stinger_m/zscript/betamag.zsc

29 lines
516 B
Text

Class Betamag : UnrealWeapon
{
Default
{
Tag "$T_PROTOMAG";
Inventory.Icon "I_ClipAm";
Inventory.PickupMessage "$I_PROTOMAG";
Inventory.MaxAmount 1;
Inventory.InterHubAmount 2;
Weapon.UpSound "betamag/select";
Weapon.SlotNumber 2;
Weapon.SelectionOrder 1;
Weapon.AmmoType "UMiniAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "UMiniAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 20;
Weapon.Kickback 320;
UTWeapon.DropAmmo 10;
}
States
{
Spawn:
AUTP A -1;
Stop;
AUTP B -1;
Stop;
}
}