Shader fixes for Delta Touch.
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5 changed files with 16 additions and 16 deletions
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@ -1,7 +1,7 @@
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vec4 ProcessTexel()
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{
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vec2 ccoord = vTexCoord.st-vec2(.5);
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if ( ccoord.y < 0 ) ccoord.x *= -1.;
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if ( ccoord.y < 0. ) ccoord.x *= -1.;
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ccoord.y = abs(ccoord.y);
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vec3 pt = vec3(ccoord.x,ccoord.y-1.,ccoord.y);
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vec2 proj = pt.xy/pt.z;
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@ -13,7 +13,7 @@ vec4 ProcessTexel()
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coord = proj*.123234+vec2(0.,-1.)*timer*.092346;
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coord = fract(coord);
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col += getTexel(coord).rgb;
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coord = proj*.145463+vec2(0.3,-1.)*timer*.093242;
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coord = proj*.145463+vec2(.3,-1.)*timer*.093242;
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coord = fract(coord);
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col += getTexel(coord).rgb;
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col *= vec3(1.2,.4,.8);
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