stinger_m/zscript
Marisa Kirisame 2d64db512f Various Sentry fixups and whatnot, plus a fancy explosion.
Sentry no longer causes a freeze if it runs out of ammo while still having a target.
Sentry now has to be recalled by using the item.
Hijacking a sentry now immediately assigns it to your inventory.
You can hijack rogue sentries (not owned by anyone).
Better placement check for forcefield and sentry spawning, no more "no room" messages when it can definitely fit.
Increased flak slug explosion sprite size, as it felt too small.
Eightball loads faster (slightly faster than vanilla but can't do anything about that).
ASMD combo no longer spawns amped explosions when it shouldn't.
Added a new flag to UnrealInventory, bDRAWSPECIAL, so the HUD displays the special1 as an amount. This is useful for items like the Sentry that use this variable to count ammo.
Increased rotation range for the Sentry so it's harder for enemies to sneak behind it from the sides.
Added debris to the explosions of flares and voice boxes.
2019-09-06 14:08:53 +02:00
..
asmd.zsc Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
automag.zsc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
betamag.zsc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
biggun.zsc Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
bonesaw.zsc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
dispersionpistol.zsc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
dtspawners.zsc Wow looks like I got a lot of stuff in here. 2019-08-15 02:38:46 +02:00
flamegun.zsc Flashlight/Searchlight implemented. 2019-09-05 16:31:05 +02:00
gatling.zsc Flashlight/Searchlight implemented. 2019-09-05 16:31:05 +02:00
impaler.zsc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
miscitems.zsc Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
napalm.zsc Flashlight/Searchlight implemented. 2019-09-05 16:31:05 +02:00
olsmp.zsc Eightball implemented. 2019-09-05 12:23:54 +02:00
peacemaker.zsc Flashlight/Searchlight implemented. 2019-09-05 16:31:05 +02:00
quadshot.zsc Flashlight/Searchlight implemented. 2019-09-05 16:31:05 +02:00
razorjack.zsc Flashlight/Searchlight implemented. 2019-09-05 16:31:05 +02:00
rifle.zsc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
stinger.zsc Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
stunner.zsc Flashlight/Searchlight implemented. 2019-09-05 16:31:05 +02:00
uarmoritems.zsc Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
ubiorifle.zsc Flashlight/Searchlight implemented. 2019-09-05 16:31:05 +02:00
ueightball.zsc Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
uflakcannon.zsc Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
uhealitems.zsc Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
uminigun.zsc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
unrealcommon.zsc Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
unrealhud.zsc Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
unrealmenus.zsc Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
upowerups.zsc Jump Boots use correct naming. 2019-09-06 02:02:08 +02:00
utranslocator.zsc Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00