Oh boy, here comes a big one.

Doomreal development is officially back to life.
Doomreal now depends on Doom Tournament, as it's an add-on for it.
Most of the resources are in place right now, just a couple more things left to add in.
Flak cannon is still incomplete and weapon development will be resumed soon.
There is a main menu now, I hope you like it.
Player classes don't have models assigned yet, so they will look weird.
Overall this is not yet very playable.
This commit is contained in:
Marisa the Magician 2019-08-10 22:15:56 +02:00
commit d3b11d1ef2
1145 changed files with 1065 additions and 883 deletions

View file

@ -1,10 +1,8 @@
version "3.4"
version "4.1"
#include "zscript/mk_matrix.zsc"
#include "zscript/mk_coordutil.zsc"
#include "zscript/unrealcommon.zsc"
#include "zscript/dispersionpistol.zsc"
#include "zscript/translocator.zsc"
#include "zscript/utranslocator.zsc"
#include "zscript/stunner.zsc"
#include "zscript/automag.zsc"
#include "zscript/betamag.zsc"
@ -12,18 +10,18 @@ version "3.4"
#include "zscript/quadshot.zsc"
#include "zscript/asmd.zsc"
#include "zscript/impaler.zsc"
#include "zscript/eightball.zsc"
#include "zscript/ueightball.zsc"
#include "zscript/peacemaker.zsc"
#include "zscript/flakcannon.zsc"
#include "zscript/uflakcannon.zsc"
#include "zscript/razorjack.zsc"
#include "zscript/biorifle.zsc"
#include "zscript/ubiorifle.zsc"
#include "zscript/napalm.zsc"
#include "zscript/rifle.zsc"
#include "zscript/minigun.zsc"
#include "zscript/uminigun.zsc"
#include "zscript/gatling.zsc"
#include "zscript/healitems.zsc"
#include "zscript/armoritems.zsc"
#include "zscript/uhealitems.zsc"
#include "zscript/uarmoritems.zsc"
#include "zscript/miscitems.zsc"
#include "zscript/powerups.zsc"
#include "zscript/spawners.zsc"
#include "zscript/upowerups.zsc"
#include "zscript/unrealhud.zsc"
#include "zscript/unrealmenus.zsc"