stinger_m/sndinfo.txt
Marisa Kirisame 0cd7b432e2 Flamethrower partially implemented.
I decided on making it default to the old style. The alternate model will be available as a separate add-on, rather than use a cvar, because damn if that was complicated to add.
Fix Impaler select anim when thrown and picked back up.
2019-09-22 02:56:00 +02:00

344 lines
9.4 KiB
Text

$pitchshiftrange 0
StartupTick DSEMPTY
// player sounds
u1/maledie1 mdeath1
u1/maledie2 mdeath3
u1/maledie3 mdeath4
$random u1/maledie { u1/maledie1 u1/maledie2 u1/maledie3 }
u1/malepain1 minjur1
u1/malepain2 minjur2
u1/malepain3 minjur3
u1/malepain4 minjur4
u1/land land1
u1/malegrunt1 land01
u1/malegrunt2 land10
u1/malegrunt3 mland3
u1/malejump1 mjump1
u1/malejump2 mjump2
u1/malejump3 mjump3
u1/malesurf mgasp1
u1/malegasp mgasp2
u1/maledrowned1 muwhit1
u1/drowned muwhit2
$random u1/maledrowned { u1/maledrowned1 u1/drowned }
u1/maledrowning mdrown1
$playeralias umale1 neutral *death u1/maledie
$playeralias umale1 neutral *xdeath u1/maledie
$playeralias umale1 neutral *gibbed misc/gibbed
$playeralias umale1 neutral *pain100 u1/malepain1
$playeralias umale1 neutral *pain75 u1/malepain2
$playeralias umale1 neutral *pain50 u1/malepain3
$playeralias umale1 neutral *pain25 u1/malepain4
$playeralias umale1 neutral *grunt u1/malegrunt1
$playeralias umale1 neutral *land DSEMPTY
$playeralias umale1 neutral *uland u1/land
$playeralias umale1 neutral *jump u1/malejump1
$playeralias umale1 neutral *usefail u1/malegrunt1
$playeralias umale1 neutral *surface u1/malesurface
$playeralias umale1 neutral *gasp u1/malegasp
$playeralias umale1 neutral *death-drowning u1/maledrowned
$playeralias umale1 neutral *xdeath-drowning u1/maledrowned
$playeralias umale1 neutral *pain100-drowning u1/maledrowning
$playeralias umale1 neutral *pain75-drowning u1/maledrowning
$playeralias umale1 neutral *pain50-drowning u1/maledrowning
$playeralias umale1 neutral *pain25-drowning u1/maledrowning
$playeralias umale2 neutral *death u1/maledie
$playeralias umale2 neutral *xdeath u1/maledie
$playeralias umale2 neutral *gibbed misc/gibbed
$playeralias umale2 neutral *pain100 u1/malepain1
$playeralias umale2 neutral *pain75 u1/malepain2
$playeralias umale2 neutral *pain50 u1/malepain3
$playeralias umale2 neutral *pain25 u1/malepain4
$playeralias umale2 neutral *grunt u1/malegrunt2
$playeralias umale2 neutral *land DSEMPTY
$playeralias umale2 neutral *uland u1/land
$playeralias umale2 neutral *jump u1/malejump2
$playeralias umale2 neutral *usefail u1/malegrunt2
$playeralias umale2 neutral *surface u1/malesurface
$playeralias umale2 neutral *gasp u1/malegasp
$playeralias umale2 neutral *death-drowning u1/maledrowned
$playeralias umale2 neutral *xdeath-drowning u1/maledrowned
$playeralias umale2 neutral *pain100-drowning u1/maledrowning
$playeralias umale2 neutral *pain75-drowning u1/maledrowning
$playeralias umale2 neutral *pain50-drowning u1/maledrowning
$playeralias umale2 neutral *pain25-drowning u1/maledrowning
$playeralias umale3 neutral *death u1/maledie
$playeralias umale3 neutral *xdeath u1/maledie
$playeralias umale3 neutral *gibbed misc/gibbed
$playeralias umale3 neutral *pain100 u1/malepain1
$playeralias umale3 neutral *pain75 u1/malepain2
$playeralias umale3 neutral *pain50 u1/malepain3
$playeralias umale3 neutral *pain25 u1/malepain4
$playeralias umale3 neutral *grunt u1/malegrunt3
$playeralias umale3 neutral *land DSEMPTY
$playeralias umale3 neutral *uland u1/land
$playeralias umale3 neutral *jump u1/malejump3
$playeralias umale3 neutral *usefail u1/malegrunt3
$playeralias umale3 neutral *surface u1/malesurface
$playeralias umale3 neutral *gasp u1/malegasp
$playeralias umale3 neutral *death-drowning u1/maledrowned
$playeralias umale3 neutral *xdeath-drowning u1/maledrowned
$playeralias umale3 neutral *pain100-drowning u1/maledrowning
$playeralias umale3 neutral *pain75-drowning u1/maledrowning
$playeralias umale3 neutral *pain50-drowning u1/maledrowning
$playeralias umale3 neutral *pain25-drowning u1/maledrowning
u1/femaledie1 death1df
u1/femaledie2 death2af
u1/femaledie3 death3cf
u1/femaledie4 death4cf
$random u1/femaledie { u1/femaledie1 u1/femaledie2 u1/femaledie3 u1/femaledie4 }
u1/femalepain1 linjur1f
u1/femalepain2 linjur2f
u1/femalepain3 linjur3f
u1/femalepain4 hinjur4f
u1/femalegrunt lland1f
u1/femalejump jump1f
u1/femalesurf lgasp1f
u1/femalegasp hgasp3f
u1/femaledrowned1 uwhit1
$random u1/femaledrowned { u1/femaledroenwd1 u1/drowned }
u1/femaledrowning mdrown2f
$playeralias ufemale neutral *death u1/femaledie
$playeralias ufemale neutral *xdeath u1/femaledie
$playeralias ufemale neutral *gibbed misc/gibbed
$playeralias ufemale neutral *pain100 u1/femalepain1
$playeralias ufemale neutral *pain75 u1/femalepain2
$playeralias ufemale neutral *pain50 u1/femalepain3
$playeralias ufemale neutral *pain25 u1/femalepain4
$playeralias ufemale neutral *grunt u1/femalegrunt
$playeralias ufemale neutral *land DSEMPTY
$playeralias ufemale neutral *uland u1/land
$playeralias ufemale neutral *jump u1/femalejump
$playeralias ufemale neutral *usefail u1/femalegrunt
$playeralias ufemale neutral *surface u1/femalesurf
$playeralias ufemale neutral *gasp u1/femalegasp
$playeralias ufemale neutral *death-drowning u1/femaledrowned
$playeralias ufemale neutral *xdeath-drowning u1/femaledrowned
$playeralias ufemale neutral *pain100-drowning u1/femaledrowning
$playeralias ufemale neutral *pain75-drowning u1/femaledrowning
$playeralias ufemale neutral *pain50-drowning u1/femaledrowning
$playeralias ufemale neutral *pain25-drowning u1/femaledrowning
u1/metalfootstep1 metwalk1
u1/metalfootstep2 metwalk2
u1/metalfootstep3 metwalk3
$random u1/metalfootstep { u1/metalfootstep1 u1/metalfootstep2 u1/metalfootstep3 }
u1/bootfootstep1 lbootwk1
u1/bootfootstep2 lbootwk2
u1/bootfootstep3 lbootwk3
$random u1/bootfootstep { u1/bootfootstep1 u1/bootfootstep2 u1/bootfootstep3 }
misc/secret secret
misc/i_pkup ammosnd
misc/p_pkup genpicks
misc/spawn respsnd
misc/chat beep
misc/chat2 beep
misc/u1heal health2
misc/u1armor armorsnd
misc/teleport teleprt1
misc/suit suitsnd
sbelt/pickup psbelta2
menu/activate Select4 // Activate a new menu
menu/backup Select4 // Backup to previous menu
menu/prompt Select4 // Activate a prompt "menu"
menu/cursor Updown3 // Move cursor up/down
menu/change Select4 // Select new value for option
menu/invalid lland01 // Menu not available
menu/dismiss Select4 // Dismiss a prompt message
menu/choose Select4 // Choose a menu item
menu/clear Select4 // Close top menu
stinger/select stingerl
stinger/fire stingerf
stinger/hold stingert
stinger/release endfire
stinger/altfire stingera
stinger/hit bladehit
stinger/hit2 ricochet
stinger/flesh chunkhit
$limit stinger/hit 16
flak/click click
eightball/fly brocket
asmd/vapour vapour
ges/drip GelDrip
ges/load GelLoad
dampener/on dampsnd
dampener/off dampndea
ffield/on fieldsnd
ffield/active ffieldl2
ffield/hit ffieldh2
dpistol/select disppick
dpistol/fire dispshot
dpistol/charge powerup3
dpistol/up1 number1
dpistol/up2 number2
dpistol/up3 number3
dpistol/up4 number4
dpistol/fly dispfly
dpistol/hit dispex1
$limit dpistol/hit 16
amplifier/act ampact
amplifier/set health1
flare/on flares1
flare/loop flarel1
flare/explode explo1
voice/activate voicesnd
univis/toggle invisibl
lite/off fshlite2
scuba/stop scubada1
scuba/water scubal1
scuba/air scubal2
automag/select cocking
automag/fire shot
automag/click click
automag/reload reload
rifle/fire riflesht
rifle/scopeon rifllon
rifle/scopeoff riflloff
umini/wind windu2
umini/fire regf1
umini/altfire altf1
umini/unwind windd2
quadshot/select quadsel
quadshot/fire quadfire
quadshot/alt quadalt
quadshot/pump1 qpump1
quadshot/pump2 qpump2
quadshot/open quadopen
quadshot/load1 quadloa1
quadshot/load2 quadloa2
quadshot/load3 quadloa3
quadshot/load4 quadloa4
$random quadshot/load { quadshot/load1 quadshot/load2 quadshot/load3 quadshot/load4 }
quadshot/close quadclos
quadshot/shell1 qshell1
quadshot/shell2 qshell2
quadshot/shell3 qshell3
quadshot/shell4 qshell4
quadshot/shell5 qshell5
quadshot/shell6 qshell6
$random quadshot/shell { quadshot/shell1 quadshot/shell2 quadshot/shell3 quadshot/shell4 quadshot/shell5 quadshot/shell6 }
betamag/select oldasel
betamag/fire oldmag
betamag/slide oldmage
betamag/whip oldawhip
betamag/hit oldahit
peace/select peacesel
peace/up peaceup
peace/set peaceset
peace/down peacedn
peace/throw peacethr
peace/open peaceopn
peace/fly brufly1
telehand/throw peacethr
stun/select stunsel
stun/charge stunchrg
stun/fire stunfire
stun/hit stunhit
impaler/select impsel
impaler/gem impidle
impaler/gemdown impdown
impaler/fire impalerf
impaler/stab1 impstab1
impaler/stab2 impstab2
impaler/stab3 impstab3
$random impaler/stab { impaler/stab1 impaler/stab2 impaler/stab3 }
impaler/flesh impflesh
impaler/wall impwall
impaler/altfire impboltl
impaler/hit imphit
impaler/beam ele04
big/select bigmsel
big/fire bigmfire
big/dry bigmdryf
big/punch bigmejct
big/reload bigmrelo
big/shell bigmshel
big/blast bigmhit
$limit big/blast 16
smini/select sminisel
smini/fire sminione
smini/altfire sminialt
smini/endfire sminiend
smini/explode sminiexp
$limit smini/explode 16
bonesaw/select bsawsel
bonesaw/claw bsawstab
bonesaw/spin bsawloop
bonesaw/spinend bsawend
flamegun/select flamgsel
flamegun/idle flamgidl
flamegun/start flamgbeg
flamegun/fire flamgfir
flamegun/end flamgend
flamegun/charge flamgabg
flamegun/alt flamgalt
flamegun/exp expl04
$limit flamegun/exp 16
flamet/select flamtsel
flamet/idle flamtidl
flamet/down flamtide
flamet/fire flamtfir
flamet/fireend flamtstp
flamet/charge flamtchg
flamet/altfire flamtalt
translator/event transa3
detector/start detact
detector/stop detend
detector/active detscan
sentry/raise sentup
sentry/wind sentwind
sentry/fire sentfire
sentry/unwind sentuwnd
sentry/explode cannonex
sentry/move sentmovs
sentry/movestop sentmove
vfrag/bounce1 glasstk1
vfrag/bounce2 glasstk2
$random vfrag/bounce { vfrag/bounce1 vfrag/bounce2 }