Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
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Marisa Kirisame fae4f6d50b Partially implemented Stunner and Impaler (very unfinished).
Switched Impaler fire sound to something more appropriate (proto Skaarj fire).
Add slot priorities to all weapons, final weapons come first.
Adjust hud behavior to properly draw ammo bars by the order of their weapons.
2019-09-16 00:38:38 +02:00
brightmaps Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
fonts Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
graphics Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
maps Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
models Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes DT xdevel branch is no longer needed. 2019-09-02 15:22:51 +02:00
shaders/glsl Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
sounds Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
sprites Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
textures Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
zscript Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
fontdefs.txt Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
GunLore.md Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
ItemLore.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
menudef.txt Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.automag Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.betamag Protomag(s) added. 2019-09-13 00:57:43 +02:00
modeldef.biggun Adjusted some pickup model sizes. 2019-09-12 15:11:21 +02:00
modeldef.bonesaw Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.dpistol Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.eightball Eightball implemented. 2019-09-05 12:23:54 +02:00
modeldef.female1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.female2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.flamegun I think with this all vanilla usable items are done. 2019-09-05 18:31:30 +02:00
modeldef.gatling Adjusted some pickup model sizes. 2019-09-12 15:11:21 +02:00
modeldef.impaler Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
modeldef.male1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male3 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.olsmp Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.peacemaker Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
modeldef.quadshot Quadshot implemented. Moving on to the other weapons. 2019-09-12 20:28:34 +02:00
modeldef.razorjack Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.rifle Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.stinger Stinger visual beautification completed. 2019-09-02 12:07:10 +02:00
modeldef.stunner Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
modeldef.ubiorifle Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.uflak Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uminigun Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.umisc Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.utranslocator Teleport capsules added. 2019-09-15 19:57:12 +02:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
ProtoNotes.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
Readme.md Teleport capsules added. 2019-09-15 19:57:12 +02:00
sndinfo.txt Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Quadshot implemented. Moving on to the other weapons. 2019-09-12 20:28:34 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
trnslate.txt Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
zmapinfo.txt Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
zscript.txt Partially implemented Stunner and Impaler (very unfinished). 2019-09-16 00:38:38 +02:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom g4.3pre-79-gbcef44051 or later, and runs on top of Doom Tournament (currently the devel branch is required).

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
    • Projectile bouncing from 0.866 and below
    • Tarydium charge & explosion described in Unreal Bible
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
    • "Hold up to 2 seconds" feature from Unreal Bible
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Razorjack (slot 7) (replaces chaingun)
    • Hold fire to increase blade speed (from Unreal Bible)
    • Make Razorjack altfire actually seek where player is aiming (toggleable)
  • GES Bio Rifle (slot 8) (replaces plasma rifle)
    • "Hold up to 2 seconds" feature from Unreal Bible
    • Biorifle splashes like UT (toggleable)
  • Rifle (slot 9) (replaces plasma rifle)
    • Restored rapid fire
    • Restored flashlight
  • Minigun (slot 0) (replaces chaingun)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Teleport Capsules (slot 1)
  • Protomag (slot 2) (replaces pistol)
    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)
  • Peacemaker (slot 8) (rare spawn in backpacks)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare berserk replacement)
  • Light Sentry (rare spawn in backpacks)

In progress

  • Razorclaw (slot 1) (replaces chainsaw)
  • Stunner (slot 4) (replaces chainsaw)
  • Fireblaster (slot 5) (replaces rocket launcher)
  • Flamethrower (slot 6) (replaces plasma rifle)
  • Impaler (slot 7) (replaces plasma rifle)
  • Demolisher (slot 9) (replaces bfg9000)
  • Autocannon (slot 0) (replaces bfg9000)

Planned

  • RTNP add-on
  • Monster pack (someday)
  • Map pack (maybe? who knows)

Known bugs

  • The Quadshot will visibly load 4 shells even when there's less available, this is a limitation of the animation.