Commit graph

6 commits

Author SHA1 Message Date
23c58058f3 1.3.1 update. compatibility w/ newer versions of source ports. 2025-11-01 13:49:28 +01:00
db6eced213 Shader fixes for Delta Touch. 2023-11-29 19:37:16 +01:00
a21aa43f35 1.2 update, w/ GZDoom 4.9 stuff:
- Customizable player skins here too.
 - Integrated re-skin add-ons ("Old Sounds" is still separate).
 - The usual fixes and optimizations.
 - All weapons are now left-handed, where possible.
2022-11-06 00:02:46 +01:00
1207748311 1.1 release:
- Hexen compatibility (Combiner Patch will be updated soon).
 - Environment Map shader fixes from Doom Tournament.
 - Buffed Stunner so it's actually useful. This goes against what the Unreal
   Bible indicated but whatever, the weapon would be useless otherwise.
 - "Superweapons" now have +ALWAYSPICKUP for consistency.
 - Sneaky Strife stuff:
   - Dispersion Pistol and Stunner have reduced alert radius.
   - Rename Peacemaker sprites to avoid conflict with peasant sprites.
2019-12-15 14:47:39 +01:00
71fc572952 1.0.4:
- Very noticeable changes to the Automag and Protomag firing speeds.
   This is going to make dual wielding even more OP than it already was. Just
   so you know, dual wielding is NOT "canon" here, and if it breaks balance I
   really can't do much about it.
 - Automag and Protomag now start firing as soon as the trigger is held.
 - Protomag damage reduced back to 10 now that it has a much faster altfire.
   Believe it or not, the new altfire speed is actually true to the original.
 - Propagate the AmbientGlow changes from DT.
2019-10-29 21:28:49 +01:00
bac59b45c1 Replaced some incorrect instances of clip with magazine.
Add SMP 7243 from Oldskool to the BFG pool (toggleable).
Random fixarounds.
Spent mag models for the pistols, will be used (and backported to DT) soon.
2019-09-04 19:31:12 +02:00