Release Candidate 3 Hotfix 2:
- Corrections on Power Shield behaviour, added option to make it absorb damage normally like in Unreal instead of individual hits, although this will make it less viable as an Invulnerability replacement.
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4 changed files with 27 additions and 18 deletions
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@ -242,7 +242,7 @@ STING_AUTODUAL = "Automags";
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STING_PROTODUAL = "Protomags";
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STING_UOPTS = "Compatibility options";
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STING_DPISTOL = "Dispersion Pistol altfire isn't upgraded";
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STING_PSHIELD = "Power Shield does not drain over time";
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STING_PSHIELD = "Power Shield works like in Unreal";
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STING_NOPSTART = "Players don't start up with an Automag";
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STING_OLSMP = "Enable SMP 7243 from Oldskool Amp'd";
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STING_MSENTRY = "Enable new Minigun Sentry";
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@ -488,7 +488,7 @@ STING_AUTODUAL = "Autoarmas";
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STING_PROTODUAL = "Protoarmas";
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STING_UOPTS = "Opciones de compatibilidad";
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STING_DPISTOL = "El fuego alternativo de la Pistola de Dispersión no es mejorado";
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STING_PSHIELD = "El Escudo de Fuerza no pierde carga con el tiempo";
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STING_PSHIELD = "El Escudo de Fuerza funciona como en Unreal";
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STING_NOPSTART = "Los jugadores no empiezan la partida con un Automag";
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STING_OLSMP = "Habilitar SMP 7243 de Oldskool Amp'd";
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STING_MSENTRY = "Habilitar nueva Torreta";
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