Release Candidate 3 Hotfix 2:
- Corrections on Power Shield behaviour, added option to make it absorb damage normally like in Unreal instead of individual hits, although this will make it less viable as an Invulnerability replacement.
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@ -143,12 +143,8 @@ Generates a protective barrier around you that can completely block out up to
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## Power Shield
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A much more potent version of the Shield Belt. This one, rather than degrade
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with damage taken, wears down based on the NUMBER of hits it takes. So ideally
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it can eat up 200 attacks from anywhere.
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By default, it also drains slowly over time for balance reasons, but this can
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be disabled for the original behaviour.
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A much more potent version of the Shield Belt, which can absorb up to 200
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individual hits, but loses charge over time.
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## Dispersion Pistol Powerups
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