Oh boy, here comes a big one.
Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
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1145 changed files with 1065 additions and 883 deletions
167
modeldef.flak
167
modeldef.flak
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Model "UFlakBox"
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{
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Path "models"
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Model 0 "flakboxMesh_d.3d"
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Skin 0 "JPickup1_.png"
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Scale 0.09 0.09 0.108
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ZOffset 6
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RollOffset 180
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FrameIndex FBOX A 0 0
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}
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Model "UFlakAmmo"
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{
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Path "models"
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Model 0 "FlakSh_d.3d"
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Skin 0 "Jflakshel1_.png"
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Scale 0.2 0.24 0.2
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ZOffset 2.25
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RollOffset -90
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FrameIndex FSHL B 0 0
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}
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Model "UFlakCannon"
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{
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Path "models"
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Model 1 "FlakPick_d.3d"
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Skin 1 "Jflak1.png"
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ZOffset 4
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AngleOffset -90
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Scale 0.12 0.12 0.134
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FrameIndex FLKP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex FLKP A 1 0
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}
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Model "UFlakCannon"
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{
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Path "models"
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Model 0 "flak_d.3d"
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SurfaceSkin 0 0 "Jflak1.png"
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Scale 0.1 -0.08 0.1
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AngleOffset -90
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Offset 5 -9 -5
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// Select
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FrameIndex FLKS A 0 0
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FrameIndex FLKS B 0 1
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FrameIndex FLKS C 0 2
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FrameIndex FLKS D 0 3
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FrameIndex FLKS E 0 4
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FrameIndex FLKS F 0 5
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FrameIndex FLKS G 0 6
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FrameIndex FLKS H 0 7
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FrameIndex FLKS I 0 8
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FrameIndex FLKS J 0 9
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FrameIndex FLKS K 0 10
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FrameIndex FLKS L 0 11
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FrameIndex FLKS M 0 12
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FrameIndex FLKS N 0 13
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FrameIndex FLKS O 0 14
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FrameIndex FLKS P 0 15
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FrameIndex FLKS Q 0 16
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FrameIndex FLKS R 0 17
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FrameIndex FLKS S 0 18
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FrameIndex FLKS T 0 19
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FrameIndex FLKS U 0 20
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FrameIndex FLKS V 0 21
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FrameIndex FLKS W 0 22
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FrameIndex FLKS X 0 23
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FrameIndex FLKS Y 0 24
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FrameIndex FLKS Z 0 25
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FrameIndex FLS2 A 0 26
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FrameIndex FLS2 B 0 27
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FrameIndex FLS2 C 0 28
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FrameIndex FLS2 D 0 29
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// Loading
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FrameIndex FLKL A 0 30
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FrameIndex FLKL B 0 31
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FrameIndex FLKL C 0 32
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FrameIndex FLKL D 0 33
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FrameIndex FLKL E 0 34
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FrameIndex FLKL F 0 35
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FrameIndex FLKL G 0 36
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FrameIndex FLKL H 0 37
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FrameIndex FLKL I 0 38
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FrameIndex FLKL J 0 39
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FrameIndex FLKL K 0 40
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FrameIndex FLKL L 0 41
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FrameIndex FLKL M 0 42
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FrameIndex FLKL N 0 43
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FrameIndex FLKL O 0 44
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// Still
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FrameIndex FLKI A 0 45
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// Fire
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FrameIndex FLKF A 0 46
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FrameIndex FLKF B 0 47
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FrameIndex FLKF C 0 48
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FrameIndex FLKF D 0 49
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FrameIndex FLKF E 0 50
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FrameIndex FLKF F 0 51
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FrameIndex FLKF G 0 52
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FrameIndex FLKF H 0 53
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FrameIndex FLKF I 0 54
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FrameIndex FLKF J 0 55
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// AltFire
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FrameIndex FLKA A 0 56
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FrameIndex FLKA B 0 57
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FrameIndex FLKA C 0 58
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FrameIndex FLKA D 0 59
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FrameIndex FLKA E 0 60
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FrameIndex FLKA F 0 61
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FrameIndex FLKA G 0 62
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FrameIndex FLKA H 0 63
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FrameIndex FLKA I 0 64
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FrameIndex FLKA J 0 65
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FrameIndex FLKA K 0 66
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// Eject
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FrameIndex FLKE A 0 67
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FrameIndex FLKE B 0 68
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FrameIndex FLKE C 0 69
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FrameIndex FLKE D 0 70
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FrameIndex FLKE E 0 71
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FrameIndex FLKE F 0 72
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FrameIndex FLKE G 0 73
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FrameIndex FLKE H 0 74
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FrameIndex FLKE I 0 75
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FrameIndex FLKE J 0 76
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FrameIndex FLKE K 0 77
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FrameIndex FLKE L 0 78
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FrameIndex FLKE M 0 79
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FrameIndex FLKE N 0 80
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FrameIndex FLKE O 0 81
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FrameIndex FLKE P 0 82
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FrameIndex FLKE Q 0 83
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FrameIndex FLKE R 0 84
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FrameIndex FLKE S 0 85
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// Down2
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FrameIndex FLD2 A 0 86
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FrameIndex FLD2 B 0 87
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FrameIndex FLD2 C 0 88
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FrameIndex FLD2 D 0 89
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FrameIndex FLD2 E 0 90
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FrameIndex FLD2 F 0 91
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FrameIndex FLD2 G 0 92
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FrameIndex FLD2 H 0 93
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FrameIndex FLD2 I 0 94
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FrameIndex FLD2 J 0 95
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FrameIndex FLD2 K 0 96
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FrameIndex FLD2 L 0 97
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FrameIndex FLD2 M 0 98
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FrameIndex FLD2 N 0 99
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FrameIndex FLD2 O 0 100
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// Still2
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FrameIndex FLI2 A 0 101
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// Down
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FrameIndex FLKD A 0 104
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FrameIndex FLKD B 0 105
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FrameIndex FLKD C 0 106
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FrameIndex FLKD D 0 107
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FrameIndex FLKD E 0 108
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FrameIndex FLKD F 0 109
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}
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