Oh boy, here comes a big one.
Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
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12
shaders/glsl/95Bg.fp
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12
shaders/glsl/95Bg.fp
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vec4 ProcessTexel()
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{
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const vec3 col0 = vec3(.0625,.5,1.);
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const vec3 col1 = vec3(.5,.0625,.375);
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vec2 coord = vTexCoord.st+vec2(timer*0.02,0.);
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coord = fract(coord);
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float base = getTexel(coord).x;
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double dist = abs(vTexCoord.s-.5)*2.;
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vec3 col = mix(col0,col1,vec3(min(1.,dist*1.3)));
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col = mix(col,vec3(0.),vec3(min(1.,dist)));
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return vec4(base*col,1.);
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}
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