Oh boy, here comes a big one.

Doomreal development is officially back to life.
Doomreal now depends on Doom Tournament, as it's an add-on for it.
Most of the resources are in place right now, just a couple more things left to add in.
Flak cannon is still incomplete and weapon development will be resumed soon.
There is a main menu now, I hope you like it.
Player classes don't have models assigned yet, so they will look weird.
Overall this is not yet very playable.
This commit is contained in:
Marisa the Magician 2019-08-10 22:15:56 +02:00
commit d3b11d1ef2
1145 changed files with 1065 additions and 883 deletions

View file

@ -3,12 +3,13 @@ Model "Stinger"
Path "models"
Model 1 "StingerPickup_d.3d"
Skin 1 "Sting1_.png"
Offset -3 -3 4
Offset -3 -3 2
AngleOffset -90
Scale 0.06 0.06 0.072
FrameIndex STNP B 1 0
Offset -3 -3 12
Offset -3 3 12
ROTATING
FrameIndex STNP A 1 0
}
@ -55,8 +56,7 @@ Model "Stinger"
{
Path "models"
Model 2 "StingerM_d.3d"
SurfaceSkin 2 2 "FireEffect18.png"
SurfaceSkin 2 3 "FireEffect18.png"
SurfaceSkin 2 0 "FireEffect18.png"
Scale 0.1 -0.08 0.1
AngleOffset 89
Offset 6.8 -13.2 -10.6
@ -80,7 +80,6 @@ Model "Stinger"
{
Path "models"
Model 0 "StingerM_d.3d"
SurfaceSkin 0 0 "Sting1.png"
SurfaceSkin 0 1 "Sting1.png"
Scale 0.1 -0.08 0.1
AngleOffset 89