- Fix Dispersion Pistol altfire not ending early when releasing the button.
- Dispersion Pistol now changes fire speed based on upgrade level, as intended.
- Reduced Razorclaw twiddle animation frequency, it was getting annoying.
- Impaler altfire now doesn't work underwater, as intended.
- Impaler crystals deal less damage when underwater.
- Impaler no longer loses charge underwater while the crystal is unloaded.
- Impaler beam no longer homes in onto friendlies.
- Fixed missing Impaler melee obituary.
- Flamegun disallows firing while underwater, to prevent wasting ammo uselessly.
- Flares and Seeds can be stacked until int.max (give cheats and whatnot are still capped at 20 though).
- Fixed Minigun not displaying the bullet box ammo icon in the 0.83 hud.
- Fixed mouse input in the main menu at high resolutions (wasn't accounting for scaling, oops).
- Added "<item> selected." messages. Dunno if DT will need this too.
- Light Sentry now uses the more reliable native IsHostile() function to detect targets.
- [flak_m] Added "<weapon> has no ammo." messages.
This commit is contained in:
Marisa the Magician 2019-09-29 17:21:32 +02:00
commit a54f1495c7
12 changed files with 117 additions and 64 deletions

View file

@ -211,6 +211,7 @@ M_MSNOFLOOR = "Cannot deploy Sentry at this height.";
M_MSNOFLAT = "Cannot deploy Sentry on such a steep slope.";
M_NSTOOFAR = "Cannot recall Sentry from this distance.";
M_FFNOROOM = "No room to activate Force Field.";
M_ISELECT = "%s selected.";
S_MINHUD = "Health %d Score %d Ammo %d";
S_MINHUD2 = "Health %d Score %d Ammo %d/%d";
/* Menus */
@ -454,6 +455,7 @@ M_MSNOFLOOR = "No se puede colocar la Torreta a esta altura.";
M_MSNOFLAT = "No se puede colocar la Torreta en una cuesta tan inclinada.";
M_NSTOOFAR = "No se puede retirar la Torreta desde esta distancia.";
M_FFNOROOM = "No hay espacio para activar el Campo de Fuerza.";
M_ISELECT = "Seleccionado %s.";
S_MINHUD = "Salud %d Puntuación %d Munición %d";
S_MINHUD2 = "Salud %d Puntuación %d Munición %d/%d";
/* Menus */