Release Candidate 3 Hotfix 2:
- Corrections on Power Shield behaviour, added option to make it absorb damage normally like in Unreal instead of individual hits, although this will make it less viable as an Invulnerability replacement.
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4 changed files with 27 additions and 18 deletions
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cvarinfo.txt
11
cvarinfo.txt
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@ -51,12 +51,11 @@ server bool sting_dpistol = false; // d.pistol altfire always level 0
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// the weapon, but it's very likely
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// that this was kept like this for
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// the sake of balance
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server bool sting_pshield = false; // p.shield does not drain over time
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// this is unbalanced as all hell and
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// it's not recommended to enable the
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// compatibility option unless you are
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// a die-hard purist who despises the
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// change
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server bool sting_pshield = false; // p.shield absorbs damage instead of
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// individual hits, like in vanilla.
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// note that this will make it less
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// useful as an invulnerability
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// replacement
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server bool sting_nopstart = false; // players start only with the
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// dispersion pistol, otherwise they
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// also get an automag for the sake
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