Beta 4.
- Fix Dispersion Pistol altfire not ending early when releasing the button. - Dispersion Pistol now changes fire speed based on upgrade level, as intended. - Reduced Razorclaw twiddle animation frequency, it was getting annoying. - Impaler altfire now doesn't work underwater, as intended. - Impaler crystals deal less damage when underwater. - Impaler no longer loses charge underwater while the crystal is unloaded. - Impaler beam no longer homes in onto friendlies. - Fixed missing Impaler melee obituary. - Flamegun disallows firing while underwater, to prevent wasting ammo uselessly. - Flares and Seeds can be stacked until int.max (give cheats and whatnot are still capped at 20 though). - Fixed Minigun not displaying the bullet box ammo icon in the 0.83 hud. - Fixed mouse input in the main menu at high resolutions (wasn't accounting for scaling, oops). - Added "<item> selected." messages. Dunno if DT will need this too. - Light Sentry now uses the more reliable native IsHostile() function to detect targets. - [flak_m] Added "<weapon> has no ammo." messages.
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12 changed files with 117 additions and 64 deletions
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@ -211,6 +211,7 @@ M_MSNOFLOOR = "Cannot deploy Sentry at this height.";
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M_MSNOFLAT = "Cannot deploy Sentry on such a steep slope.";
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M_NSTOOFAR = "Cannot recall Sentry from this distance.";
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M_FFNOROOM = "No room to activate Force Field.";
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M_ISELECT = "%s selected.";
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S_MINHUD = "Health %d Score %d Ammo %d";
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S_MINHUD2 = "Health %d Score %d Ammo %d/%d";
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/* Menus */
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@ -454,6 +455,7 @@ M_MSNOFLOOR = "No se puede colocar la Torreta a esta altura.";
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M_MSNOFLAT = "No se puede colocar la Torreta en una cuesta tan inclinada.";
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M_NSTOOFAR = "No se puede retirar la Torreta desde esta distancia.";
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M_FFNOROOM = "No hay espacio para activar el Campo de Fuerza.";
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M_ISELECT = "Seleccionado %s.";
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S_MINHUD = "Salud %d Puntuación %d Munición %d";
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S_MINHUD2 = "Salud %d Puntuación %d Munición %d/%d";
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/* Menus */
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