Oh boy, here comes a big one.
Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
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1145 changed files with 1065 additions and 883 deletions
23
shaders/glsl/97Bg.fp
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shaders/glsl/97Bg.fp
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vec4 ProcessTexel()
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{
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vec2 ccoord = vTexCoord.st-vec2(.5);
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if ( ccoord.y < 0 ) ccoord.x *= -1.;
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ccoord.y = abs(ccoord.y);
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vec3 pt = vec3(ccoord.x,ccoord.y-1.,ccoord.y);
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vec2 proj = pt.xy/pt.z;
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vec2 coord;
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vec3 col = vec3(0.);
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coord = proj*.142536+vec2(-.3,-1.)*timer*.0925436;
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coord = fract(coord);
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col += getTexel(coord).rgb;
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coord = proj*.123234+vec2(0.,-1.)*timer*.092346;
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coord = fract(coord);
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col += getTexel(coord).rgb;
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coord = proj*.145463+vec2(0.3,-1.)*timer*.093242;
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coord = fract(coord);
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col += getTexel(coord).rgb;
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col *= vec3(1.2,.4,.8);
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col += vec3(.9,.7,1.6)*pow(max(1.2-abs(ccoord.y)*2.4,0.),6.);
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col = clamp(col,vec3(0.),vec3(1.));
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return vec4(col,1.);
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}
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