Commit graph

  • 23c58058f3 1.3.1 update. compatibility w/ newer versions of source ports. trunk Marisa the Magician 2025-11-01 13:49:28 +01:00
  • 66fdfe4197 PNG optimization pass. Marisa the Magician 2023-12-27 13:27:07 +01:00
  • db6eced213 Shader fixes for Delta Touch. Marisa the Magician 2023-11-29 19:36:58 +01:00
  • c6479cbbc6 Fix crash when using Nali seeds. Marisa the Magician 2023-09-29 09:02:37 +02:00
  • 2f56442ffb 1.3 update and whatnot. Marisa the Magician 2023-08-25 23:47:10 +02:00
  • 608be2e2c9 oxipng pass. Marisa the Magician 2022-12-28 18:15:48 +01:00
  • 1c84fc4e88 4.10 support: - CORRECTPIXELSTRETCH where needed on models. - Replace CoordUtil.GetAxes with quaternion version. Marisa the Magician 2022-12-05 16:56:52 +01:00
  • 249b91e397 HUD fixes that I forgot about. Marisa the Magician 2022-12-01 10:33:47 +01:00
  • 76688ed747 Fix: Rifle burst fire should have wide spread. Marisa the Magician 2022-11-21 11:07:23 +01:00
  • a1d57e3a77 Fix throwable items getting stuck on ceilings. Marisa the Magician 2022-11-12 10:59:23 +01:00
  • ec1794c755 Projectile physics hotfix from Demolitionist. Marisa the Magician 2022-11-11 21:07:43 +01:00
  • ba4fabc410 Jump boots didn't clear counters when replaced. Marisa the Magician 2022-11-09 21:19:20 +01:00
  • 4685d3c8c5 Fix message scaling not following HUD. Marisa the Magician 2022-11-09 18:47:16 +01:00
  • e6b846bde7 Actually fix Male3 skin changes. Marisa the Magician 2022-11-07 10:22:52 +01:00
  • bc44a3ce16 Fix Male2 and Male3 skins not changing. Marisa the Magician 2022-11-07 10:21:44 +01:00
  • a21aa43f35 1.2 update, w/ GZDoom 4.9 stuff: - Customizable player skins here too. - Integrated re-skin add-ons ("Old Sounds" is still separate). - The usual fixes and optimizations. - All weapons are now left-handed, where possible. Marisa the Magician 2022-11-06 00:02:46 +01:00
  • 5346b420e3 Revert "Same hotfix as DT." Marisa Kirisame 2021-05-17 18:57:31 +02:00
  • 9f2be60526 Same hotfix as DT. Marisa Kirisame 2021-05-17 16:07:37 +02:00
  • e518b79df8 1.1.4 mini-update: - Stunner ammo does not recharge if you don't have the Stunner selected. Marisa Kirisame 2021-04-01 00:04:39 +02:00
  • ff8d145a2b 1.1.3 mini-update: - Propagate swingers removal from DT. - Updated patron credits. Marisa Kirisame 2021-01-24 14:33:00 +01:00
  • c73e0ecc9d Updated patrons. Marisa Kirisame 2020-05-06 13:01:47 +02:00
  • 8f09b0e34d Hotfix for missing Eightball explosion sounds. stinger_oldsounds_m has been affected by this update. Also adjusted Eightball firing sounds so they're played from the projectiles, not the weapon, this makes them not as loud and is the correct behaviour. Marisa Kirisame 2020-02-01 11:00:30 +01:00
  • 2b53a0439c Hotfix for stinger not stopping fire sound when running out of ammo. Marisa Kirisame 2020-01-19 11:20:01 +01:00
  • ac4881ce51 1.1.2 update (small hotfix): - Fix missing click sound on teleport capsules. Marisa Kirisame 2020-01-13 08:23:20 +01:00
  • 6820c4deba 1.1.1 update (same as flak_m): - Sound overhaul. - Added extended '95 theme from Unreal mac port. Marisa Kirisame 2020-01-04 22:33:10 +01:00
  • 1207748311 1.1 release: - Hexen compatibility (Combiner Patch will be updated soon). - Environment Map shader fixes from Doom Tournament. - Buffed Stunner so it's actually useful. This goes against what the Unreal Bible indicated but whatever, the weapon would be useless otherwise. - "Superweapons" now have +ALWAYSPICKUP for consistency. - Sneaky Strife stuff: - Dispersion Pistol and Stunner have reduced alert radius. - Rename Peacemaker sprites to avoid conflict with peasant sprites. Marisa Kirisame 2019-12-15 14:39:11 +01:00
  • 693933ebfb Propagate changes from recent flak_m commit (how the hell do I reference the commit in this message?). Marisa Kirisame 2019-12-07 02:02:27 +01:00
  • 953e6d8748 Disable decapitation with bonesaw primary fire, for balance. Marisa Kirisame 2019-12-07 01:01:44 +01:00
  • 9e055d7570 Add tooltips here too. Marisa Kirisame 2019-12-05 23:35:34 +01:00
  • a36a736887 1.0.6 release: - Revert 1.2 stretch compensation like in Doom Tournament. Marisa Kirisame 2019-12-05 13:35:43 +01:00
  • da0888d5a8 Missing flak shell explosion sound. Marisa Kirisame 2019-12-05 09:57:54 +01:00
  • 0d7baa9c1d hotfix to hotfix: made a typo, rifle should have select sound now Marisa Kirisame 2019-12-04 17:23:07 +01:00
  • 8c5b85ff74 Hotfix: Rifle had no select sound. Marisa Kirisame 2019-12-04 10:10:12 +01:00
  • 97726ea1a8 Update patrons again. Marisa Kirisame 2019-12-04 00:48:39 +01:00
  • b8ab28175a 1.0.5 hotfix 1: - Various fixes for the Combined Patch. - Some safeguards for force field and sentries so they don't bug the hell out if receiving crushing or ice damage. Marisa Kirisame 2019-12-03 18:21:36 +01:00
  • 826485d4a3 1.0.5 release. Marisa Kirisame 2019-12-03 13:16:12 +01:00
  • 04b9dfbb17 Minor adjustment to how the give armor cheat works. Marisa Kirisame 2019-11-29 00:07:34 +01:00
  • 092fce04f8 Update patron list. Marisa Kirisame 2019-11-27 22:17:00 +01:00
  • 43f18514c2 WIP stuff. - Add ice death frames to Doomreal players. - Fix invisibility not reactivating on map transition. - Fix a certain option not graying out when prototype features were disabled. - Remove Doom Tournament spawner file as it will be used in the merge add-on. - Fix various weapons not respecting infinite ammo cheats/powerups. - Add HUD icons for the Razorclaw. - Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort. - Fix Biorifle altfire damage here too. - When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended. - Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original. - Flak Cannon altfire has a slower reload, as it was meant to. - Adjust "give armor" cheat so it plays nicely with the merge add-on. - Fix 0.83 hud playing the "new weapon" flash for all players. - Made the 0.83 icon assignments moddable through external lists. - HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw). Marisa Kirisame 2019-11-27 21:37:22 +01:00
  • 71fc572952 1.0.4: - Very noticeable changes to the Automag and Protomag firing speeds. This is going to make dual wielding even more OP than it already was. Just so you know, dual wielding is NOT "canon" here, and if it breaks balance I really can't do much about it. - Automag and Protomag now start firing as soon as the trigger is held. - Protomag damage reduced back to 10 now that it has a much faster altfire. Believe it or not, the new altfire speed is actually true to the original. - Propagate the AmbientGlow changes from DT. Marisa Kirisame 2019-10-29 21:28:49 +01:00
  • 8061ce28b2 1.0.3 release: - Add option for vanilla style Power Shield to not drain over time (defaults to true). - Fix various weapons being able to fire after player dies while charging (Biorifle, Flamethrower). - Fix Minigun not firing bullets immediately at start of fire loop or on refire. - Fix Minigun playing unwind animation on death, this time for real. - Added interpolation to some Teleport Capsule states and made refire a bit quicker. Marisa Kirisame 2019-10-29 13:32:11 +01:00
  • efda5e69e5 1.0.2 Release: - Relocated crosshairs so UT ones can still be used. - Corrected Item Lore so it mentions the Stunner and Impaler also being enhanced by the Amplifier, in case people haven't noticed. - Fix biorifle/napalm glob splash code like in Doom Tournament. Marisa Kirisame 2019-10-28 14:31:45 +01:00
  • 08361babe6 1.0.1 Release: - Greatly improved responsiveness of Eightball. - Increase Betamag melee damage (15 → 25). - Reduce Demolisher visual sway. - Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4). - Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon. - Razorclaw now propels you when fully submerged. - Fix Flame Gun not checking for the correct minimum ammo for secondary fire. - Replacements respect IsFinal. - HUD will display BasicArmor if available, for compatibility. - Fix alignment for non-standard item/ammo icons. - Fix Teleport Capsules having a choppy twiddle animation. Marisa Kirisame 2019-10-28 10:54:51 +01:00
  • 28d0912eda 1.0 release: - Swap around some assets and code with Doom Tournament. - Searchlight moved to here. - Computer map and Armor bonus moved to DT. - Armor absorption priority code moved to DT. - Added Unreal crosshairs. - Fix incorrect Autocannon flash color. - Ported over Translocator ally telefrag prevention. - Fixed razor blades emitting no effects when hitting a non-bleeding enemy. - Misc. cleanup. Marisa Kirisame 2019-10-21 22:09:50 +02:00
  • d784eb7a04 RC4 Hotfix 3: - Do not replace jump boots with suits in Heretic to prevent softlocks where an increased jump height is required. Marisa Kirisame 2019-10-19 15:23:01 +02:00
  • dfe8241443 RC4 Hotfix 2: - Change sprite name for computer map so it doesn't break in Heretic. Marisa Kirisame 2019-10-19 12:44:37 +02:00
  • 2ebe0b32d5 Release Candidate 4 Hotfix 1: - Hotfix for recent DT update so Power Shield doesn't spam depletion messages. Marisa Kirisame 2019-10-16 18:35:15 +02:00
  • ff01ab2146 Release Candidate 4 (may be final): - Spent mags for Automag, Flak Cannon and Demolisher (needs updated DT). - Betamag defaults to both having the 0.83 skin, other options put on add-ons. - Adjustments to bullet casings. - Fixed flames producing water splashes. - Fixed female models having male gibs. - Corrected ASMD ball hit behavior to match Unreal. - Added bubble trail to Stinger when underwater. Marisa Kirisame 2019-10-16 18:09:43 +02:00
  • 32698cf0e4 Release Candidate 3 Hotfix 3: - Fix Armor Bonuses having the allmap effect due to hasty code copypasting. Marisa Kirisame 2019-10-13 22:27:38 +02:00
  • a06ab42a4a Release Candidate 3 Hotfix 2: - Corrections on Power Shield behaviour, added option to make it absorb damage normally like in Unreal instead of individual hits, although this will make it less viable as an Invulnerability replacement. Marisa Kirisame 2019-10-11 13:25:22 +02:00
  • 0bb3e463cc Release Candidate 3 Hotfix 1: - Small fix for Amplifier. - Add note about the fact the Protomag is more accurate, because people don't seem to notice. Marisa Kirisame 2019-10-11 00:54:21 +02:00
  • c6a81479ca Release Candidate 3: - Fix inventory items not removing themselves when fully drained and no more copies are held. - Fixed Minigun playing the unwind animation on player death. - Fixed main hand Automag still firing when out of ammo dual wielding. - Corrected name clash between two explosion sounds. - Fixed suits still protecting from elemental damage when depleted. - Add option to wear all suits simultaneously. - Stunner now consumes Stinger ammo to recharge, this is more in line with the Unreal Bible. - Max damage per explosion capped to 100 for Stinger. Prevents ludicrous map-clearing explosions with an amplified asmd combo. - Shoot-through lines can now be activated by hitscan/beam weapons thanks to new DT "bullet trail" feature. No more softlocks in custom maps. - Added option to make Peacemaker missiles not seek owner and allies. - Peacemaker missiles start seeking targets much earlier, making it more viable indoors. - Autocannon has had its damage increased again. - Adjusted swingers for many weapons to feel a bit more natural. Still far from perfect. - Reverted changes to Flamethrower projectile density, and simply made it have less dynamic lights. - Adjustments to armors. Suit elemental resistances now take priority (as intended). [please redownload your DT devbuild for full effect] - Added ring effect for 6-rocket tight wad. Completely forgot this was a thing. - Fixed flashlight not clearing its dynlights when depleted and still having copies. Marisa Kirisame 2019-10-10 08:32:36 +02:00
  • 7051cb25be Release Candidate 2: - Added option to toggle all beta content. - Added option to toggle armor bonuses (for purists). - Added cheap alternate allmap replacer, so there's something else to replace the computer map when the detector isn't allowed. - Small fixes and corrections. Marisa Kirisame 2019-10-08 11:01:20 +02:00
  • b9478d3fef Release Candidate 1: - Adjusted ammo giving behaviour for weapons with clip count. - Fixed dual naming of automag/betamag. Marisa Kirisame 2019-10-07 17:30:57 +02:00
  • 41e42e874f Beta 5 Pleaseletitstop Hotfix 7: - Planted Nali Fruits can now be picked up again. The quirks of InStateSequence are annoying sometimes. Marisa Kirisame 2019-10-03 22:37:18 +02:00
  • 5ebe4cd46b Beta 5 TheRideNeverEnds Hotfix 6: - Somehow the Stinger has had randomized damage since the very beginning when it was supposed to deal 14. Guess I never EVER bothered to check that, this is a leftover from Doomreal's very early development. Back then, Doom Tournament also did randomized damage all over the place and it was bad. Marisa Kirisame 2019-10-03 22:02:20 +02:00
  • 769ae8eae3 Beta 5 Pleasejuststop Hotfix 5: Correct backpack amounts for various ammo types (should be approximately half of individual pickup). Marisa Kirisame 2019-10-03 21:51:35 +02:00
  • 3926b5e574 Beta 5 Goddamn Hotfix 4: - Correct ammo use values for Dispersion Pistol upgrade levels (1→2→4→5→6), odd progression, I know. - Stunner also has the same deathmatch regeneration behaviour as the Dispersion Pistol now. - Corrected how the ammo regen speed works for both weapons. Marisa Kirisame 2019-10-03 21:38:18 +02:00
  • b7f1e4921b Beta 5 Motherfucking Hotfix 3: - Planted Nali fruits were not going through the correct growth state. Marisa Kirisame 2019-10-03 20:02:19 +02:00
  • 9ef26ab039 Beta 5 Hotfix 2: - Fix health pickup messages not being localized correctly. Fix also done in the DT side. Marisa Kirisame 2019-10-03 17:30:11 +02:00
  • cfdbfaa2bf Beta 5 Hotfix 1: - Increased accuracy and damage of Betamag (10 → 14). - Slightly increased per-pellet damage of Quadshot (11 → 12). - Fixed Flamethrower alt refire not restarting the charge process, making it get stuck. - [flak_m] I seriously hope this is the last time I need to add even more safeguards to the FlakAccumulator class. It should be airtight now and never crash. Marisa Kirisame 2019-10-03 01:27:27 +02:00
  • 0cb76eb03a Beta 5. - [flak_m] Implement particle meshes. - Append heal amount to health pickups (excl. superhealth). - Armor Bonus item. - Overhaul Stinger explosive charge behaviour, more in line with 0.83 and the novels. - Fix: Dispersion Pistol should only have infinite ammo in deathmatch. - Dispersion Pistol altfire always at level 0 if below 10 ammo. - More Fireblaster tweaks and touches and whatnot. Now fires in 3 bursts of 3 projectiles. And there's more damage and whatnot, it should stop sucking. - Capped fire effects for huge actors. - Reduced flames per tic on Flamethrower, to see if this causes less performance issues. May roll back if this was a bad idea. - Snuck in some longer versions of a couple player sounds. - [oldsounds] Added higher quality dispersion pistol select sound. Marisa Kirisame 2019-10-02 17:40:09 +02:00
  • c44512e312 Beta 4 Hotfix 2: - Un-nerfed the Fireblaster. That was a mistake from my part. Marisa Kirisame 2019-10-01 02:20:54 +02:00
  • 5db3f32274 Beta 4 Hotfix 1: - Nerfed Fireblaster, damage was too high for its speed (30/60 → 10/20), to compensate for the dramatic alt projectile nerf, its embers now deal short radius splash damage. - Nerfed Impaler altfire, no longer an instant "I win" weapon (damage interval raised from 5 to 15 tics, also beam becomes weaker at low charge, starting to drop from 100% at half-charge to 50% at zero charge). - Fixed Impaler crash when shooter dies while firing beam. - Updated the reload code of the SMP, I forgot about it. - Increased the Detector range again, 1024 is more reasonable. - Fixed Minigun altfire not triggering if player was holding primary fire. - Removed pistols from Super Shotgun replacement pool. - Increased spawn chance of Flamethrower, since it almost never appears in practice. - Capped maximum Flamethrower damage (75 → 20), this was way too high and made the weapon too overpowered. Marisa Kirisame 2019-09-29 22:23:45 +02:00
  • a54f1495c7 Beta 4. - Fix Dispersion Pistol altfire not ending early when releasing the button. - Dispersion Pistol now changes fire speed based on upgrade level, as intended. - Reduced Razorclaw twiddle animation frequency, it was getting annoying. - Impaler altfire now doesn't work underwater, as intended. - Impaler crystals deal less damage when underwater. - Impaler no longer loses charge underwater while the crystal is unloaded. - Impaler beam no longer homes in onto friendlies. - Fixed missing Impaler melee obituary. - Flamegun disallows firing while underwater, to prevent wasting ammo uselessly. - Flares and Seeds can be stacked until int.max (give cheats and whatnot are still capped at 20 though). - Fixed Minigun not displaying the bullet box ammo icon in the 0.83 hud. - Fixed mouse input in the main menu at high resolutions (wasn't accounting for scaling, oops). - Added "<item> selected." messages. Dunno if DT will need this too. - Light Sentry now uses the more reliable native IsHostile() function to detect targets. - [flak_m] Added "<weapon> has no ammo." messages. Marisa Kirisame 2019-09-29 17:21:32 +02:00
  • c269a58b28 Beta 3 Hotfix 1: - Corrected an oopsie in the Minigun's fire offset code (used viewheight instead of viewz, which is... bad). Marisa Kirisame 2019-09-29 12:39:20 +02:00
  • 022082ef9b This stuff shouldn't guarantee a new release. Swapped the Dispersion Pistol and Biorifle skins for their "modern" revisions. The old ones will be put in an add-on I guess. Increased the brightness of the Tarydium shard texture so it matches the final game's lower res texture. Marisa Kirisame 2019-09-29 03:14:16 +02:00
  • 80f472bb62 Beta 3. Not a lot of really noticeable changes, just more polishing. - Made Rifle scope shader toggleable, and tweaked its visuals a bit. - Various adjustments to vector math (using portal-aware functions). - Adjusted the penetration mechanics of the Quadshot, should be able to better go through multiple targets now. - Fixed incorrect state jump after zoomed rifle altfire. - Reduced the range of the Detector (2048 → 512), it was too massive. - [flak_m] Fixed the issue where some looping weapon sounds would get stuck if the player died or dropped the weapon. - Corrected Gun Lore description of Flamethrower altfire. Marisa Kirisame 2019-09-28 20:59:00 +02:00
  • 862dd7f81a Beta 2 Hotfix 1: - Ammo regeneration check for Dispersion Pistol was performed in the wrong spot. - Fixed one of the shaders using "double" instead of "float", oops. Marisa Kirisame 2019-09-27 23:06:06 +02:00
  • da224bcfae Beta 2. Changes are as follows: - Corrected selection order of all weapons. - Rewrote flaky reloading code. Should be more robust now. - [flak_m] manually triggered player animations no longer happen while dead. - Protomag whip damage changed to 15, instead of same damage as Doom fist. This matches the Unreal 0.83 default melee damage. - Adjusted dual-wielded weapons to try and prevent spin/reload from triggering right when the second gun is brought up. - Razorclaw no longer stunlocks and can gib. - Razorclaw damages increased (5/20 → 6/30). - Dispersion Pistol alt splash damage radius reduced (120 → 80); - Fixed Dispersion Pistol switching out instead of releasing when out of ammo. - Dispersion Pistol will only autoselect if it has at least 10 ammo. - Increased Fireblaster alt projectile damage (50 → 60). - Fireblaster no longer forces an autoswitch when trying to altfire with less than 30 ammo. - Increased Autocannon ammo capacity (30/50 → 32/64) and pickup ammo (20 → 32). - Increased Autocannon hit damage (150 → 300) and explosion radius (50 → 120). - Adjusted Impaler bolt damage formula (2*amplifiermult**3 → 10*amplifiermult**1.5). - Impaler bolt seek range now affected by Amplifier. - Reduced Impaler base explosion radius (120 → 80). - Impaler altfire drain also affected by Amplifier too. - Removed the ability to put out fire by moving very fast. This was a dumb idea as it would make fast monsters harder to burn. - Increased Quadshot per-trace damage to fixed value (Random(4,8) → 11). This matches the 0.83 damage value for it. - Doubled the damage boost of Razorjack charging. - Fix Stinger altfire only firing 4 shoots. Was supposed to fire 5 with the first being always accurate. - Adjusted Stunner damage and charge range so it matches Unreal Bible values (0-6/1-6 → 0-5/1-20). - Reduced Stunner ammo consumption for a full charge (20 → 10). - Stunner now also flagged as a "wimpy weapon". - Reduced Eightball splash damage radius (200/200 → 120/140). - Dispersion Pistol and Stunner always have at least 1 ammo after each shot. - Added option to disable Impaler beam self-damage. Marisa Kirisame 2019-09-27 22:26:44 +02:00
  • f2f5391b3d Missed some remaining lines that use the deprecated version of GetAxes. Marisa Kirisame 2019-09-27 14:50:23 +02:00
  • bac9b6674d More stuff before public release. Adjust the aspect of new 0.83 hud icons. Impaler plays unique sound when ending altfire instead of select sound. Adapt some things for the old sounds add-on. Minor HUD adjustments (weapon slot related). Left a couple notes of what I might do next. Marisa Kirisame 2019-09-27 14:20:00 +02:00
  • 4ba5db9d7f First round of fixes before the beta release proper. Corrected various backface culling issues on weapons (rifle, peacemaker, autocannon). Fixed crash with dispersion pistol powerups due to typo. Fixed razorclaw and impaler not temporarily disabling invisibility on melee attack. Fixed rifle being visible with low zoom. Marisa Kirisame 2019-09-27 08:40:53 +02:00
  • 9a7f7df063 Impaler has been implemented. Beta testing begins. Marisa Kirisame 2019-09-27 00:41:25 +02:00
  • 2f4dab1600 Impaler primary fire and melee mostly implemented. Smol tweaks. Marisa Kirisame 2019-09-26 16:51:13 +02:00
  • 144935b4d5 Flamethrower is done now. Please shout at me if it's too op. Marisa Kirisame 2019-09-26 15:15:33 +02:00
  • 64ab1c6633 A_AttachLight and friends are too performance intensive. Fall back to just spawning light actors. Marisa Kirisame 2019-09-26 10:57:32 +02:00
  • bd6c799988 Flamethrower primary fire implemented. Marisa Kirisame 2019-09-25 22:16:16 +02:00
  • c0ad22d9e6 Stunner implemented. Small tweaks. Marisa Kirisame 2019-09-22 15:20:52 +02:00
  • 0cd7b432e2 Flamethrower partially implemented. I decided on making it default to the old style. The alternate model will be available as a separate add-on, rather than use a cvar, because damn if that was complicated to add. Fix Impaler select anim when thrown and picked back up. Marisa Kirisame 2019-09-22 02:56:00 +02:00
  • a95e4721f2 Fireblaster (Flame Gun) added. Marisa Kirisame 2019-09-21 23:20:38 +02:00
  • 93cce0f51f Razorclaw implemented. Fix incorrect Autocannon obituary. Marisa Kirisame 2019-09-20 21:02:55 +02:00
  • 48994248c2 Implemented Autocannon. Assortment of tweaks to other things. Marisa Kirisame 2019-09-20 19:40:05 +02:00
  • f6ed8c5281 Partial implementation of Autocannon. Fix mouse input in menus (among other things). Marisa Kirisame 2019-09-20 16:03:06 +02:00
  • e4c93e892b Adjustments and bugfixes. Marisa Kirisame 2019-09-20 13:37:05 +02:00
  • 046b76599c Preliminary adjustments to Autocannon. Will work on it tomorrow. Marisa Kirisame 2019-09-20 01:06:59 +02:00
  • a8f4091471 Fix Demolisher model scale, was twice as large as it was supposed to be for some reason. Demolisher rebalancing. Marisa Kirisame 2019-09-20 00:56:39 +02:00
  • ee2f27eb44 Razorclaw: Added dried blood ribbons back to the model. Added low-detail pickup model. Demolisher: Tweaked textures (again). Marisa Kirisame 2019-09-18 21:30:46 +02:00
  • 6196e04160 Accidentally implemented Demolisher. Additional adjustments. Marisa Kirisame 2019-09-18 03:41:49 +02:00
  • 225ffcc1e9 Overhaul to how reloading works, not much else has happened. Addition to HUD for showing clip counts (kinda cheap-looking, but still better than what Oldskool did). Charge for some weapons and loaded rockets for eightball also use the clipcount display, like in Doom Tournament. Small fixups for dual wielding logic. Marisa Kirisame 2019-09-17 02:47:13 +02:00
  • fae4f6d50b Partially implemented Stunner and Impaler (very unfinished). Switched Impaler fire sound to something more appropriate (proto Skaarj fire). Add slot priorities to all weapons, final weapons come first. Adjust hud behavior to properly draw ammo bars by the order of their weapons. Marisa Kirisame 2019-09-16 00:38:38 +02:00
  • dd51875f8e Teleport capsules added. With this, it's time to delve into uncharted territory for the remaining weapons. Marisa Kirisame 2019-09-15 19:57:12 +02:00
  • ea63ade02d Fix: Peacemaker rockets weren't targetting properly. Marisa Kirisame 2019-09-15 02:26:00 +02:00
  • e562754f00 Peacemaker implemented, with some minor model adjustments. Fixed ammo bars in hud being positioned incorrectly if a weapon in the slot has no ammo. Sentries now will also complain if the terrain is too steep or you're trying to deploy them in mid-air. Adjusted protomag spin animation. Still not perfect but I tried my best. Guess what: more PNG optimization. Marisa Kirisame 2019-09-15 01:49:30 +02:00
  • 6950bb48a1 Protomag(s) added. Marisa Kirisame 2019-09-13 00:57:43 +02:00
  • 821447c38c Quadshot balancing. Allow Quadshot manual reload. Fix Biorifle still attempting to fire without ammo. Marisa Kirisame 2019-09-12 21:37:33 +02:00
  • 6cfac33e2c Quadshot tweaks. Marisa Kirisame 2019-09-12 21:05:08 +02:00
  • 6cef6f4ebf Quadshot implemented. Moving on to the other weapons. Marisa Kirisame 2019-09-12 20:28:34 +02:00
  • 642388e31b Adjust UVs on automag/smp pickup models to reduce some distortion Marisa Kirisame 2019-09-12 15:40:47 +02:00
  • e35d34d1e8 Adjusted some pickup model sizes. Marisa Kirisame 2019-09-12 15:11:21 +02:00