- Add ice death frames to Doomreal players. - Fix invisibility not reactivating on map transition. - Fix a certain option not graying out when prototype features were disabled. - Remove Doom Tournament spawner file as it will be used in the merge add-on. - Fix various weapons not respecting infinite ammo cheats/powerups. - Add HUD icons for the Razorclaw. - Add sanity checks to Minigun sentry for potential cases where it dies while shooting and this causes an abort. - Fix Biorifle altfire damage here too. - When UT splash is disabled, Biorifle globs increase in size by 1.4x on impact, as originally intended. - Eightball no longer loads a rocket after being selected and instead tweens to idle, like in the original. - Flak Cannon altfire has a slower reload, as it was meant to. - Adjust "give armor" cheat so it plays nicely with the merge add-on. - Fix 0.83 hud playing the "new weapon" flash for all players. - Made the 0.83 icon assignments moddable through external lists. - HUD will still display a weapon icon even if it uses no ammo (e.g.: Razorclaw).
90 lines
3.5 KiB
Markdown
90 lines
3.5 KiB
Markdown
# DOOMREAL
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The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
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(including dummied out stuff and others).
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This mod requires GZDoom 4.2.4 or later, and runs on top of Doom Tournament.
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## Currently Implemented
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- Dispersion Pistol (slot 1) (replaces fist)
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- Automag (slot 2) (replaces pistol)
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- Dual Automags
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- Stinger (slot 3) (replaces shotguns)
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- Projectile bouncing from 0.866 and below
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- Tarydium charge & explosion described in Unreal Bible
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- ASMD (slot 4) (replaces shotguns)
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- Eightball (slot 5) (replaces rocket launcher)
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- Single rocket mode for Eightball
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- "Hold up to 2 seconds" feature from Unreal Bible
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- Flak Cannon (slot 6) (replaces rocket launcher)
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- Razorjack (slot 7) (replaces chaingun)
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- Hold fire to increase blade speed (from Unreal Bible)
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- Make Razorjack altfire actually seek where player is aiming (toggleable)
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- GES Bio Rifle (slot 8) (replaces plasma rifle)
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- "Hold up to 2 seconds" feature from Unreal Bible
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- Biorifle splashes like UT (toggleable)
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- Rifle (slot 9) (replaces plasma rifle)
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- Restored rapid fire
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- Restored flashlight
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- Minigun (slot 0) (replaces chaingun)
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- SMP 7243 (slot 0) (replaces bfg9000)
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- Teleport Capsules (slot 1)
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- Razorclaw (slot 1) (replaces chainsaw)
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- Protomag (slot 2) (replaces pistol)
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- Dual Protomags
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- Quadshot (slot 3) (replaces shotguns)
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- Stunner (slot 4) (replaces chainsaw)
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- Fireblaster (slot 5) (replaces rocket launcher)
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- Flamethrower (slot 6) (replaces plasma rifle)
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- Impaler (slot 7) (replaces plasma rifle)
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- Peacemaker (slot 8) (rare spawn in backpacks)
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- Demolisher (slot 9) (replaces bfg9000)
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- Autocannon (slot 0) (replaces bfg9000)
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- Backpack (replaces backpack, identical to Doom Tournament version)
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- Unreal 1 HUD
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- Translator (has to be spawned in, since it would only be useful for mappers)
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- Reimplement as menu with message history, scrolling, hint toggling, etc.
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- Armor (replaces blue armor)
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- Shield Belt (replaces megasphere)
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- Power Shield (replaces invulnerability)
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- Asbestos Suit (replaces radsuit if map has lava)
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- Kevlar Suit (replaces green armor)
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- Toxin Suit (replaces radsuit if map has slime)
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- Voice Box (rare spawn in backpacks)
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- Dampener (rare spawn in backpacks)
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- Forcefield (rare spawn in backpacks)
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- Dispersion Pistol Powerup (replaces Berserk)
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- Amplifier (replaces berserk)
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- Invisibility (replaces blursphere)
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- Health (replaces medkit)
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- Bandages (replaces stimpak)
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- Super Health (replaces soulsphere)
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- Nali Fruit Seed (replaces health bonus)
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- Flare (replaces armor bonus)
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- Flashlight (replaces light amplifier)
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- Searchlight (must be placed manually for balance reasons)
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- Jump Boots (replaces radsuit)
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- SCUBA Gear (replaces radsuit if map has swimmable water)
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- Motion Detector (replaces computer map)
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- Light & Dark Flares
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- Minigun Sentry (rare berserk replacement)
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- Light Sentry (rare spawn in backpacks)
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## In progress
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- Adjustments and fixes.
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## Planned
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- Shifted to a 1.1 update:
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- Impaler "slice" animation for melee alt.
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- Alternate flamethrower secondary that behaves more like the Unreal Bible
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describes (unlit blobs at a rate of 4 per second that catch on fire with
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explosions/lava/etc).
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- Alternate Impaler primary that follows the Bible (laser shots from the
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crystal), shifts crystal shooting to pressing both buttons at once.
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- Actual Bonesaw?
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- Implement ASMD behavior described in the Unreal novels (highly destructive
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green beam that bounces off mirrors and water).
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- Redo Quadshot animations (including partial reloads).
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