stinger_m/Readme.md
Marisa Kirisame bac9b6674d More stuff before public release.
Adjust the aspect of new 0.83 hud icons.
Impaler plays unique sound when ending altfire instead of select sound.
Adapt some things for the old sounds add-on.
Minor HUD adjustments (weapon slot related).
Left a couple notes of what I might do next.
2019-09-27 14:20:00 +02:00

91 lines
3.3 KiB
Markdown

# DOOMREAL
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
(including dummied out stuff and others).
This mod requires GZDoom g4.3pre-125-g021e548db or later, and runs on top of
Doom Tournament (currently the devel branch is required).
## Currently Implemented
- Dispersion Pistol (slot 1) (replaces fist)
- Automag (slot 2) (replaces pistol)
- Dual Automags
- Stinger (slot 3) (replaces shotguns)
- Projectile bouncing from 0.866 and below
- Tarydium charge & explosion described in Unreal Bible
- ASMD (slot 4) (replaces shotguns)
- Eightball (slot 5) (replaces rocket launcher)
- Single rocket mode for Eightball
- "Hold up to 2 seconds" feature from Unreal Bible
- Flak Cannon (slot 6) (replaces rocket launcher)
- Razorjack (slot 7) (replaces chaingun)
- Hold fire to increase blade speed (from Unreal Bible)
- Make Razorjack altfire actually seek where player is aiming (toggleable)
- GES Bio Rifle (slot 8) (replaces plasma rifle)
- "Hold up to 2 seconds" feature from Unreal Bible
- Biorifle splashes like UT (toggleable)
- Rifle (slot 9) (replaces plasma rifle)
- Restored rapid fire
- Restored flashlight
- Minigun (slot 0) (replaces chaingun)
- SMP 7243 (slot 0) (replaces bfg9000)
- Teleport Capsules (slot 1)
- Razorclaw (slot 1) (replaces chainsaw)
- Protomag (slot 2) (replaces pistol)
- Dual Protomags
- Quadshot (slot 3) (replaces shotguns)
- Stunner (slot 4) (replaces chainsaw)
- Fireblaster (slot 5) (replaces rocket launcher)
- Flamethrower (slot 6) (replaces plasma rifle)
- Impaler (slot 7) (replaces plasma rifle)
- Peacemaker (slot 8) (rare spawn in backpacks)
- Demolisher (slot 9) (replaces bfg9000)
- Autocannon (slot 0) (replaces bfg9000)
- Backpack (replaces backpack, identical to Doom Tournament version)
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
- Reimplement as menu with message history, scrolling, hint toggling, etc.
- Armor (replaces blue armor)
- Shield Belt (replaces megasphere)
- Power Shield (replaces invulnerability)
- Asbestos Suit (replaces radsuit if map has lava)
- Kevlar Suit (replaces green armor)
- Toxin Suit (replaces radsuit if map has slime)
- Voice Box (rare spawn in backpacks)
- Dampener (rare spawn in backpacks)
- Forcefield (rare spawn in backpacks)
- Dispersion Pistol Powerup (replaces Berserk)
- Amplifier (replaces berserk)
- Invisibility (replaces blursphere)
- Health (replaces medkit)
- Bandages (replaces stimpak)
- Super Health (replaces soulsphere)
- Nali Fruit Seed (replaces health bonus)
- Flare (replaces armor bonus)
- Flashlight (replaces light amplifier)
- Searchlight (must be placed manually for balance reasons)
- Jump Boots (replaces radsuit)
- SCUBA Gear (replaces radsuit if map has swimmable water)
- Motion Detector (replaces computer map)
- Light & Dark Flares
- Minigun Sentry (rare berserk replacement)
- Light Sentry (rare spawn in backpacks)
## In progress
- Beta testing
## Planned
- Impaler "slice" animation for melee alt
- Separate proto content into an add-on (if people want)
- RTNP add-on
- Monster pack (someday)
- Map pack (maybe? who knows)
## Known bugs
- The Quadshot will visibly load 4 shells even when there's less available,
this is a limitation of the animation.