Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run.
https://magusmarisa.itch.io/doomreal
- GLSL 100%
Sentry no longer causes a freeze if it runs out of ammo while still having a target. Sentry now has to be recalled by using the item. Hijacking a sentry now immediately assigns it to your inventory. You can hijack rogue sentries (not owned by anyone). Better placement check for forcefield and sentry spawning, no more "no room" messages when it can definitely fit. Increased flak slug explosion sprite size, as it felt too small. Eightball loads faster (slightly faster than vanilla but can't do anything about that). ASMD combo no longer spawns amped explosions when it shouldn't. Added a new flag to UnrealInventory, bDRAWSPECIAL, so the HUD displays the special1 as an amount. This is useful for items like the Sentry that use this variable to count ammo. Increased rotation range for the Sentry so it's harder for enemies to sneak behind it from the sides. Added debris to the explosions of flares and voice boxes. |
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|---|---|---|
| brightmaps | ||
| fonts | ||
| graphics | ||
| maps | ||
| models | ||
| music | ||
| palettes | ||
| shaders/glsl | ||
| sounds | ||
| sprites | ||
| textures | ||
| zscript | ||
| credits.txt | ||
| cvarinfo.txt | ||
| fontdefs.txt | ||
| gameinfo.txt | ||
| gldefs.txt | ||
| GunLore.md | ||
| ItemLore.md | ||
| keyconf.txt | ||
| language.txt | ||
| menudef.txt | ||
| modeldef.asmd | ||
| modeldef.automag | ||
| modeldef.betamag | ||
| modeldef.biggun | ||
| modeldef.bonesaw | ||
| modeldef.dpistol | ||
| modeldef.eightball | ||
| modeldef.female1 | ||
| modeldef.female2 | ||
| modeldef.flamegun | ||
| modeldef.gatling | ||
| modeldef.impaler | ||
| modeldef.male1 | ||
| modeldef.male2 | ||
| modeldef.male3 | ||
| modeldef.napalm | ||
| modeldef.olsmp | ||
| modeldef.peacemaker | ||
| modeldef.quadshot | ||
| modeldef.razorjack | ||
| modeldef.rifle | ||
| modeldef.stinger | ||
| modeldef.stunner | ||
| modeldef.ubiorifle | ||
| modeldef.uflak | ||
| modeldef.uminigun | ||
| modeldef.umisc | ||
| modeldef.utranslocator | ||
| NOTCH.dat | ||
| ProtoNotes.md | ||
| Readme.md | ||
| sndinfo.txt | ||
| STARTUP.dat | ||
| textures.asmd | ||
| textures.automag | ||
| textures.biggun | ||
| textures.dpistol | ||
| textures.flamegun | ||
| textures.gatling | ||
| textures.impaler | ||
| textures.napalm | ||
| textures.peacemaker | ||
| textures.quadshot | ||
| textures.stinger | ||
| textures.umisc | ||
| trnslate.txt | ||
| zmapinfo.txt | ||
| zscript.txt | ||
DOOMREAL
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).
This mod requires GZDoom g4.3pre-64-g37fa2e1b6 or later, and runs on top of Doom Tournament (currently the devel branch is required).
Currently Implemented
- Dispersion Pistol (slot 1) (replaces fist)
- Automag (slot 2) (replaces pistol)
- Dual Automags
- Stinger (slot 3) (replaces shotguns)
- ASMD (slot 4) (replaces shotguns)
- Eightball (slot 5) (replaces rocket launcher)
- Single rocket mode for Eightball
- Flak Cannon (slot 6) (replaces rocket launcher)
- SMP 7243 (slot 0) (replaces bfg9000)
- Backpack (replaces backpack, identical to Doom Tournament version)
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
- Reimplement as menu with message history, scrolling, hint toggling, etc.
- Armor (replaces blue armor)
- Shield Belt (replaces megasphere)
- Power Shield (replaces invulnerability)
- Asbestos Suit (replaces radsuit if map has lava)
- Kevlar Suit (replaces green armor)
- Toxin Suit (replaces radsuit if map has slime)
- Voice Box (rare spawn in backpacks)
- Dampener (rare spawn in backpacks)
- Forcefield (rare spawn in backpacks)
- Dispersion Pistol Powerup (replaces Berserk)
- Amplifier (replaces berserk)
- Invisibility (replaces blursphere)
- Health (replaces medkit)
- Bandages (replaces stimpak)
- Super Health (replaces soulsphere)
- Nali Fruit Seed (replaces health bonus)
- Flare (replaces armor bonus)
- Flashlight (replaces light amplifier)
- Searchlight (must be placed manually for balance reasons)
- Jump Boots (replaces radsuit)
- SCUBA Gear (replaces radsuit if map has swimmable water)
- Motion Detector (replaces computer map)
- Light & Dark Flares
- Minigun Sentry (rare spawn in backpacks)
In progress
- Razorjack (slot 7) (replaces chaingun)
- GES Bio Rifle (slot 8) (replaces plasma rifle)
- Rifle (slot 9) (replaces plasma rifle)
- Minigun (slot 0) (replaces chaingun)
Planned
-
Unreal Bible & prototype build behaviour restoration
- Stinger projectile remanence & explosion
- Stinger projectile bouncing
- Razorjack hold fire to increase blade speed
- Rifle restored rapid fire
- Rifle restored flashlight
-
QOL improvements
- Make Razorjack altfire actually seek where player is aiming
- Biorifle splashes like UT (toggleable)
-
Stunner (slot 4) (replaces chainsaw)
-
Razorclaw (slot 1) (replaces chainsaw)
-
Teleport Capsules (slot 1)
-
Protomag (slot 2) (replaces pistol)
- Dual Protomags
-
Quadshot (slot 3) (replaces shotguns)
-
Peacemaker (slot 8) (rare spawn in backpacks)
-
Impaler (slot 7) (replaces plasma rifle)
-
Flamethrower (slot 6) (replaces plasma rifle)
-
Fireblaster (slot 5) (replaces rocket launcher)
-
Demolisher (slot 9) (replaces bfg9000)
-
Autocannon (slot 0) (replaces bfg9000)
Known bugs
- N/A