192 lines
3.1 KiB
Text
192 lines
3.1 KiB
Text
// Tier 1 (chainsaw)
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Class Tier1Weapon : RandomSpawner2 replaces Chainsaw
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{
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Default
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{
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DropItem "Stunner", 255;
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DropItem "UnrealTranslocator", 255;
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}
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}
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// Tier 2 (pistol, clip)
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Class Tier2Weapon : RandomSpawner2 replaces Pistol
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{
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Default
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{
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DropItem "Automag", 255;
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DropItem "OldAutomag", 255;
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}
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}
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Class Tier2Ammo : RandomSpawner2 replaces Clip
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{
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Default
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{
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DropItem "UClip", 255;
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}
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}
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// Tier 3 (shotgun, shells)
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Class Tier3Weapon : RandomSpawner2 replaces Shotgun
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{
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Default
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{
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DropItem "Stinger", 255;
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DropItem "ASMD", 255;
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DropItem "Quadshot", 255;
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DropItem "Impaler", 255;
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}
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}
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Class Tier3Weapon2 : Tier3Weapon replaces SuperShotgun {}
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Class Tier3Ammo : RandomSpawner2 replaces Shell
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{
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Default
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{
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DropItem "StingerAmmo", 255;
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DropItem "ASMDAmmo", 255;
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DropItem "QShells", 255;
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}
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}
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Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}
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// Tier 4 (chaingun, ammo box)
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Class Tier4Weapon : RandomSpawner2 replaces Chaingun
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{
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Default
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{
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DropItem "Razorjack", 255;
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DropItem "UMinigun", 255;
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}
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}
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Class Tier4Ammo : RandomSpawner2 replaces ClipBox
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{
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Default
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{
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DropItem "RazorAmmo", 255;
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DropItem "UMiniAmmo", 255;
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}
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}
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// Tier 5 (rocket launcher, rocket ammo)
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Class Tier5Weapon : RandomSpawner2 replaces RocketLauncher
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{
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Default
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{
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DropItem "Eightball", 255;
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DropItem "UFlakCannon", 255;
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}
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}
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Class Tier5Ammo : RandomSpawner2 replaces RocketAmmo
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{
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Default
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{
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DropItem "RocketCan", 255;
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DropItem "UFlakAmmo", 255;
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}
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}
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Class Tier5Ammo2 : RandomSpawner2 replaces RocketBox
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{
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Default
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{
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DropItem "RocketCan", 255;
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DropItem "UFlakBox", 255;
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}
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}
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// Tier 6 (plasma rifle, cell)
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Class Tier6Weapon : RandomSpawner2 replaces PlasmaRifle
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{
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Default
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{
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DropItem "GESBioRifle", 255;
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DropItem "Rifle", 255;
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DropItem "Flamethrower", 255;
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}
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}
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Class Tier6Ammo : RandomSpawner2 replaces Cell
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{
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Default
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{
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DropItem "BioSludge", 255;
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DropItem "URifleShell", 255;
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DropItem "NapalmCan", 255;
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}
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}
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Class Tier6Ammo2 : RandomSpawner2 replaces CellPack
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{
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Default
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{
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DropItem "BioSludge", 255;
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DropItem "URifleAmmo", 255;
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DropItem "NapalmCan", 255;
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}
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}
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// Tier 7 (bfg9000)
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Class Tier7Weapon : RandomSpawner2 replaces BFG9000
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{
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Default
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{
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DropItem "GatlingGun", 255;
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}
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}
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// Misc.
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Class BerserkSpawner : RandomSpawner2 replaces Berserk
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{
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Default
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{
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DropItem "Amplifier", 255;
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DropItem "WeaponPowerup", 255;
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DropItem "UPowerup", 255;
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}
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}
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Class LightSpawner : RandomSpawner2 replaces Infrared
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{
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Default
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{
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DropItem "Flashlight", 255;
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DropItem "USearchlight", 255;
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}
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}
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Class RadsuitSpawner : RandomSpawner2 replaces Radsuit
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{
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Default
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{
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DropItem "UJumpBoots", 255;
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DropItem "ToxinSuit", 255;
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}
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}
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Class BackpackSpawner : RandomSpawner2 replaces Backpack
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{
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Default
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{
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DropItem "AsbestosSuit", 255;
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DropItem "VoiceBox", 255;
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DropItem "ForceField", 255;
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DropItem "UnrealBackpack", 255;
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DropItem "MinigunSentry", 255;
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}
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}
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Class BlursphereSpawner : RandomSpawner2 replaces Blursphere
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{
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Default
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{
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DropItem "UInvisibility", 255;
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DropItem "Dampener", 255;
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DropItem "ChameleonHeart", 255;
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}
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}
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Class StimpakSpawner : RandomSpawner2 replaces Stimpack
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{
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Default
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{
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DropItem "Bandages", 255;
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DropItem "NaliFruit", 255;
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}
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}
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