1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
This commit is contained in:
parent
5346b420e3
commit
a21aa43f35
1485 changed files with 1157 additions and 380 deletions
285
modeldef.napalm
285
modeldef.napalm
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@ -233,7 +233,7 @@ Model "UFlamethrower"
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SurfaceSkin 1 1 "Flamet_.png"
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ZOffset 9
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AngleOffset -90
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Scale 0.1 0.1 0.1
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Scale -0.1 0.1 0.1
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FrameIndex FLMP B 1 0
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@ -248,8 +248,8 @@ Model "UFlamethrower"
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Model 2 "FlameT_d.3d"
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SurfaceSkin 2 2 "FlametFX.png"
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AngleOffset -90
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Scale 0.1 -0.06 0.1
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Offset 5 -8 -6
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Scale -0.1 -0.06 0.1
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Offset -5 -8 -6
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// Down
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FrameIndex FLFD A 2 1
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@ -370,8 +370,8 @@ Model "UFlamethrower"
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SurfaceSkin 0 0 "Flamet.png"
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SurfaceSkin 0 1 "Automa1.png"
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AngleOffset -90
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Scale 0.1 -0.06 0.1
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Offset 5 -8 -6
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Scale -0.1 -0.06 0.1
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Offset -5 -8 -6
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// Down
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FrameIndex FLMD A 0 1
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@ -495,4 +495,277 @@ Model "UFlamethrower"
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FrameIndex FLT2 D 0 108
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FrameIndex FLT2 E 0 109
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FrameIndex FLT2 F 0 110
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}
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}
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// needed because of MODELDEF fuckery
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Model "UFlamethrowerAlt"
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{
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Path "models"
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Model 1 "FlameTAltPick_d.3d"
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SurfaceSkin 1 0 "JNapalm1_.png"
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SurfaceSkin 1 1 "JNapalm1_.png"
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ZOffset 9
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AngleOffset -90
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Scale -0.1 0.1 0.1
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FrameIndex FLMP B 1 0
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ZOffset 10
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ROTATING
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FrameIndex FLMP A 1 0
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}
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Model "UFlamethrowerAlt"
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{
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Path "models"
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Model 2 "FlameT_d.3d"
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SurfaceSkin 2 2 "FlametFX.png"
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AngleOffset -90
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Scale -0.1 -0.06 0.1
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Offset -5 -8 -6
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// Down
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FrameIndex FLFD A 2 1
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FrameIndex FLFD B 2 2
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FrameIndex FLFD C 2 3
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FrameIndex FLFD D 2 4
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// Select
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FrameIndex FLFS A 2 16
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FrameIndex FLFS B 2 17
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FrameIndex FLFS C 2 18
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FrameIndex FLFS D 2 19
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// Idle
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FrameIndex FLFI A 2 20
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FrameIndex FLFI B 2 21
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FrameIndex FLFI C 2 22
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FrameIndex FLFI D 2 23
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FrameIndex FLFI E 2 24
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FrameIndex FLFI F 2 25
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FrameIndex FLFI G 2 26
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// PreFire
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FrameIndex FLFF A 2 27
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FrameIndex FLFF B 2 28
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FrameIndex FLFF C 2 29
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FrameIndex FLFF D 2 30
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FrameIndex FLFF E 2 31
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// Fire
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FrameIndex FLFF F 2 32
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FrameIndex FLFF G 2 33
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FrameIndex FLFF H 2 34
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FrameIndex FLFF I 2 35
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FrameIndex FLFF J 2 36
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FrameIndex FLFF K 2 37
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// PostFire
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FrameIndex FLFF L 2 38
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FrameIndex FLFF M 2 39
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FrameIndex FLFF N 2 40
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FrameIndex FLFF O 2 41
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FrameIndex FLFF P 2 42
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// AltFireStart
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FrameIndex FLFA A 2 43
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FrameIndex FLFA B 2 44
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FrameIndex FLFA C 2 45
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FrameIndex FLFA D 2 46
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FrameIndex FLFA E 2 47
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// AltFireRep
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FrameIndex FLFA F 2 48
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FrameIndex FLFA G 2 49
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FrameIndex FLFA H 2 50
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FrameIndex FLFA I 2 51
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FrameIndex FLFA J 2 52
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FrameIndex FLFA K 2 53
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FrameIndex FLFA L 2 54
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// AltFireRelease
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FrameIndex FLFA M 2 55
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FrameIndex FLFA N 2 56
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FrameIndex FLFA O 2 57
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FrameIndex FLFA P 2 58
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FrameIndex FLFA Q 2 59
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FrameIndex FLFA R 2 60
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FrameIndex FLFA S 2 61
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FrameIndex FLFA T 2 62
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FrameIndex FLFA U 2 63
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FrameIndex FLFA V 2 64
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FrameIndex FLFA W 2 65
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FrameIndex FLFA X 2 66
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// AltFireEnd
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FrameIndex FLFA Y 2 67
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FrameIndex FLFA Z 2 68
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FrameIndex FLFA [ 2 69
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FrameIndex FLFA \ 2 70
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FrameIndex FLFA ] 2 71
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FrameIndex FFA2 A 2 72
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FrameIndex FFA2 B 2 73
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FrameIndex FFA2 C 2 74
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FrameIndex FFA2 D 2 75
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// Twiddle
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FrameIndex FLFT A 2 76
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FrameIndex FLFT B 2 77
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FrameIndex FLFT C 2 78
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FrameIndex FLFT D 2 79
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FrameIndex FLFT E 2 80
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FrameIndex FLFT F 2 81
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FrameIndex FLFT G 2 82
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FrameIndex FLFT H 2 83
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FrameIndex FLFT I 2 84
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FrameIndex FLFT J 2 85
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FrameIndex FLFT K 2 86
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FrameIndex FLFT L 2 87
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FrameIndex FLFT M 2 88
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FrameIndex FLFT N 2 89
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FrameIndex FLFT O 2 90
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FrameIndex FLFT P 2 91
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FrameIndex FLFT Q 2 92
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FrameIndex FLFT R 2 93
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FrameIndex FLFT S 2 94
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FrameIndex FLFT T 2 95
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FrameIndex FLFT U 2 96
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FrameIndex FLFT V 2 97
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FrameIndex FLFT W 2 98
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FrameIndex FLFT X 2 99
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FrameIndex FLFT Y 2 100
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FrameIndex FLFT Z 2 101
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FrameIndex FLFT [ 2 102
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FrameIndex FLFT \ 2 103
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FrameIndex FLFT ] 2 104
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FrameIndex FFT2 A 2 105
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FrameIndex FFT2 B 2 106
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FrameIndex FFT2 C 2 107
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FrameIndex FFT2 D 2 108
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FrameIndex FFT2 E 2 109
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FrameIndex FFT2 F 2 110
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}
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Model "UFlamethrowerAlt"
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{
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Path "models"
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Model 0 "FlameTAlt_d.3d"
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SurfaceSkin 0 0 "JNapalm1.png"
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SurfaceSkin 0 1 "Automa1.png"
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AngleOffset -90
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Scale -0.1 -0.06 0.1
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Offset -5 -8 -6
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// Down
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FrameIndex FLMD A 0 1
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FrameIndex FLMD B 0 2
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FrameIndex FLMD C 0 3
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FrameIndex FLMD D 0 4
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FrameIndex FLMD E 0 5
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FrameIndex FLMD F 0 6
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FrameIndex FLMD G 0 7
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FrameIndex FLMD H 0 8
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FrameIndex FLMD I 0 9
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FrameIndex FLMD J 0 10
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// Select
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FrameIndex FLMS A 0 10
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FrameIndex FLMS B 0 11
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FrameIndex FLMS C 0 12
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FrameIndex FLMS D 0 13
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FrameIndex FLMS E 0 14
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FrameIndex FLMS F 0 15
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FrameIndex FLMS G 0 16
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FrameIndex FLMS H 0 17
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FrameIndex FLMS I 0 18
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FrameIndex FLMS J 0 19
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// Idle
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FrameIndex FLMI A 0 20
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FrameIndex FLMI B 0 21
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FrameIndex FLMI C 0 22
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FrameIndex FLMI D 0 23
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FrameIndex FLMI E 0 24
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FrameIndex FLMI F 0 25
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FrameIndex FLMI G 0 26
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// PreFire
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FrameIndex FLMF A 0 27
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FrameIndex FLMF B 0 28
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FrameIndex FLMF C 0 29
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FrameIndex FLMF D 0 30
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FrameIndex FLMF E 0 31
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// Fire
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FrameIndex FLMF F 0 32
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FrameIndex FLMF G 0 33
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FrameIndex FLMF H 0 34
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FrameIndex FLMF I 0 35
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FrameIndex FLMF J 0 36
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FrameIndex FLMF K 0 37
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// PostFire
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FrameIndex FLMF L 0 38
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FrameIndex FLMF M 0 39
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FrameIndex FLMF N 0 40
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FrameIndex FLMF O 0 41
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FrameIndex FLMF P 0 42
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// AltFireStart
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FrameIndex FLMA A 0 43
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FrameIndex FLMA B 0 44
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FrameIndex FLMA C 0 45
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FrameIndex FLMA D 0 46
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FrameIndex FLMA E 0 47
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// AltFireRep
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FrameIndex FLMA F 0 48
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FrameIndex FLMA G 0 49
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FrameIndex FLMA H 0 50
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FrameIndex FLMA I 0 51
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FrameIndex FLMA J 0 52
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FrameIndex FLMA K 0 53
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FrameIndex FLMA L 0 54
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// AltFireRelease
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FrameIndex FLMA M 0 55
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FrameIndex FLMA N 0 56
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FrameIndex FLMA O 0 57
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FrameIndex FLMA P 0 58
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FrameIndex FLMA Q 0 59
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FrameIndex FLMA R 0 60
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FrameIndex FLMA S 0 61
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FrameIndex FLMA T 0 62
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FrameIndex FLMA U 0 63
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FrameIndex FLMA V 0 64
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FrameIndex FLMA W 0 65
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FrameIndex FLMA X 0 66
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// AltFireEnd
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FrameIndex FLMA Y 0 67
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FrameIndex FLMA Z 0 68
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FrameIndex FLMA [ 0 69
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FrameIndex FLMA \ 0 70
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FrameIndex FLMA ] 0 71
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FrameIndex FLA2 A 0 72
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FrameIndex FLA2 B 0 73
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FrameIndex FLA2 C 0 74
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FrameIndex FLA2 D 0 75
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// Twiddle
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FrameIndex FLMT A 0 76
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FrameIndex FLMT B 0 77
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FrameIndex FLMT C 0 78
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FrameIndex FLMT D 0 79
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FrameIndex FLMT E 0 80
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FrameIndex FLMT F 0 81
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FrameIndex FLMT G 0 82
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FrameIndex FLMT H 0 83
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FrameIndex FLMT I 0 84
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FrameIndex FLMT J 0 85
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FrameIndex FLMT K 0 86
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FrameIndex FLMT L 0 87
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FrameIndex FLMT M 0 88
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FrameIndex FLMT N 0 89
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FrameIndex FLMT O 0 90
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FrameIndex FLMT P 0 91
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FrameIndex FLMT Q 0 92
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FrameIndex FLMT R 0 93
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FrameIndex FLMT S 0 94
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FrameIndex FLMT T 0 95
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FrameIndex FLMT U 0 96
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FrameIndex FLMT V 0 97
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FrameIndex FLMT W 0 98
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FrameIndex FLMT X 0 99
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FrameIndex FLMT Y 0 100
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FrameIndex FLMT Z 0 101
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FrameIndex FLMT [ 0 102
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FrameIndex FLMT \ 0 103
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FrameIndex FLMT ] 0 104
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FrameIndex FLT2 A 0 105
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FrameIndex FLT2 B 0 106
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FrameIndex FLT2 C 0 107
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FrameIndex FLT2 D 0 108
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FrameIndex FLT2 E 0 109
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FrameIndex FLT2 F 0 110
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}
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