Partially implemented Stunner and Impaler (very unfinished).
Switched Impaler fire sound to something more appropriate (proto Skaarj fire). Add slot priorities to all weapons, final weapons come first. Adjust hud behavior to properly draw ammo bars by the order of their weapons.
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31 changed files with 738 additions and 17 deletions
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@ -249,6 +249,7 @@ Class QuadShot : UnrealWeapon
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Weapon.UpSound "quadshot/select";
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Weapon.SlotNumber 3;
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Weapon.SelectionOrder 2;
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Weapon.SlotPriority 0.9;
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Weapon.AmmoType "UShells";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "UShells";
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