Shader fixes for Delta Touch.

This commit is contained in:
Marisa the Magician 2023-11-29 19:36:58 +01:00
commit db6eced213
5 changed files with 16 additions and 16 deletions

View file

@ -1,7 +1,7 @@
vec4 ProcessTexel()
{
vec2 ccoord = vTexCoord.st-vec2(.5);
if ( ccoord.y < 0 ) ccoord.x *= -1.;
if ( ccoord.y < 0. ) ccoord.x *= -1.;
ccoord.y = abs(ccoord.y);
vec3 pt = vec3(ccoord.x,ccoord.y-1.,ccoord.y);
vec2 proj = pt.xy/pt.z;
@ -13,7 +13,7 @@ vec4 ProcessTexel()
coord = proj*.123234+vec2(0.,-1.)*timer*.092346;
coord = fract(coord);
col += getTexel(coord).rgb;
coord = proj*.145463+vec2(0.3,-1.)*timer*.093242;
coord = proj*.145463+vec2(.3,-1.)*timer*.093242;
coord = fract(coord);
col += getTexel(coord).rgb;
col *= vec3(1.2,.4,.8);