Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
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Marisa Kirisame 2d64db512f Various Sentry fixups and whatnot, plus a fancy explosion.
Sentry no longer causes a freeze if it runs out of ammo while still having a target.
Sentry now has to be recalled by using the item.
Hijacking a sentry now immediately assigns it to your inventory.
You can hijack rogue sentries (not owned by anyone).
Better placement check for forcefield and sentry spawning, no more "no room" messages when it can definitely fit.
Increased flak slug explosion sprite size, as it felt too small.
Eightball loads faster (slightly faster than vanilla but can't do anything about that).
ASMD combo no longer spawns amped explosions when it shouldn't.
Added a new flag to UnrealInventory, bDRAWSPECIAL, so the HUD displays the special1 as an amount. This is useful for items like the Sentry that use this variable to count ammo.
Increased rotation range for the Sentry so it's harder for enemies to sneak behind it from the sides.
Added debris to the explosions of flares and voice boxes.
2019-09-06 14:08:53 +02:00
brightmaps Oh boy, it begins. 2019-09-04 02:37:59 +02:00
fonts Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
graphics Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
maps Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
models Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes DT xdevel branch is no longer needed. 2019-09-02 15:22:51 +02:00
shaders/glsl Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00
sounds Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
sprites DT xdevel branch is no longer needed. 2019-09-02 15:22:51 +02:00
textures Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
zscript Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt I think with this all vanilla usable items are done. 2019-09-05 18:31:30 +02:00
fontdefs.txt Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
GunLore.md Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00
ItemLore.md Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
menudef.txt I think with this all vanilla usable items are done. 2019-09-05 18:31:30 +02:00
modeldef.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.betamag Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.bonesaw Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.dpistol Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.eightball Eightball implemented. 2019-09-05 12:23:54 +02:00
modeldef.female1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.female2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.flamegun I think with this all vanilla usable items are done. 2019-09-05 18:31:30 +02:00
modeldef.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.male1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male3 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.olsmp Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00
modeldef.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.quadshot Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.razorjack Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.rifle Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.stinger Stinger visual beautification completed. 2019-09-02 12:07:10 +02:00
modeldef.stunner Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.ubiorifle Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uflak Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uminigun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.umisc Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
modeldef.utranslocator Oh boy, it begins. 2019-09-04 02:37:59 +02:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
ProtoNotes.md Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
Readme.md Missed some Sentry stuff. Death FX still not done, oops. 2019-09-06 01:41:34 +02:00
sndinfo.txt Various Sentry fixups and whatnot, plus a fancy explosion. 2019-09-06 14:08:53 +02:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
trnslate.txt Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
zmapinfo.txt Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
zscript.txt Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom g4.3pre-64-g37fa2e1b6 or later, and runs on top of Doom Tournament (currently the devel branch is required).

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare spawn in backpacks)

In progress

  • Razorjack (slot 7) (replaces chaingun)
  • GES Bio Rifle (slot 8) (replaces plasma rifle)
  • Rifle (slot 9) (replaces plasma rifle)
  • Minigun (slot 0) (replaces chaingun)

Planned

  • Unreal Bible & prototype build behaviour restoration

    • Stinger projectile remanence & explosion
    • Stinger projectile bouncing
    • Razorjack hold fire to increase blade speed
    • Rifle restored rapid fire
    • Rifle restored flashlight
  • QOL improvements

    • Make Razorjack altfire actually seek where player is aiming
    • Biorifle splashes like UT (toggleable)
  • Stunner (slot 4) (replaces chainsaw)

  • Razorclaw (slot 1) (replaces chainsaw)

  • Teleport Capsules (slot 1)

  • Protomag (slot 2) (replaces pistol)

    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)

  • Peacemaker (slot 8) (rare spawn in backpacks)

  • Impaler (slot 7) (replaces plasma rifle)

  • Flamethrower (slot 6) (replaces plasma rifle)

  • Fireblaster (slot 5) (replaces rocket launcher)

  • Demolisher (slot 9) (replaces bfg9000)

  • Autocannon (slot 0) (replaces bfg9000)

Known bugs

  • N/A