Oh boy, here comes a big one.
Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
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1145 changed files with 1065 additions and 883 deletions
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@ -3,12 +3,13 @@ Model "Stinger"
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Path "models"
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Model 1 "StingerPickup_d.3d"
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Skin 1 "Sting1_.png"
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Offset -3 -3 4
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Offset -3 -3 2
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AngleOffset -90
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Scale 0.06 0.06 0.072
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FrameIndex STNP B 1 0
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Offset -3 -3 12
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Offset -3 3 12
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ROTATING
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FrameIndex STNP A 1 0
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}
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@ -55,8 +56,7 @@ Model "Stinger"
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{
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Path "models"
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Model 2 "StingerM_d.3d"
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SurfaceSkin 2 2 "FireEffect18.png"
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SurfaceSkin 2 3 "FireEffect18.png"
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SurfaceSkin 2 0 "FireEffect18.png"
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Scale 0.1 -0.08 0.1
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AngleOffset 89
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Offset 6.8 -13.2 -10.6
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@ -80,7 +80,6 @@ Model "Stinger"
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{
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Path "models"
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Model 0 "StingerM_d.3d"
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SurfaceSkin 0 0 "Sting1.png"
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SurfaceSkin 0 1 "Sting1.png"
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Scale 0.1 -0.08 0.1
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AngleOffset 89
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