -61,7 +61,7 @@ Model "ASMDBall"
Path "models"
Model 0 "TazerProja_d.3d"
Skin 0 "AsmdBall.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
@ -74,7 +74,7 @@ Model "ASMDBeamRing"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.72 0.6 0.6
Scale 0.6 0.6 0.6
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -91,7 +91,7 @@ Model "ASMDSBeamRing"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdSBeam.png"
Scale 0.72 0.6 0.6
Scale 0.6 0.6 0.6
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -108,7 +108,7 @@ Model "ASMDBlastRing"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdPBeam.png"
Scale 1.44 1.2 1.2
Scale 1.2 1.2 1.2
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -126,7 +126,7 @@ Model "ASMDRingTrail"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "AsmdBeam.png"
Scale 0.024 0.02 0.02
Scale 0.02 0.02 0.02
PitchOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -144,13 +144,13 @@ Model "ASMD"
Path "models"
Model 1 "ASMDPick_d.3d"
Skin 1 "ASMD1_.png"
ZOffset 8
ZOffset 7
AngleOffset 90
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
FrameIndex ASMP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex ASMP A 1 0
}

View file

@ -3,8 +3,8 @@ Model "UClip"
Path "models"
Model 0 "ClipM_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.04 -0.04 0.048
ZOffset 1.5
Scale 0.04 -0.04 0.04
ZOffset 1.2
FrameIndex UCLP A 0 0
}
@ -14,7 +14,7 @@ Model "UCasing"
Path "models"
Model 0 "Shell_d.3d"
Skin 0 "Shell1.png"
Scale 0.0264 -0.022 0.022
Scale 0.022 -0.022 0.022
AngleOffset 90
RollOffset 180
ZOffset 1
@ -31,7 +31,7 @@ Model "AutomagMag"
Path "models"
Model 0 "AutoMagSpentClip_d.3d"
Skin 0 "Automa1.png"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
ZOffset 1
USEACTORPITCH
USEACTORROLL
@ -46,13 +46,13 @@ Model "Automag"
Path "models"
Model 1 "AutoMagPickup_d.3d"
Skin 1 "Automa1_.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
AngleOffset -90
ZOffset 6
ZOffset 5
FrameIndex AUTP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex AUTP A 1 0
}

View file

@ -3,13 +3,13 @@ Model "Betamag"
Path "models"
Model 1 "OldAutoMagPick_d.3d"
Skin 1 "AutoHand1_.png"
Scale 0.05 -0.05 0.06
Scale 0.05 -0.05 0.05
AngleOffset -90
ZOffset 9
ZOffset 8
FrameIndex AUTP B 1 0
ZOffset 13
ZOffset 11
ROTATING
FrameIndex AUTP A 1 0
}
@ -19,7 +19,7 @@ Model "BCasing"
Path "models"
Model 0 "OldShell_d.3d"
Skin 0 "AutoHand1.png"
Scale 0.0264 -0.022 0.022
Scale 0.022 -0.022 0.022
AngleOffset 90
RollOffset 180
ZOffset 1
@ -36,7 +36,7 @@ Model "BCasing2"
Path "models"
Model 0 "OldShell_d.3d"
Skin 0 "Autom1.png"
Scale 0.0264 -0.022 0.022
Scale 0.022 -0.022 0.022
AngleOffset 90
RollOffset 180
ZOffset 1

View file

@ -4,7 +4,7 @@ Model "BigAmmo"
Model 0 "BigGAmmoBox_d.3d"
SurfaceSkin 0 0 "Jclip1_.png"
SurfaceSkin 0 1 "RifleBul1.png"
Scale 0.15 0.15 0.18
Scale 0.15 0.15 0.15
FrameIndex BIGA A 0 0
}
@ -13,7 +13,7 @@ Model "BigAmmo2"
Path "models"
Model 0 "BigGAmmo_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.15 0.15 0.18
Scale 0.15 0.15 0.15
FrameIndex BIGA A 0 0
}
@ -22,7 +22,7 @@ Model "BigAmmo3"
Path "models"
Model 0 "BigGAmmoSingle_d.3d"
Skin 0 "Jclip1_.png"
Scale 0.15 0.15 0.18
Scale 0.15 0.15 0.15
FrameIndex BIGA A 0 0
}
@ -33,7 +33,7 @@ Model "FatRing"
Model 0 "FatRing_d.3d"
Skin 0 "JRingEx1.png"
PitchOffset 90
Scale 1.2 1.0 1.0
Scale 1.0 1.0 1.0
DONTCULLBACKFACES
USEACTORPITCH
USEACTORROLL
@ -56,13 +56,13 @@ Model "BigGun"
Path "models"
Model 1 "BigGPick_d.3d"
Skin 1 "JBigGun1_.png"
ZOffset 15
ZOffset 13
AngleOffset 90
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
FrameIndex BIGP B 1 0
ZOffset 16
ZOffset 14
ROTATING
FrameIndex BIGP A 1 0
}
@ -72,7 +72,7 @@ Model "BigCasing"
Path "models"
Model 0 "BigGShellC_d.3d"
Skin 0 "Jclip1.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset 90
Offset 3 0 2
USEACTORPITCH
@ -88,9 +88,9 @@ Model "BigMag"
Path "models"
Model 0 "BigGMag_d.3d"
Skin 0 "JBigGun1.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
AngleOffset 90
ZOffset 2.5
ZOffset 2.2
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER

View file

@ -3,7 +3,7 @@ Model "Bonesaw"
Path "models"
Model 1 "BonesawPick_d.3d"
Skin 1 "JBoneSw1_.png"
Scale 0.096 -0.08 0.096
Scale 0.08 -0.08 0.08
AngleOffset 180
Offset 8 0 6

View file

@ -3,7 +3,7 @@ Model "WeaponPowerUp"
Path "models"
Model 0 "WeaponPowerUpMesh_d.3d"
SurfaceSkin 0 1 "aPower1.png"
Scale 0.1 -0.1 0.12
Scale 0.1 -0.1 0.1
ZOffset 20
FrameIndex WPOW A 0 0
@ -14,7 +14,7 @@ Model "WeaponPowerUpX"
Path "models"
Model 0 "WeaponPowerUpMesh_d.3d"
SurfaceSkin 0 0 "PowerFX.png"
Scale 0.1 -0.1 0.12
Scale 0.1 -0.1 0.1
ZOffset 20
DONTCULLBACKFACES
@ -44,7 +44,7 @@ Model "DispersionAmmo"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -80,7 +80,7 @@ Model "DAmmo2"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -116,7 +116,7 @@ Model "DAmmo3"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -152,7 +152,7 @@ Model "DAmmo4"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -188,7 +188,7 @@ Model "DAmmo5"
{
Path "models"
Model 0 "DispM1_d.3d"
Scale 0.3 0.18 0.096
Scale 0.3 0.18 0.08
Offset 8 0 0
AngleOffset 90
@ -226,13 +226,13 @@ Model "DispersionPistol"
Path "models"
Model 1 "DPistolPick_d.3d"
Skin 1 "DPistol1_.png"
ZOffset 8
ZOffset 7
AngleOffset 90
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
FrameIndex DPIP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex DPIP A 1 0
}

View file

@ -3,8 +3,8 @@ Model "URocketAmmo"
Path "models"
Model 0 "RocketCanMesh_d.3d"
Skin 0 "JRocketCan1.png"
Scale 0.12 0.12 0.144
ZOffset 7
Scale 0.12 0.12 0.12
ZOffset 6
FrameIndex RPAK A 0 0
FrameIndex RPAK B 0 1
@ -24,8 +24,8 @@ Model "URocketAmmo2"
Model 0 "SingleRocketMesh_d.3d"
SurfaceSkin 0 0 "JRocketCan1.png"
SurfaceSkin 0 1 "JRocket1_.png"
Scale 0.05 0.05 0.056
ZOffset 4
Scale 0.05 0.05 0.05
ZOffset 3.5
FrameIndex RCKT A 0 0
FrameIndex RCKT B 0 1
@ -36,13 +36,13 @@ Model "Eightball"
Path "models"
Model 1 "EightPick_d.3d"
Skin 1 "JEightB1_.png"
ZOffset 4
ZOffset 3.5
AngleOffset 90
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
FrameIndex EBLP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex EBLP A 1 0
}
@ -54,7 +54,7 @@ Model "URocket"
Skin 0 "JRocket1.png"
AngleOffset 90
Offset 5 0 0
Scale 0.05 0.05 0.06
Scale 0.05 0.05 0.05
USEACTORPITCH
FrameIndex RCKT A 0 1
@ -69,7 +69,7 @@ Model "UGrenade"
Skin 0 "JRocket1.png"
AngleOffset 90
Offset -2 0 0
Scale 0.05 0.05 0.06
Scale 0.05 0.05 0.05
USEACTORPITCH
FrameIndex RCKT A 0 0

View file

@ -4,8 +4,8 @@ Model "UPlayerFemale1"
Model 0 "Female1_d.3d"
SurfaceSkin 0 0 "gina.png"
SurfaceSkin 0 1 "GunPick1.png"
Scale 0.24 0.2 0.2
Offset -2 0 32
Scale 0.2 0.2 0.2
Offset -1.5 0 32
RollOffset -90
AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it

View file

@ -4,8 +4,8 @@ Model "UPlayerFemale2"
Model 0 "Female2_d.3d"
SurfaceSkin 0 0 "Sonya.png"
SurfaceSkin 0 1 "GunPick1.png"
Scale 0.24 0.2 0.2
Offset -2 0 32
Scale 0.2 0.2 0.2
Offset -1.5 0 32
RollOffset -90
AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it

View file

@ -4,7 +4,7 @@ Model "UFireball"
Model 0 "Flame_d.3d"
Skin 0 "JFlame2.png"
PitchOffset 90
Scale 0.048 0.04 0.04
Scale 0.04 0.04 0.04
Offset -4 0 0
PITCHFROMMOMENTUM
@ -26,7 +26,7 @@ Model "UFireball2"
Model 0 "Flame_d.3d"
Skin 0 "JFlame3.png"
PitchOffset 90
Scale 0.06 0.05 0.05
Scale 0.05 0.05 0.05
Offset -5 0 0
PITCHFROMMOMENTUM
@ -48,7 +48,7 @@ Model "UFireballEmber"
Model 0 "Flame_d.3d"
Skin 0 "JFlame3.png"
PitchOffset 90
Scale 0.024 0.02 0.02
Scale 0.02 0.02 0.02
Offset -2 0 0
PITCHFROMMOMENTUM
@ -70,12 +70,12 @@ Model "FlameGun"
Path "models"
Model 1 "FlameGPick_d.3d"
Skin 1 "JFlameG1_.png"
ZOffset 6
Scale 0.04 0.04 0.048
ZOffset 5
Scale 0.04 0.04 0.04
FrameIndex FGNP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex FGNP A 1 0
}

View file

@ -5,7 +5,7 @@ Model "SMiniShell"
Skin 0 "jsshell.png"
PitchOffset 90
PITCHFROMMOMENTUM
Scale -0.048 0.02 0.02
Scale -0.04 0.02 0.02
FrameIndex SMIS A 0 0
}
@ -15,12 +15,12 @@ Model "SMiniGun"
Path "models"
Model 1 "SMiniPick_d.3d"
Skin 1 "Minigun_.png"
ZOffset 12
Scale 0.18 0.18 0.216
ZOffset 10
Scale 0.18 0.18 0.18
FrameIndex SMIP B 1 0
ZOffset 15
ZOffset 14
ROTATING
FrameIndex SMIP A 1 0
}

View file

@ -3,9 +3,9 @@ Model "ImpalerAmmo"
Path "models"
Model 0 "ImpalerAmmo_d.3d"
Skin 0 "JImpale1_.png"
Scale 0.25 0.25 0.3
Scale 0.25 0.25 0.25
AngleOffset 90
ZOffset 4
ZOffset 3.5
FrameIndex IAMO A 0 0
}
@ -14,9 +14,9 @@ Model "ImpalerAmmo2"
Path "models"
Model 0 "ImpalerProj_d.3d"
Skin 0 "JImpale1_.png"
Scale 0.25 0.25 0.3
Scale 0.25 0.25 0.25
AngleOffset 90
ZOffset 2
ZOffset 1.5
FrameIndex IAMO A 0 0
}
@ -26,7 +26,7 @@ Model "ImpalerBurstBolt"
Path "models"
Model 0 "PBolt_d.3d"
Offset 5.0125 0 0
Scale 0.050125 0.1025 0.123
Scale 0.050125 0.1025 0.1025
AngleOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -49,7 +49,7 @@ Model "ImpalerBolt"
Path "models"
Model 0 "PBolt_d.3d"
Offset 10.125 0 0
Scale 0.10125 0.2025 0.243
Scale 0.10125 0.2025 0.2025
AngleOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -72,7 +72,7 @@ Model "StarterImpalerBolt"
Path "models"
Model 0 "SBolt_d.3d"
Offset 10.125 0 0
Scale 0.10125 0.2025 0.243
Scale 0.10125 0.2025 0.2025
AngleOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -94,7 +94,7 @@ Model "ImpalerChunk"
Path "models"
Model 0 "burstx_d.3d"
Skin 0 "JIBurst1.png"
Scale 0.4 0.4 0.48
Scale 0.4 0.4 0.4
USEACTORPITCH
USEACTORROLL
@ -114,7 +114,7 @@ Model "ImpalerProjectile"
Path "models"
Model 0 "ImpalerProj_d.3d"
Skin 0 "JImpale1.png"
Scale 0.15 0.15 0.18
Scale 0.15 0.15 0.15
PITCHFROMMOMENTUM
USEACTORROLL
@ -130,13 +130,13 @@ Model "Impaler"
PitchOffset -5
RollOffset 45
AngleOffset 180
Scale 0.15 -0.18 0.18
Scale 0.2 -0.2 0.2
FrameIndex IMPP B 1 0
PitchOffset 0
RollOffset 0
Scale 0.2 -0.2 0.24
Scale 0.2 -0.2 0.2
Offset 6 0 9
ROTATING
FrameIndex IMPP A 1 0

View file

@ -4,8 +4,8 @@ Model "UPlayerMale1"
Model 0 "Male1_d.3d"
SurfaceSkin 0 0 "Kurgan.png"
SurfaceSkin 0 1 "GunPick1.png"
Scale 0.24 0.2 0.2
Offset 3 7 25
Scale 0.2 0.2 0.2
Offset 2.5 7 25
RollOffset -90
AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it

View file

@ -4,8 +4,8 @@ Model "UPlayerMale2"
Model 0 "Male2_d.3d"
SurfaceSkin 0 0 "Ash.png"
SurfaceSkin 0 1 "GunPick1.png"
Scale 0.24 0.2 0.2
Offset 3 -7 25
Scale 0.2 0.2 0.2
Offset 2.5 -7 25
RollOffset -90
AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it

View file

@ -4,8 +4,8 @@ Model "UPlayerMale3"
Model 0 "Male3_d.3d"
SurfaceSkin 0 0 "Dante.png"
SurfaceSkin 0 1 "GunPick1.png"
Scale 0.24 0.2 0.2
Offset 3 -7 25
Scale 0.2 0.2 0.2
Offset 2.5 -7 25
RollOffset -90
AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it

View file

@ -3,10 +3,10 @@ Model "FlameAmmo"
Path "models"
Model 0 "steelbarrelM_d.3d"
Skin 0 "JNapalmAm1.png"
Scale -0.04 0.04 0.048
Scale -0.04 0.04 0.04
AngleOffset 90
RollOffset 180
ZOffset 6
ZOffset 5
FrameIndex FLMA A 0 0
}
@ -16,7 +16,7 @@ Model "UNapalm"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "JNapGel1.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -87,7 +87,7 @@ Model "UNapalmGlob"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "JNapGel1.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -158,7 +158,7 @@ Model "UNapalmSplash"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "JNapGel1.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -231,13 +231,13 @@ Model "UFlamethrower"
Model 1 "FlameTPick_d.3d"
SurfaceSkin 1 0 "JNapalm1_.png"
SurfaceSkin 1 1 "Flamet_.png"
ZOffset 10
ZOffset 9
AngleOffset -90
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
FrameIndex FLMP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex FLMP A 1 0
}

View file

@ -3,7 +3,7 @@ Model "OLSMPAmmo"
Path "models"
Model 0 "OLSMPAmmo_d.3d"
Skin 0 "OLSMP_.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
ZOffset 1
FrameIndex UCLP A 0 0
@ -14,13 +14,13 @@ Model "OLSMP"
Path "models"
Model 1 "OLSMPPick_d.3d"
Skin 1 "OLSMP_.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
AngleOffset -90
ZOffset 19
ZOffset 16
FrameIndex AUTP B 1 0
ZOffset 21
ZOffset 20
ROTATING
FrameIndex AUTP A 1 0
}

View file

@ -4,7 +4,7 @@ Model "Peacerocket"
Model 0 "perock_d.3d"
SurfaceSkin 0 1 "Jpeace1.png"
PitchOffset -90
Scale 0.16 0.192 0.16
Scale 0.16 0.16 0.16
USEACTORPITCH
USEACTORROLL
@ -16,7 +16,7 @@ Model "PeaceFragment"
Path "models"
Model 0 "sfrag_d.3d"
Skin 0 "Jpeace1.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
@ -33,9 +33,9 @@ Model "Peacebarrel"
Path "models"
Model 0 "peace_d.3d"
Skin 0 "Jpeace1.png"
ZOffset 10
ZOffset 9
AngleOffset -45
Scale 0.16 -0.16 0.192
Scale 0.16 -0.16 0.16
USEACTORPITCH
USEACTORROLL
@ -83,7 +83,7 @@ Model "Peacemaker"
Skin 1 "Jpeacehand1_.png"
RollOffset 90 // normally upright, but it's easier to tell apart from a deployed one this way
ZOffset 5
Scale 0.16 -0.192 0.16
Scale 0.16 -0.16 0.16
FrameIndex PEAP B 1 0

View file

@ -3,9 +3,9 @@ Model "UShells"
Path "models"
Model 0 "ShellsM_d.3d"
Skin 0 "JQuadAm1_.png"
Scale 0.03 0.03 0.036
Scale 0.03 0.03 0.03
AngleOffset 90
ZOffset 3
ZOffset 2.5
FrameIndex QAMO A 0 0
}
@ -15,9 +15,9 @@ Model "UShells2"
Path "models"
Model 0 "ShellsSmallM_d.3d"
Skin 0 "JQuadAm1_.png"
Scale 0.03 0.03 0.036
Scale 0.03 0.03 0.03
AngleOffset 90
ZOffset 1.5
ZOffset 1.25
FrameIndex QAMO A 0 0
}
@ -27,7 +27,7 @@ Model "QCasing"
Path "models"
Model 0 "QShell_d.3d"
Skin 0 "JQuadAm2.png"
Scale 0.03 -0.03 0.036
Scale 0.03 -0.03 0.03
AngleOffset 90
ZOffset 1
USEACTORPITCH
@ -43,13 +43,13 @@ Model "Quadshot"
Path "models"
Model 1 "QuadShotPickup_d.3d"
Skin 1 "GunPick1_.png"
ZOffset 6
ZOffset 5
AngleOffset -90
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex QSPK B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex QSPK A 1 0
}

View file

@ -4,7 +4,7 @@ Model "RazorAmmo"
Model 0 "RazorAmmoMesh_d.3d"
Skin 0 "JPickup21.png"
ZOffset 5
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
FrameIndex BHOP A 0 0
FrameIndex BHOP B 0 1
@ -19,7 +19,7 @@ Model "RazorBlade"
USEACTORROLL
ROTATING
AngleOffset 90
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
Rotation-Speed 15
FrameIndex RAZB A 0 0
@ -40,7 +40,7 @@ Model "RazorBladeTrail"
USEACTORPITCH
USEACTORROLL
AngleOffset 90
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
FrameIndex RAZB A 0 0
}
@ -53,11 +53,11 @@ Model "Razorjack"
RollOffset -8
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
Scale 0.05 -0.05 0.05
FrameIndex RZRP B 1 0
ZOffset 13
ZOffset 11
ROTATING
FrameIndex RZRP A 1 0
}

View file

@ -3,8 +3,8 @@ Model "URifleAmmo"
Path "models"
Model 0 "RifleBullets_d.3d"
Skin 0 "RifleBul1.png"
Scale 0.05 0.05 0.06
ZOffset 9.5
Scale 0.05 0.05 0.05
ZOffset 8
FrameIndex SBOX A 0 0
}
@ -14,8 +14,8 @@ Model "URifleAmmo2"
Path "models"
Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png"
Scale 0.04 0.04 0.048
ZOffset 8
Scale 0.04 0.04 0.04
ZOffset 7
FrameIndex SRND A 0 0
}
@ -25,13 +25,13 @@ Model "URifle"
Path "models"
Model 1 "RiPick_d.3d"
Skin 1 "JRifle1_.png"
Scale 0.12 0.12 0.144
Scale 0.12 0.12 0.12
AngleOffset 90
ZOffset 6
ZOffset 5
FrameIndex SRFP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex SRFP A 1 0
}

View file

@ -5,7 +5,7 @@ Model "Stinger"
Skin 1 "Sting1_.png"
Offset -3 3 2
AngleOffset -90
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
FrameIndex STNP B 1 0
@ -19,7 +19,7 @@ Model "StingerAmmo"
Path "models"
Model 0 "TarydiumPickup_d.3d"
Skin 0 "JTaryPick1_.png"
Scale 0.04 0.04 0.048
Scale 0.04 0.04 0.04
ZOffset 1
FrameIndex SAMO A 0 0
@ -30,8 +30,8 @@ Model "StingerAmmo2"
Path "models"
Model 0 "TarydiumLarge_d.3d"
Skin 0 "JTaryPick1_.png"
Scale 0.04 0.04 0.048
ZOffset 3
Scale 0.04 0.04 0.04
ZOffset 2.5
FrameIndex SAMO B 0 0
}
@ -41,7 +41,7 @@ Model "StingerProjectile"
Path "models"
Model 0 "TarydiumProjectile_d.3d"
Skin 0 "JTaryPick1.png"
Scale 0.03 0.03 0.036
Scale 0.03 0.03 0.03
AngleOffset -90
PITCHFROMMOMENTUM
USEACTORROLL
@ -54,7 +54,7 @@ Model "StingerChunk"
Path "models"
Model 0 "burstx_d.3d"
Skin 0 "JBurst1.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
USEACTORPITCH
USEACTORROLL
@ -73,7 +73,7 @@ Model "ViewStingerChunk"
Path "models"
Model 0 "burstx_d.3d"
Skin 0 "JBurst1.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
USEACTORPITCH
USEACTORROLL

View file

@ -3,7 +3,7 @@ Model "Stunner"
Path "models"
Model 1 "StunnerPickup_d.3d"
Skin 1 "Stunner_.png"
Scale -0.04 0.04 0.048
Scale -0.04 0.04 0.04
ZOffset 1.5
FrameIndex STNP B 1 0

View file

@ -3,8 +3,8 @@ Model "UBioAmmo"
Path "models"
Model 0 "sludgemesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.08 -0.08 0.096
ZOffset 7
Scale 0.08 -0.08 0.08
ZOffset 6
FrameIndex BIOA A 0 0
FrameIndex BIOA B 0 1
@ -42,7 +42,7 @@ Model "UBioAmmo2"
Path "models"
Model 0 "sludgemeshsmall_d.3d"
Skin 0 "JPickup1.png"
Scale 0.04 0.04 0.048
Scale 0.04 0.04 0.04
ZOffset 1
FrameIndex BIOA A 0 0
@ -63,7 +63,7 @@ Model "UBioGel"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "Jflare.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -135,7 +135,7 @@ Model "UBioSplash"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "Jflare.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -207,7 +207,7 @@ Model "UBioGlob"
Path "models"
Model 0 "BioRGel_d.3d"
Skin 0 "Jflare.png"
Scale 0.12 0.1 0.1
Scale 0.1 0.1 0.1
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -279,7 +279,7 @@ Model "UBioRifle"
Path "models"
Model 1 "BRiflePick_d.3d"
Skin 1 "JBRifle1_.png"
Scale 0.2 -0.2 0.24
Scale 0.2 -0.2 0.2
AngleOffset 180
ZOffset 0

View file

@ -3,8 +3,8 @@ Model "UFlakBox"
Path "models"
Model 0 "flakboxMesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.09 0.09 0.108
ZOffset 6
Scale 0.09 0.09 0.09
ZOffset 5
RollOffset 180
FrameIndex FAMO A 0 0
@ -15,8 +15,8 @@ Model "UFlakAmmo"
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1_.png"
Scale 0.2 0.24 0.2
ZOffset 2.25
Scale 0.2 0.2 0.2
ZOffset 2
RollOffset -90
FrameIndex FAMO B 0 0
@ -27,7 +27,7 @@ Model "UFlakChunk"
Path "models"
Model 0 "ChnkX_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.05 0.05 0.06
Scale 0.05 0.05 0.05
ZOffset 2
USEACTORPITCH
USEACTORROLL
@ -45,7 +45,7 @@ Model "UFlakSlug"
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
AngleOffset 90
USEACTORPITCH
@ -57,7 +57,7 @@ Model "UFlakMag"
Path "models"
Model 0 "FlakShSpent_d.3d"
Skin 0 "Jflakshel1.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
AngleOffset 90
ZOffset 1
USEACTORPITCH
@ -73,13 +73,13 @@ Model "UFlakCannon"
Path "models"
Model 1 "FlakPick_d.3d"
Skin 1 "Jflak1_.png"
ZOffset 12
ZOffset 10
AngleOffset 90
Scale 0.12 0.12 0.134
Scale 0.12 0.12 0.12
FrameIndex FPCK B 1 0
ZOffset 13
ZOffset 11
ROTATING
FrameIndex FPCK A 1 0
}

View file

@ -3,9 +3,9 @@ Model "UMiniAmmo"
Path "models"
Model 0 "ShellBoxMesh_d.3d"
Skin 0 "JPickup21.png"
ZOffset 6
ZOffset 5
AngleOffset 180
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
FrameIndex MAMO A 0 0
}
@ -15,13 +15,13 @@ Model "UMinigun"
Path "models"
Model 1 "minipick_d.3d"
Skin 1 "minigun1_.png"
ZOffset 6
ZOffset 5
AngleOffset -90
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
FrameIndex MGNP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex MGNP A 1 0
}

View file

@ -3,8 +3,8 @@ Model "UnrealBackpack"
Path "models"
Model 0 "Backpack2_d.3d" // edited out of SelectionMale1
Skin 0 "bpak.png"
ZOffset 16
Scale 0.3 0.3 0.36
ZOffset 14
Scale 0.3 0.3 0.3
AngleOffset -90
ROTATING
@ -16,7 +16,7 @@ Model "UTranslator"
Path "models"
Model 0 "TranslatorMesh_d.3d"
Skin 0 "JTranslator1.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
ZOffset 4
FrameIndex TRNS A 0 0
@ -27,9 +27,9 @@ Model "UArmor"
Path "models"
Model 0 "ArmorM_d.3d"
Skin 0 "Jarmor1.png"
ZOffset 9
ZOffset 8
AngleOffset -90
Scale 0.07 -0.07 0.084
Scale 0.07 -0.07 0.07
FrameIndex UARM A 0 0
}
@ -42,7 +42,7 @@ Model "AsbestosSuit"
RollOffset 90
AngleOffset -90
ZOffset 17
Scale 0.096 -0.08 0.08
Scale 0.08 -0.08 0.08
FrameIndex ASBS A 0 0
}
@ -55,7 +55,7 @@ Model "ToxinSuit"
RollOffset 90
AngleOffset -90
ZOffset 17
Scale 0.096 -0.08 0.08
Scale 0.08 -0.08 0.08
FrameIndex TOXS A 0 0
}
@ -67,7 +67,7 @@ Model "KevlarSuit"
Skin 0 "AkevSuit1.png"
AngleOffset -90
ZOffset 5
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex KEVS A 0 0
}
@ -79,7 +79,7 @@ Model "ShieldBelt"
Skin 0 "Abelt1.png"
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
Scale 0.05 -0.05 0.05
FrameIndex BELT A 0 0
}
@ -91,7 +91,7 @@ Model "PowerShield"
Skin 0 "Apbelt1.png"
AngleOffset 90
ZOffset 2
Scale 0.05 -0.05 0.06
Scale 0.05 -0.05 0.05
FrameIndex BELT A 0 0
}
@ -101,8 +101,8 @@ Model "VoiceBox"
Path "models"
Model 0 "VoiceBoxMesh_d.3d"
Skin 0 "Ainv1_.png"
ZOffset 4
Scale 0.08 -0.08 0.096
ZOffset 3.5
Scale 0.08 -0.08 0.08
FrameIndex VBOX A 0 0
}
@ -111,8 +111,8 @@ Model "VoiceBoxActive"
Path "models"
Model 0 "VoiceBoxMesh_d.3d"
Skin 0 "Ainv1.png"
ZOffset 4
Scale 0.08 -0.08 0.096
ZOffset 3.5
Scale 0.08 -0.08 0.08
FrameIndex VBOX A 0 0
FrameIndex VBOX B 0 1
@ -131,8 +131,8 @@ Model "Dampener"
Path "models"
Model 0 "DampenerM_d.3d"
Skin 0 "Ainv1.png"
ZOffset 6
Scale 0.06 -0.06 0.072
ZOffset 5
Scale 0.06 -0.06 0.06
FrameIndex DAMP A 0 0
FrameIndex DAMP B 0 1
@ -151,8 +151,8 @@ Model "Forcefield"
Path "models"
Model 0 "ForceFieldPick_d.3d"
SurfaceSkin 0 1 "aforce1.png"
ZOffset 11
Scale 0.14 -0.14 0.168
ZOffset 9
Scale 0.14 -0.14 0.14
FrameIndex FFPK A 0 0
}
@ -162,8 +162,8 @@ Model "ForcefieldX"
Path "models"
Model 0 "ForceFieldPick_d.3d"
SurfaceSkin 0 0 "ForceF.png"
ZOffset 11
Scale 0.14 -0.14 0.168
ZOffset 9
Scale 0.14 -0.14 0.14
DONTCULLBACKFACES
FrameIndex FFPK A 0 0
@ -195,8 +195,8 @@ Model "UInvisibility"
Path "models"
Model 0 "InvisibilityMesh_d.3d"
SurfaceSkin 0 1 "JInvisibility1.png"
ZOffset 8
Scale 0.1 -0.1 0.12
ZOffset 7
Scale 0.1 -0.1 0.1
FrameIndex INVS A 0 0
}
@ -206,8 +206,8 @@ Model "UInvisibilityX"
Path "models"
Model 0 "InvisibilityMesh_d.3d"
SurfaceSkin 0 0 "InvisFX.png"
ZOffset 8
Scale 0.1 -0.1 0.12
ZOffset 7
Scale 0.1 -0.1 0.1
DONTCULLBACKFACES
FrameIndex INVS A 0 0
@ -218,9 +218,9 @@ Model "Amplifier"
Path "models"
Model 0 "AmplifierM_d.3d"
Skin 0 "JAmplifier1.png"
ZOffset 3
ZOffset 2.5
AngleOffset 90
Scale 0.16 -0.16 0.192
Scale 0.16 -0.16 0.16
FrameIndex AMPP A 0 0
}
@ -230,8 +230,8 @@ Model "UHealth"
Path "models"
Model 0 "HealthM_d.3d"
Skin 0 "Jhealth1.png"
ZOffset 3
Scale 0.04 -0.04 0.048
ZOffset 2.5
Scale 0.04 -0.04 0.04
FrameIndex HLTH A 0 0
}
@ -241,8 +241,8 @@ Model "Bandages"
Path "models"
Model 0 "bandage_d.3d"
Skin 0 "Jband1.png"
ZOffset 2.2
Scale 0.06 -0.06 0.072
ZOffset 2
Scale 0.06 -0.06 0.06
FrameIndex BAND A 0 0
}
@ -252,9 +252,9 @@ Model "SuperHealth"
Path "models"
Model 0 "SuperHealthMesh_d.3d"
SurfaceSkin 0 1 "Jshealth1.png"
ZOffset 10
ZOffset 8
RollOffset 180
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex SHTH A 0 0
}
@ -264,9 +264,9 @@ Model "SuperHealthX"
Path "models"
Model 0 "SuperHealthMesh_d.3d"
SurfaceSkin 0 0 "SHealthFX.png"
ZOffset 10
ZOffset 8
RollOffset 180
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex SHTH A 0 0
}
@ -277,7 +277,7 @@ Model "NaliFruit"
Model 0 "NaliFruitMesh_d.3d"
Skin 0 "JNaliFruit1.png"
ZOffset 0
Scale 0.3 -0.3 0.36
Scale 0.3 -0.3 0.3
// root
FrameIndex FRUT A 0 1
@ -318,7 +318,7 @@ Model "Seeds"
Model 0 "Seed_d.3d"
Skin 0 "Jseed1.png"
ZOffset 1
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
FrameIndex SEED A 0 0
}
@ -329,7 +329,7 @@ Model "SeedProj"
Model 0 "Seed_d.3d"
Skin 0 "Jseed1.png"
ZOffset 1
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
USEACTORPITCH
FrameIndex SEED A 0 0
@ -343,7 +343,7 @@ Model "Flare"
Offset 4 0 2
PitchOffset 90
AngleOffset 180
Scale 0.04 -0.048 0.04
Scale 0.04 -0.04 0.04
FrameIndex FLAR A 0 0
}
@ -356,7 +356,7 @@ Model "FlareThrown"
Offset 4 0 2
PitchOffset 90
AngleOffset 180
Scale 0.04 -0.048 0.04
Scale 0.04 -0.04 0.04
USEACTORPITCH
USEROTATIONCENTER
Rotation-Center 0 0 1
@ -372,7 +372,7 @@ Model "FlareThrownX"
Offset 3.5 0 2
PitchOffset 90
AngleOffset 180
Scale 0.08 -0.048 0.04
Scale 0.08 -0.04 0.04
USEACTORPITCH
DONTCULLBACKFACES
USEROTATIONCENTER
@ -388,7 +388,7 @@ Model "LightFlareThrown"
SurfaceSkin 0 0 "Jflare.png"
AngleOffset -90
Offset 4 0 1
Scale 0.1 -0.1 0.12
Scale 0.1 -0.1 0.1
USEACTORPITCH
USEROTATIONCENTER
Rotation-Center 0 0 1
@ -402,7 +402,7 @@ Model "DarkFlareThrown"
SurfaceSkin 0 0 "Jflare.png"
AngleOffset -90
Offset 4 0 1
Scale 0.1 -0.1 0.12
Scale 0.1 -0.1 0.1
USEACTORPITCH
USEROTATIONCENTER
Rotation-Center 0 0 1
@ -415,9 +415,9 @@ Model "UJumpBoots"
Path "models"
Model 0 "lboot_d.3d"
Skin 0 "Jlboot1.png"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
AngleOffset 180
ZOffset 6
ZOffset 5
FrameIndex JBUT A 0 0
}
@ -427,7 +427,7 @@ Model "UFlashlight"
Path "models"
Model 0 "Flashl_d.3d"
Skin 0 "JFlashl1.png"
Scale 0.04 0.04 0.048
Scale 0.04 0.04 0.04
AngleOffset 180
ZOffset 2
@ -439,9 +439,9 @@ Model "USearchlight"
Path "models"
Model 0 "BigFlash_d.3d"
Skin 0 "JBigFlash1.png"
Scale 0.07 0.07 0.084
Scale 0.07 0.07 0.07
AngleOffset -90
ZOffset 9
ZOffset 8
FrameIndex SLIT A 0 0
}
@ -453,8 +453,8 @@ Model "SentryItem"
SurfaceSkin 0 0 "Minigun_.png"
SurfaceSkin 0 1 "minigun1_.png"
SurfaceSkin 0 2 "JRifle1_.png"
Scale 0.15 0.15 0.18
ZOffset 38
Scale 0.15 0.15 0.15
ZOffset 32
FrameIndex SENT A 0 0
}
@ -465,7 +465,7 @@ Model "MinigunSentry"
Model 0 "SentryGun_d.3d"
SurfaceSkin 0 1 "Minigun.png"
SurfaceSkin 0 2 "minigun1.png"
Scale 0.15 0.15 0.18
Scale 0.15 0.15 0.15
USEACTORPITCH
USEACTORROLL
@ -552,7 +552,7 @@ Model "MinigunSentryX"
Path "models"
Model 0 "SentryGun_d.3d"
SurfaceSkin 0 0 "JRifle1.png"
Scale 0.15 0.15 0.18
Scale 0.15 0.15 0.15
USEACTORPITCH
USEACTORROLL
@ -569,7 +569,7 @@ Model "SentryFragment"
Path "models"
Model 0 "sfrag_d.3d"
Skin 0 "Minigun.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
@ -588,8 +588,8 @@ Model "MinigunSentryBase"
SurfaceSkin 0 0 "Minigun.png"
SurfaceSkin 0 1 "minigun1.png"
SurfaceSkin 0 2 "JRifle1.png"
Scale 0.15 0.15 0.18
ZOffset 38
Scale 0.15 0.15 0.15
ZOffset 32
USEACTORPITCH
USEACTORROLL
@ -678,8 +678,8 @@ Model "SentryGunItem"
Model 0 "SentryM_d.3d"
SurfaceSkin 0 1 "JSentry1_.png"
AngleOffset -90
Scale 0.12 0.12 0.144
ZOffset 16
Scale 0.12 0.12 0.12
ZOffset 14
FrameIndex SENT A 0 0
}
@ -690,8 +690,8 @@ Model "SentryGunX"
Model 0 "SentryM_d.3d"
SurfaceSkin 0 0 "JSentry1.png"
AngleOffset -90
Scale 0.12 0.12 0.144
ZOffset 16
Scale 0.12 0.12 0.12
ZOffset 14
DONTCULLBACKFACES
FrameIndex SENF A 0 20
@ -704,8 +704,8 @@ Model "SentryGun"
Model 0 "SentryM_d.3d"
SurfaceSkin 0 1 "JSentry1.png"
AngleOffset -90
Scale 0.12 0.12 0.144
ZOffset 16
Scale 0.12 0.12 0.12
ZOffset 14
// Spawn
FrameIndex SENT A 0 0
@ -768,9 +768,9 @@ Model "MotionDetector"
Path "models"
Model 0 "DetectorMesh_d.3d"
Skin 0 "JDetector.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
PitchOffset 3
ZOffset 4
ZOffset 3
FrameIndex MDET A 0 0
}
@ -780,9 +780,9 @@ Model "SCUBAGear"
Path "models"
Model 0 "Scuba_d.3d"
Skin 0 "ASC1.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
AngleOffset -90
ZOffset 11
ZOffset 9
FrameIndex SCUB A 0 0
}
@ -792,7 +792,7 @@ Model "UArmorBonus"
Path "models"
Model 0 "ubonus_d.3d"
Skin 0 "shield.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
AngleOffset 90
FrameIndex XANH A 0 0
@ -804,8 +804,8 @@ Model "UAllMap"
Model 0 "cheapcomp_d.3d"
SurfaceSkin 0 1 "JAllMap2.png"
SurfaceSkin 0 2 "JAllMap3.png"
Scale 0.04 0.04 0.048
ZOffset 3
Scale 0.04 0.04 0.04
ZOffset 2.5
AngleOffset 90
SurfaceSkin 0 0 "JAllMap1_a00.png"

View file

@ -3,9 +3,9 @@ Model "UTranslocatorModule"
Path "models"
Model 0 "TeleportProj_d.3d"
Skin 0 "Ahand1.png"
Scale 0.03 0.03 0.036
Scale 0.03 0.03 0.03
AngleOffset 180
ZOffset 3
ZOffset 2.5
FrameIndex TMOD A 0 0
}
@ -15,13 +15,13 @@ Model "UTranslocator"
Path "models"
Model 1 "TelePickup_d.3d"
Skin 1 "Ahand1_.png"
Scale 0.04 -0.04 0.048
Scale 0.04 -0.04 0.04
AngleOffset 90
ZOffset 6
ZOffset 5
FrameIndex TLCP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex TLCP A 1 0
}

View file

@ -1714,7 +1714,7 @@ Class MinigunSentry : Actor
}
Vector3 x, y, z;
[x, y, z] = dt_CoordUtil.GetAxes(master.pitch,master.angle,master.roll);
SetOrigin(level.Vec3Offset(master.pos,z*38),true);
SetOrigin(level.Vec3Offset(master.pos,z*32),true);
}
double _PitchTo( Actor other )
{
@ -2111,7 +2111,7 @@ Class MinigunSentryBase : Actor
Health sentryhealth;
Mass int.max;
Radius 8;
Height 46;
Height 35;
+SOLID;
+SHOOTABLE;
+NOBLOOD;
@ -2406,7 +2406,7 @@ Class SentryGun : Actor
Health 50;
Mass int.max;
Radius 6;
Height 18;
Height 15;
+SOLID;
+SHOOTABLE;
+NOBLOOD;