Release Candidate 3 Hotfix 2:

- Corrections on Power Shield behaviour, added option to make it absorb damage
  normally like in Unreal instead of individual hits, although this will make
  it less viable as an Invulnerability replacement.
This commit is contained in:
Marisa the Magician 2019-10-11 13:25:22 +02:00
commit a06ab42a4a
4 changed files with 27 additions and 18 deletions

View file

@ -143,12 +143,8 @@ Generates a protective barrier around you that can completely block out up to
## Power Shield
A much more potent version of the Shield Belt. This one, rather than degrade
with damage taken, wears down based on the NUMBER of hits it takes. So ideally
it can eat up 200 attacks from anywhere.
By default, it also drains slowly over time for balance reasons, but this can
be disabled for the original behaviour.
A much more potent version of the Shield Belt, which can absorb up to 200
individual hits, but loses charge over time.
## Dispersion Pistol Powerups