Oh boy, here comes a big one.
Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
This commit is contained in:
parent
f532f74d85
commit
d3b11d1ef2
1145 changed files with 1065 additions and 883 deletions
|
|
@ -85,8 +85,8 @@ Class UnrealBackpack : BackpackItem replaces Backpack
|
|||
}
|
||||
Default
|
||||
{
|
||||
Tag "Backpack";
|
||||
Inventory.PickupMessage "You got a Backpack.";
|
||||
Tag "$T_BACKPACK";
|
||||
Inventory.PickupMessage "$I_BACKPACK";
|
||||
Inventory.RespawnTics 2100;
|
||||
}
|
||||
States
|
||||
|
|
@ -113,9 +113,9 @@ Class UTranslator : UnrealInventory
|
|||
CurY = ClipY/2-68;
|
||||
Screen.DrawTexture(thud,false,CurX,CurY,DTA_VirtualWidthF,ClipX,DTA_VirtualHeightF,ClipY,DTA_KeepRatio,true);
|
||||
String ttxt;
|
||||
if ( bShowHint && (Hint.length() > 0) ) ttxt = String.Format("Hint: %s",Hint);
|
||||
if ( bShowHint && (Hint.length() > 0) ) ttxt = String.Format("%s: %s",StringTable.Localize("$TR_HINT"),Hint);
|
||||
else if ( NewMessage.length() > 0 ) ttxt = NewMessage;
|
||||
else ttxt = "No new messages.";
|
||||
else ttxt = StringTable.Localize("$TR_NOMSG");
|
||||
BrokenLines lines = tfnt.BreakLines(ttxt,220);
|
||||
int th = tfnt.GetHeight();
|
||||
CurX += 20;
|
||||
|
|
@ -143,8 +143,8 @@ Class UTranslator : UnrealInventory
|
|||
|
||||
Default
|
||||
{
|
||||
Tag "Universal Translator";
|
||||
Inventory.PickupMessage "You got the Universal Translator.";
|
||||
Tag "$T_TRANSLATOR";
|
||||
Inventory.PickupMessage "$I_TRANSLATOR";
|
||||
Inventory.Icon "I_Tran";
|
||||
Inventory.MaxAmount 1;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue