- Customizable player skins here too.
- Integrated re-skin add-ons ("Old Sounds" is still separate).
- The usual fixes and optimizations.
- All weapons are now left-handed, where possible.
- Greatly improved responsiveness of Eightball.
- Increase Betamag melee damage (15 → 25).
- Reduce Demolisher visual sway.
- Increase Razorclaw primary damage (6 → 10) and decrease interval (5 → 4).
- Add random chance of forcing pain to each hit of Razorclaw primary (1/6 for bosses, 1/4 for normal enemies), making it a more viable melee weapon.
- Razorclaw now propels you when fully submerged.
- Fix Flame Gun not checking for the correct minimum ammo for secondary fire.
- Replacements respect IsFinal.
- HUD will display BasicArmor if available, for compatibility.
- Fix alignment for non-standard item/ammo icons.
- Fix Teleport Capsules having a choppy twiddle animation.
Adjust the aspect of new 0.83 hud icons.
Impaler plays unique sound when ending altfire instead of select sound.
Adapt some things for the old sounds add-on.
Minor HUD adjustments (weapon slot related).
Left a couple notes of what I might do next.
Added brightmaps and gldefs entries for most stuff.
Imported a bunch of sprites, including some recycled stuff from old mods.
Made new icons for the 0.83 status bar.
Remade "Teleport Gun" model.
Made new models for some ammo variants.
Made skeleton code for a lot of stuff, this temporarily makes a lot of items disappear.
Began working on ASMD. Flak Cannon has no projectiles yet.