stinger_m/modeldef.uflak
Marisa Kirisame 8da5167e59 Today's progress. A whole lot of stuff added, and some cleanup too.
Fixed the sizes and offsets of player models.
Adjusted weapon offsets to be more in line with the originals.
Implemented all armors and most of the usable items.
Add lights to some item pickups. This might get done to DT too.
Key display on both HUD types, along with some fixes.
ASMD has complete animations. Other weapons will follow.
2019-08-16 03:27:15 +02:00

200 lines
3.9 KiB
Text

Model "UFlakBox"
{
Path "models"
Model 0 "flakboxMesh_d.3d"
Skin 0 "JPickup1.png"
Scale 0.09 0.09 0.108
ZOffset 6
RollOffset 180
FrameIndex FAMO A 0 0
}
Model "UFlakAmmo"
{
Path "models"
Model 0 "FlakSh_d.3d"
Skin 0 "Jflakshel1_.png"
Scale 0.2 0.24 0.2
ZOffset 2.25
RollOffset -90
FrameIndex FAMO B 0 0
}
Model "UFlakCannon"
{
Path "models"
Model 1 "FlakPick_d.3d"
Skin 1 "Jflak1_.png"
ZOffset 12
AngleOffset 90
Scale 0.12 0.12 0.134
FrameIndex FPCK B 1 0
ZOffset 12
ROTATING
FrameIndex FPCK A 1 0
}
Model "UFlakCannon"
{
Path "models"
Model 2 "flak_d.3d"
SurfaceSkin 2 0 "FireEffect13.png"
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 7 -9.7 -5.8
DONTCULLBACKFACES
// Fire
FrameIndex FLFF A 2 46
FrameIndex FLFF B 2 47
FrameIndex FLFF C 2 48
FrameIndex FLFF D 2 49
FrameIndex FLFF E 2 50
FrameIndex FLFF F 2 51
FrameIndex FLFF G 2 52
FrameIndex FLFF H 2 53
FrameIndex FLFF I 2 54
FrameIndex FLFF J 2 55
// AltFire
FrameIndex FLFA A 2 56
FrameIndex FLFA B 2 57
FrameIndex FLFA C 2 58
FrameIndex FLFA D 2 59
FrameIndex FLFA E 2 60
FrameIndex FLFA F 2 61
FrameIndex FLFA G 2 62
FrameIndex FLFA H 2 63
FrameIndex FLFA I 2 64
FrameIndex FLFA J 2 65
FrameIndex FLFA K 2 66
}
Model "UFlakCannon"
{
Path "models"
Model 0 "flak_d.3d"
SurfaceSkin 0 1 "Jflak1.png"
Scale 0.1 -0.1 0.1
AngleOffset -90
Offset 7 -9.7 -5.8
// Select
FrameIndex FLKS A 0 0
FrameIndex FLKS B 0 1
FrameIndex FLKS C 0 2
FrameIndex FLKS D 0 3
FrameIndex FLKS E 0 4
FrameIndex FLKS F 0 5
FrameIndex FLKS G 0 6
FrameIndex FLKS H 0 7
FrameIndex FLKS I 0 8
FrameIndex FLKS J 0 9
FrameIndex FLKS K 0 10
FrameIndex FLKS L 0 11
FrameIndex FLKS M 0 12
FrameIndex FLKS N 0 13
FrameIndex FLKS O 0 14
FrameIndex FLKS P 0 15
FrameIndex FLKS Q 0 16
FrameIndex FLKS R 0 17
FrameIndex FLKS S 0 18
FrameIndex FLKS T 0 19
FrameIndex FLKS U 0 20
FrameIndex FLKS V 0 21
FrameIndex FLKS W 0 22
FrameIndex FLKS X 0 23
FrameIndex FLKS Y 0 24
FrameIndex FLKS Z 0 25
FrameIndex FLS2 A 0 26
FrameIndex FLS2 B 0 27
FrameIndex FLS2 C 0 28
FrameIndex FLS2 D 0 29
// Loading
FrameIndex FLKL A 0 30
FrameIndex FLKL B 0 31
FrameIndex FLKL C 0 32
FrameIndex FLKL D 0 33
FrameIndex FLKL E 0 34
FrameIndex FLKL F 0 35
FrameIndex FLKL G 0 36
FrameIndex FLKL H 0 37
FrameIndex FLKL I 0 38
FrameIndex FLKL J 0 39
FrameIndex FLKL K 0 40
FrameIndex FLKL L 0 41
FrameIndex FLKL M 0 42
FrameIndex FLKL N 0 43
FrameIndex FLKL O 0 44
// Still
FrameIndex FLKI A 0 45
// Fire
FrameIndex FLKF A 0 46
FrameIndex FLKF B 0 47
FrameIndex FLKF C 0 48
FrameIndex FLKF D 0 49
FrameIndex FLKF E 0 50
FrameIndex FLKF F 0 51
FrameIndex FLKF G 0 52
FrameIndex FLKF H 0 53
FrameIndex FLKF I 0 54
FrameIndex FLKF J 0 55
// AltFire
FrameIndex FLKA A 0 56
FrameIndex FLKA B 0 57
FrameIndex FLKA C 0 58
FrameIndex FLKA D 0 59
FrameIndex FLKA E 0 60
FrameIndex FLKA F 0 61
FrameIndex FLKA G 0 62
FrameIndex FLKA H 0 63
FrameIndex FLKA I 0 64
FrameIndex FLKA J 0 65
FrameIndex FLKA K 0 66
// Eject
FrameIndex FLKE A 0 67
FrameIndex FLKE B 0 68
FrameIndex FLKE C 0 69
FrameIndex FLKE D 0 70
FrameIndex FLKE E 0 71
FrameIndex FLKE F 0 72
FrameIndex FLKE G 0 73
FrameIndex FLKE H 0 74
FrameIndex FLKE I 0 75
FrameIndex FLKE J 0 76
FrameIndex FLKE K 0 77
FrameIndex FLKE L 0 78
FrameIndex FLKE M 0 79
FrameIndex FLKE N 0 80
FrameIndex FLKE O 0 81
FrameIndex FLKE P 0 82
FrameIndex FLKE Q 0 83
FrameIndex FLKE R 0 84
FrameIndex FLKE S 0 85
// Down2
FrameIndex FLD2 A 0 86
FrameIndex FLD2 B 0 87
FrameIndex FLD2 C 0 88
FrameIndex FLD2 D 0 89
FrameIndex FLD2 E 0 90
FrameIndex FLD2 F 0 91
FrameIndex FLD2 G 0 92
FrameIndex FLD2 H 0 93
FrameIndex FLD2 I 0 94
FrameIndex FLD2 J 0 95
FrameIndex FLD2 K 0 96
FrameIndex FLD2 L 0 97
FrameIndex FLD2 M 0 98
FrameIndex FLD2 N 0 99
FrameIndex FLD2 O 0 100
// Down
FrameIndex FLKD A 0 104
FrameIndex FLKD B 0 105
FrameIndex FLKD C 0 106
FrameIndex FLKD D 0 107
FrameIndex FLKD E 0 108
FrameIndex FLKD F 0 109
}