Release Candidate 3 Hotfix 2:

- Corrections on Power Shield behaviour, added option to make it absorb damage
  normally like in Unreal instead of individual hits, although this will make
  it less viable as an Invulnerability replacement.
This commit is contained in:
Marisa the Magician 2019-10-11 13:25:22 +02:00
commit a06ab42a4a
4 changed files with 27 additions and 18 deletions

View file

@ -242,7 +242,7 @@ STING_AUTODUAL = "Automags";
STING_PROTODUAL = "Protomags";
STING_UOPTS = "Compatibility options";
STING_DPISTOL = "Dispersion Pistol altfire isn't upgraded";
STING_PSHIELD = "Power Shield does not drain over time";
STING_PSHIELD = "Power Shield works like in Unreal";
STING_NOPSTART = "Players don't start up with an Automag";
STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
STING_MSENTRY = "Enable new Minigun Sentry";
@ -488,7 +488,7 @@ STING_AUTODUAL = "Autoarmas";
STING_PROTODUAL = "Protoarmas";
STING_UOPTS = "Opciones de compatibilidad";
STING_DPISTOL = "El fuego alternativo de la Pistola de Dispersión no es mejorado";
STING_PSHIELD = "El Escudo de Fuerza no pierde carga con el tiempo";
STING_PSHIELD = "El Escudo de Fuerza funciona como en Unreal";
STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
STING_MSENTRY = "Habilitar nueva Torreta";