- Swap around some assets and code with Doom Tournament.
- Searchlight moved to here.
- Computer map and Armor bonus moved to DT.
- Armor absorption priority code moved to DT.
- Added Unreal crosshairs.
- Fix incorrect Autocannon flash color.
- Ported over Translocator ally telefrag prevention.
- Fixed razor blades emitting no effects when hitting a non-bleeding enemy.
- Misc. cleanup.
Doomreal development is officially back to life.
Doomreal now depends on Doom Tournament, as it's an add-on for it.
Most of the resources are in place right now, just a couple more things left to add in.
Flak cannon is still incomplete and weapon development will be resumed soon.
There is a main menu now, I hope you like it.
Player classes don't have models assigned yet, so they will look weird.
Overall this is not yet very playable.