Adjust SCUBA Gear autouse behaviour so it works properly with manual use. Add 3D floor handling code on various things. Increased size of Eightball explosions to match original game. Fix invisibility playing no sound when activated.
3.1 KiB
3.1 KiB
DOOMREAL
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).
This mod requires GZDoom g4.3pre-79-gbcef44051 or later, and runs on top of Doom Tournament (currently the devel branch is required).
Currently Implemented
- Dispersion Pistol (slot 1) (replaces fist)
- Automag (slot 2) (replaces pistol)
- Dual Automags
- Stinger (slot 3) (replaces shotguns)
- Projectile bouncing from 0.866 and below
- Tarydium charge & explosion described in Unreal Bible
- ASMD (slot 4) (replaces shotguns)
- Eightball (slot 5) (replaces rocket launcher)
- Single rocket mode for Eightball
- "Hold up to 2 seconds" feature from Unreal Bible
- Flak Cannon (slot 6) (replaces rocket launcher)
- Razorjack (slot 7) (replaces chaingun)
- Razorjack hold fire to increase blade speed (from Unreal Bible)
- Make Razorjack altfire actually seek where player is aiming (toggleable)
- SMP 7243 (slot 0) (replaces bfg9000)
- Backpack (replaces backpack, identical to Doom Tournament version)
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
- Reimplement as menu with message history, scrolling, hint toggling, etc.
- Armor (replaces blue armor)
- Shield Belt (replaces megasphere)
- Power Shield (replaces invulnerability)
- Asbestos Suit (replaces radsuit if map has lava)
- Kevlar Suit (replaces green armor)
- Toxin Suit (replaces radsuit if map has slime)
- Voice Box (rare spawn in backpacks)
- Dampener (rare spawn in backpacks)
- Forcefield (rare spawn in backpacks)
- Dispersion Pistol Powerup (replaces Berserk)
- Amplifier (replaces berserk)
- Invisibility (replaces blursphere)
- Health (replaces medkit)
- Bandages (replaces stimpak)
- Super Health (replaces soulsphere)
- Nali Fruit Seed (replaces health bonus)
- Flare (replaces armor bonus)
- Flashlight (replaces light amplifier)
- Searchlight (must be placed manually for balance reasons)
- Jump Boots (replaces radsuit)
- SCUBA Gear (replaces radsuit if map has swimmable water)
- Motion Detector (replaces computer map)
- Light & Dark Flares
- Minigun Sentry (rare berserk replacement)
- Light Sentry (rare spawn in backpacks)
In progress
- GES Bio Rifle (slot 8) (replaces plasma rifle)
- Rifle (slot 9) (replaces plasma rifle)
- Minigun (slot 0) (replaces chaingun)
Planned
-
Unreal Bible & prototype build behaviour restoration
- Rifle restored rapid fire
- Rifle restored flashlight
- Biorifle "Hold up to 2 seconds" feature from Unreal Bible
-
QOL improvements
- Biorifle splashes like UT (toggleable)
-
Stunner (slot 4) (replaces chainsaw)
-
Razorclaw (slot 1) (replaces chainsaw)
-
Teleport Capsules (slot 1)
-
Protomag (slot 2) (replaces pistol)
- Dual Protomags
-
Quadshot (slot 3) (replaces shotguns)
-
Peacemaker (slot 8) (rare spawn in backpacks)
-
Impaler (slot 7) (replaces plasma rifle)
-
Flamethrower (slot 6) (replaces plasma rifle)
-
Fireblaster (slot 5) (replaces rocket launcher)
-
Demolisher (slot 9) (replaces bfg9000)
-
Autocannon (slot 0) (replaces bfg9000)
Known bugs
- N/A