10 lines
345 B
GLSL
10 lines
345 B
GLSL
void SetupMaterial( inout Material mat )
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{
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vec2 coord = vTexCoord.st*4.-vec2(0.,timer*0.1);
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vec3 base = getTexel(coord).rgb;
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float dist = pow(distance(vec2(.5),vTexCoord.st)*1.4,.5);
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vec3 col = mix(vec3(1.,.9,.7),vec3(0.),min(1.,dist));
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col *= 1.-vTexCoord.t*.8;
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mat.Base = vec4(base*col,1.);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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}
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