Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
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Marisa Kirisame 40a48f6a27 Added nicer looking glass to the Biorifle model.
Fix minigun breakage when tapping fire.
Updated Blender project files to 2.8.
Update for new DT backpack mesh.
2019-09-12 14:59:11 +02:00
brightmaps Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
fonts Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
graphics Rifle implemented. 2019-09-11 23:19:55 +02:00
maps Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
models Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes DT xdevel branch is no longer needed. 2019-09-02 15:22:51 +02:00
shaders/glsl Rifle implemented. 2019-09-11 23:19:55 +02:00
sounds Minigun implemented. 2019-09-12 01:47:07 +02:00
sprites Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
textures Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
zscript Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
fontdefs.txt Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
GunLore.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
ItemLore.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
menudef.txt Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.automag Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.betamag Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.bonesaw Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.dpistol Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.eightball Eightball implemented. 2019-09-05 12:23:54 +02:00
modeldef.female1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.female2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.flamegun I think with this all vanilla usable items are done. 2019-09-05 18:31:30 +02:00
modeldef.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.male1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male3 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.olsmp Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.quadshot Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.razorjack Razorjack implemented, along with a couple extra features. 2019-09-11 19:37:10 +02:00
modeldef.rifle Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.stinger Stinger visual beautification completed. 2019-09-02 12:07:10 +02:00
modeldef.stunner Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.ubiorifle Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.uflak Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uminigun Minigun implemented. 2019-09-12 01:47:07 +02:00
modeldef.umisc Added nicer looking glass to the Biorifle model. 2019-09-12 14:59:11 +02:00
modeldef.utranslocator Oh boy, it begins. 2019-09-04 02:37:59 +02:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
ProtoNotes.md Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
Readme.md Minigun implemented. 2019-09-12 01:47:07 +02:00
sndinfo.txt Minigun implemented. 2019-09-12 01:47:07 +02:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
trnslate.txt Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
zmapinfo.txt Added Eightball "2 second hold" feature from Unreal Bible. 2019-09-07 14:44:56 +02:00
zscript.txt Replaced some incorrect instances of clip with magazine. 2019-09-04 19:31:12 +02:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom g4.3pre-79-gbcef44051 or later, and runs on top of Doom Tournament (currently the devel branch is required).

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
    • Projectile bouncing from 0.866 and below
    • Tarydium charge & explosion described in Unreal Bible
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
    • "Hold up to 2 seconds" feature from Unreal Bible
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Razorjack (slot 7) (replaces chaingun)
    • Hold fire to increase blade speed (from Unreal Bible)
    • Make Razorjack altfire actually seek where player is aiming (toggleable)
  • GES Bio Rifle (slot 8) (replaces plasma rifle)
    • "Hold up to 2 seconds" feature from Unreal Bible
    • Biorifle splashes like UT (toggleable)
  • Rifle (slot 9) (replaces plasma rifle)
    • Restored rapid fire
    • Restored flashlight
  • Minigun (slot 0) (replaces chaingun)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare berserk replacement)
  • Light Sentry (rare spawn in backpacks)

In progress

  • N/A

Planned

  • Stunner (slot 4) (replaces chainsaw)
  • Razorclaw (slot 1) (replaces chainsaw)
  • Teleport Capsules (slot 1)
  • Protomag (slot 2) (replaces pistol)
    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)
  • Peacemaker (slot 8) (rare spawn in backpacks)
  • Impaler (slot 7) (replaces plasma rifle)
  • Flamethrower (slot 6) (replaces plasma rifle)
  • Fireblaster (slot 5) (replaces rocket launcher)
  • Demolisher (slot 9) (replaces bfg9000)
  • Autocannon (slot 0) (replaces bfg9000)

Known bugs

  • N/A