stinger_m/modeldef.uflak
Marisa Kirisame 01249eb43f Oh boy, here comes another big one.
Notable changes since last commit are the full implementation of the automag and asmd.
Also the Translator is now fully functional.
Fonts have been restructured to a neater format.
There have also been other random changes I don't have the time to document in detail.
2019-08-31 03:14:20 +02:00

209 lines
4.1 KiB
Text

Model "UFlakBox"
{
Path "models"
Model 0 "flakboxMesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.09 0.09 0.108
ZOffset 6
RollOffset 180
FrameIndex FAMO A 0 0
}
Model "UFlakAmmo"
{
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1_.png"
Scale 0.2 0.24 0.2
ZOffset 2.25
RollOffset -90
FrameIndex FAMO B 0 0
}
Model "UFlakCannon"
{
Path "models"
Model 1 "FlakPick_d.3d"
Skin 1 "Jflak1_.png"
ZOffset 12
AngleOffset 90
Scale 0.12 0.12 0.134
FrameIndex FPCK B 1 0
ZOffset 12
ROTATING
FrameIndex FPCK A 1 0
}
Model "UFlakCannon"
{
Path "models"
Model 2 "Flat_d.3d"
Skin 2 "Flakmuz.png"
AngleOffset 90
Scale 0.06 0.06 0.06
Offset 11 -28 -9
FrameIndex FMUZ A 2 0
/* Path "models"
Model 2 "flak_d.3d"
SurfaceSkin 2 0 "FireEffect13.png"
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 7 -9.7 -5.8
DONTCULLBACKFACES
// Fire
FrameIndex FLFF A 2 46
FrameIndex FLFF B 2 47
FrameIndex FLFF C 2 48
FrameIndex FLFF D 2 49
FrameIndex FLFF E 2 50
FrameIndex FLFF F 2 51
FrameIndex FLFF G 2 52
FrameIndex FLFF H 2 53
FrameIndex FLFF I 2 54
FrameIndex FLFF J 2 55
// AltFire
FrameIndex FLFA A 2 56
FrameIndex FLFA B 2 57
FrameIndex FLFA C 2 58
FrameIndex FLFA D 2 59
FrameIndex FLFA E 2 60
FrameIndex FLFA F 2 61
FrameIndex FLFA G 2 62
FrameIndex FLFA H 2 63
FrameIndex FLFA I 2 64
FrameIndex FLFA J 2 65
FrameIndex FLFA K 2 66*/
}
Model "UFlakCannon"
{
Path "models"
Model 0 "flak_d.3d"
SurfaceSkin 0 1 "Jflak1.png"
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 7 -9.7 -5.8
// Select
FrameIndex FLKS A 0 0
FrameIndex FLKS B 0 1
FrameIndex FLKS C 0 2
FrameIndex FLKS D 0 3
FrameIndex FLKS E 0 4
FrameIndex FLKS F 0 5
FrameIndex FLKS G 0 6
FrameIndex FLKS H 0 7
FrameIndex FLKS I 0 8
FrameIndex FLKS J 0 9
FrameIndex FLKS K 0 10
FrameIndex FLKS L 0 11
FrameIndex FLKS M 0 12
FrameIndex FLKS N 0 13
FrameIndex FLKS O 0 14
FrameIndex FLKS P 0 15
FrameIndex FLKS Q 0 16
FrameIndex FLKS R 0 17
FrameIndex FLKS S 0 18
FrameIndex FLKS T 0 19
FrameIndex FLKS U 0 20
FrameIndex FLKS V 0 21
FrameIndex FLKS W 0 22
FrameIndex FLKS X 0 23
FrameIndex FLKS Y 0 24
FrameIndex FLKS Z 0 25
FrameIndex FLS2 A 0 26
FrameIndex FLS2 B 0 27
FrameIndex FLS2 C 0 28
FrameIndex FLS2 D 0 29
// Loading
FrameIndex FLKL A 0 30
FrameIndex FLKL B 0 31
FrameIndex FLKL C 0 32
FrameIndex FLKL D 0 33
FrameIndex FLKL E 0 34
FrameIndex FLKL F 0 35
FrameIndex FLKL G 0 36
FrameIndex FLKL H 0 37
FrameIndex FLKL I 0 38
FrameIndex FLKL J 0 39
FrameIndex FLKL K 0 40
FrameIndex FLKL L 0 41
FrameIndex FLKL M 0 42
FrameIndex FLKL N 0 43
FrameIndex FLKL O 0 44
// Still
FrameIndex FLKI A 0 45
// Fire
FrameIndex FLKF A 0 46
FrameIndex FLKF B 0 47
FrameIndex FLKF C 0 48
FrameIndex FLKF D 0 49
FrameIndex FLKF E 0 50
FrameIndex FLKF F 0 51
FrameIndex FLKF G 0 52
FrameIndex FLKF H 0 53
FrameIndex FLKF I 0 54
FrameIndex FLKF J 0 55
// AltFire
FrameIndex FLKA A 0 56
FrameIndex FLKA B 0 57
FrameIndex FLKA C 0 58
FrameIndex FLKA D 0 59
FrameIndex FLKA E 0 60
FrameIndex FLKA F 0 61
FrameIndex FLKA G 0 62
FrameIndex FLKA H 0 63
FrameIndex FLKA I 0 64
FrameIndex FLKA J 0 65
FrameIndex FLKA K 0 66
// Eject
FrameIndex FLKE A 0 67
FrameIndex FLKE B 0 68
FrameIndex FLKE C 0 69
FrameIndex FLKE D 0 70
FrameIndex FLKE E 0 71
FrameIndex FLKE F 0 72
FrameIndex FLKE G 0 73
FrameIndex FLKE H 0 74
FrameIndex FLKE I 0 75
FrameIndex FLKE J 0 76
FrameIndex FLKE K 0 77
FrameIndex FLKE L 0 78
FrameIndex FLKE M 0 79
FrameIndex FLKE N 0 80
FrameIndex FLKE O 0 81
FrameIndex FLKE P 0 82
FrameIndex FLKE Q 0 83
FrameIndex FLKE R 0 84
FrameIndex FLKE S 0 85
// Down2
FrameIndex FLD2 A 0 86
FrameIndex FLD2 B 0 87
FrameIndex FLD2 C 0 88
FrameIndex FLD2 D 0 89
FrameIndex FLD2 E 0 90
FrameIndex FLD2 F 0 91
FrameIndex FLD2 G 0 92
FrameIndex FLD2 H 0 93
FrameIndex FLD2 I 0 94
FrameIndex FLD2 J 0 95
FrameIndex FLD2 K 0 96
FrameIndex FLD2 L 0 97
FrameIndex FLD2 M 0 98
FrameIndex FLD2 N 0 99
FrameIndex FLD2 O 0 100
// Down
FrameIndex FLKD A 0 104
FrameIndex FLKD B 0 105
FrameIndex FLKD C 0 106
FrameIndex FLKD D 0 107
FrameIndex FLKD E 0 108
FrameIndex FLKD F 0 109
}