- Corrections on Power Shield behaviour, added option to make it absorb damage normally like in Unreal instead of individual hits, although this will make it less viable as an Invulnerability replacement.
213 lines
6.9 KiB
Markdown
213 lines
6.9 KiB
Markdown
# Standard Items
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## Universal Translator
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"Provides you with vital information, clues and hints about the game. Whenever
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you encounter an item the Translator can analyze and interpret, a message will
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display on your screen and your Translator icon will begin to flash. Hit F2 to
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activate your Translator and read its analysis. Hit F2 again to deactivate the
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Translator when you are done."
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The Universal Translator is the main item for reading text logs and others in
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the original game. Here, it's up to the mapper to provide such functionality so
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this item isn't really given to players. It may get use if I or someone else
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recreate Unreal 1 maps.
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This mod's version of the Translator has additional features:
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- Vertical scrolling for long messages, just use the up/down arrow keys,
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mouse wheel or drag along the bar.
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- Toggling hint display, if there's a glowing icon on the bottom right, press
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page down or click on it. Press page up / click on the bottom left to return
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to the message.
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- Going through previous messages, by pressing left / right or clicking the
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arrows next to the page numbers.
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## Amplifier
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When active, dramatically enhances the power of the Dispersion Pistol and ASMD.
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## Dampener
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Deadens the sound of emitted from your weapons, making it much easier to launch
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sneak attacks.
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This item was pretty much useless in the original game, but here it really does
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have a considerable effect.
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## Flare
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Provides temporary light in dark areas when lit and tossed on the ground. You
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cannot hold onto a lit flare.
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Lit flares last up to 10 seconds, after which they will detonate, dealing some
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damage. They can also be shot to detonate manually.
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Flares can also alert enemies of your presence, so be careful.
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## Flashlight
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Use a flashlight when you need to carry your light source with you. Flashlights
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have limited battery life, however, so keep an eye on the power meter.
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## Force Field
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Creates a temporary impenetrable barrier. Useful for blocking entryways and
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narrow corridors, and for use as a protective shield.
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The barrier is also solid enough to be stood on, so it can also be used to
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cross over large gaps.
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## Invisibility
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Makes you temporarily invisible. But remember, even the wind can be heard.
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Combined with the Dampener it'll make you virtually undetectable, unless an
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enemy is already aware of your presence. Note that when firing your weapon you
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will be visible for a split second.
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## Jump Boots
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Activating the boots enables you to jump much higher than normal. Once picked
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up the Boots only last for a short period of time, so take advantage of them
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while you can.
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In addition, the Boots can provide resistance to damaging floors.
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## Scuba Gear
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Gives you the ability to breathe while underwater. Lasts around 2 minutes.
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## Searchlight
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Provides considerably more light than a flashlight and has around half an hour
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of battery life. Definitely worth keeping around.
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## Nali Fruit Seed
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Plant one of these to grow a Nali Healing Fruit. Once the plant grows to full
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size, it can give you a 29-unit health boost. If you eat the plant before it
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is fully grown, your health gain will be less substantial.
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## Voice Box
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Creates a sound diversion to distract your enemies, so you can make your
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escape while they attempt to get rid of the annoying noise this device emits.
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## Bandages
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These provide limited healing (+5 units of health), but do little to reverse
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the effects of major damage.
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## Nali Healing Fruit
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This native plant has natural healing properties. When eaten, it can give you a
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29-unit health boost. In multiplayer games, Nali Healing Fruits re-grown soon
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after they are picked.
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## Health Pack
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These give a somewhat moderate boost of health (+20 units) and are always a
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welcome sight after a hard battle.
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## Super Health Pack
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Boosts your health by 100 units. Don't waste these by grabbing them when you
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are close to full health (200 units). Wait until you really need the boost
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before you pick it up. (Note: this is the only way to get over 100 health).
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## Assault Vest
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Standard protection. Can take up to 100 points of damage before breaking, but
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only soaks up 90% of what you receive.
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Unlike in standard Doom, most armor items don't overwrite each other, excluding
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the suits (see below).
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## Kevlar Suit
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Works in conjunction with the Assault Vest to provide even greater protection
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from damage (100 more points, 80% absorption).
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## Asbestos Suit
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Provides resistance to fire and heat damage.
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## Toxin Suit
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Prevents damage from Slime pools and other toxic areas.
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## Shield Belt
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Generates a protective barrier around you that can completely block out up to
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100 points of damage. Takes priority over normal armor items.
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## Power Shield
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A much more potent version of the Shield Belt, which can absorb up to 200
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individual hits, but loses charge over time.
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## Dispersion Pistol Powerups
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These capsules contain upgrade parts for your starter weapon, allowing for
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increased damage and ammo capacity.
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The Dispersion Pistol can be upgraded up to four times. Any more of these
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picked up afterwards will simply replenish your ammo supply.
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# Misc Items
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## Backpack
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Like in Doom Tournament, these will double your maximum ammo capacity, and also
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provide you with some spare ammo for all weapons. In Doomreal they can
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sometimes give you additional items like Flares, Seeds and other usables.
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## Keys
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Identical to Doom Tournament.
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## Minigun Sentry
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A big, heavy turret that will gun down any enemies that stand in its view
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range.
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Unlike the Light Sentries this one has a much wider range of view and can be
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resupplied with extra ammo. Conveniently, you can also recall it to put it back
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in your inventory. While carried it will slowly repair any damage it has taken.
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In deathmatch, the Sentry will "switch owners" to whoever last replenished it
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with ammunition, like the Turrets in ChaosUT.
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Note: This is an original item that mainly exists as a more polished take on
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the previous one.
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## Armor Bonus
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There needed to be an equivalent to Doom Tournament's here. These stack up to
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a total of 200. In addition, the more you have, the higher the percentage of
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damage they will absorb.
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They have the lowest priority, so all other armors will go down first.
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# Prototype Items
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## Light & Dark Flares
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Special flares that can provide additional bright light to an area or dark,
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thick fog to darken a specific spot. If enabled, the player starts with an
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infinitely regenerating supply of both, but only one can be used at a time.
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These merely existed as a gimmick to show off dynamic lighting in Unreal
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Engine, so they're not very practical or balanced.
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## Light Sentry
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Pocket turrets that shoot at any enemies standing in front of them. Easy to
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carry and deploy, but once they're out in the field that's it. They will keep
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going until they run out of ammo or battery, after which they will
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self-destruct.
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## Motion Detector
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This pocket device will allow you to spot nearby enemies. In addition each one
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you find will give you full automap data for the current level.
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