Oh boy, here comes a big one.
Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
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1145 changed files with 1065 additions and 883 deletions
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shaders/glsl/UnBg.fp
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shaders/glsl/UnBg.fp
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vec4 ProcessTexel()
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{
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vec2 coord = vTexCoord.st*4.-vec2(0.,timer*0.1);
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coord = fract(coord);
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vec3 base = getTexel(coord).rgb;
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float dist = pow(distance(vec2(.5),vTexCoord.st)*1.4,.5);
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vec3 col = mix(vec3(1.,.9,.7),vec3(0.),min(1.,dist));
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col *= 1.-vTexCoord.t*.8;
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return vec4(base*col,1.);
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}
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