Oh boy, here comes a big one.

Doomreal development is officially back to life.
Doomreal now depends on Doom Tournament, as it's an add-on for it.
Most of the resources are in place right now, just a couple more things left to add in.
Flak cannon is still incomplete and weapon development will be resumed soon.
There is a main menu now, I hope you like it.
Player classes don't have models assigned yet, so they will look weird.
Overall this is not yet very playable.
This commit is contained in:
Marisa the Magician 2019-08-10 22:15:56 +02:00
commit d3b11d1ef2
1145 changed files with 1065 additions and 883 deletions

View file

@ -85,8 +85,8 @@ Class UnrealBackpack : BackpackItem replaces Backpack
}
Default
{
Tag "Backpack";
Inventory.PickupMessage "You got a Backpack.";
Tag "$T_BACKPACK";
Inventory.PickupMessage "$I_BACKPACK";
Inventory.RespawnTics 2100;
}
States
@ -113,9 +113,9 @@ Class UTranslator : UnrealInventory
CurY = ClipY/2-68;
Screen.DrawTexture(thud,false,CurX,CurY,DTA_VirtualWidthF,ClipX,DTA_VirtualHeightF,ClipY,DTA_KeepRatio,true);
String ttxt;
if ( bShowHint && (Hint.length() > 0) ) ttxt = String.Format("Hint: %s",Hint);
if ( bShowHint && (Hint.length() > 0) ) ttxt = String.Format("%s: %s",StringTable.Localize("$TR_HINT"),Hint);
else if ( NewMessage.length() > 0 ) ttxt = NewMessage;
else ttxt = "No new messages.";
else ttxt = StringTable.Localize("$TR_NOMSG");
BrokenLines lines = tfnt.BreakLines(ttxt,220);
int th = tfnt.GetHeight();
CurX += 20;
@ -143,8 +143,8 @@ Class UTranslator : UnrealInventory
Default
{
Tag "Universal Translator";
Inventory.PickupMessage "You got the Universal Translator.";
Tag "$T_TRANSLATOR";
Inventory.PickupMessage "$I_TRANSLATOR";
Inventory.Icon "I_Tran";
Inventory.MaxAmount 1;
}