stinger_m/shaders/glsl/URifleScope.fp
Marisa Kirisame 6984c2819d Rifle implemented.
Misc. adjustments to Biorifle and Razorjack.
2019-09-11 23:19:55 +02:00

12 lines
359 B
GLSL

void main()
{
vec2 uv = TexCoord.st;
vec2 p = vec2(0.5)-uv;
vec2 sz = textureSize(InputTexture,0);
if ( sz.x > sz.y ) p.x *= sz.x/sz.y;
else p.y *= sz.y/sz.x;
vec3 col = texture(InputTexture,uv+p*pow(length(p),8.)*40.).rgb;
col = max(col.r,max(col.g,col.b))*vec3(1.,0.2,.1);
col *= 1.-clamp(pow(length(p)*2.,16.),0.,1.);
FragColor = vec4(col,1.0);
}