Release Candidate 3 Hotfix 2:

- Corrections on Power Shield behaviour, added option to make it absorb damage
  normally like in Unreal instead of individual hits, although this will make
  it less viable as an Invulnerability replacement.
This commit is contained in:
Marisa the Magician 2019-10-11 13:25:22 +02:00
commit a06ab42a4a
4 changed files with 27 additions and 18 deletions

View file

@ -51,12 +51,11 @@ server bool sting_dpistol = false; // d.pistol altfire always level 0
// the weapon, but it's very likely
// that this was kept like this for
// the sake of balance
server bool sting_pshield = false; // p.shield does not drain over time
// this is unbalanced as all hell and
// it's not recommended to enable the
// compatibility option unless you are
// a die-hard purist who despises the
// change
server bool sting_pshield = false; // p.shield absorbs damage instead of
// individual hits, like in vanilla.
// note that this will make it less
// useful as an invulnerability
// replacement
server bool sting_nopstart = false; // players start only with the
// dispersion pistol, otherwise they
// also get an automag for the sake