Assigned all pickup models. Implemented all ammo types. Finished Flak Cannon. Additional cleanup. Slot reassignments and other adjustments to match known Unreal prototype info.
48 lines
791 B
Text
48 lines
791 B
Text
Model "URocketAmmo"
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{
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Path "models"
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Model 0 "RocketCanMesh_d.3d"
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Skin 0 "JRocketCan1.png"
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Scale 0.12 0.12 0.144
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ZOffset 7
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FrameIndex RPAK A 0 0
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FrameIndex RPAK B 0 1
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FrameIndex RPAK C 0 2
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FrameIndex RPAK D 0 3
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FrameIndex RPAK E 0 4
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FrameIndex RPAK F 0 5
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FrameIndex RPAK G 0 6
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FrameIndex RPAK H 0 7
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FrameIndex RPAK I 0 8
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FrameIndex RPAK J 0 9
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}
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Model "URocketAmmo2"
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{
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Path "models"
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Model 0 "SingleRocketMesh_d.3d"
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SurfaceSkin 0 0 "JRocketCan1.png"
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SurfaceSkin 0 1 "JRocket1_.png"
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Scale 0.05 0.05 0.056
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ZOffset 4
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FrameIndex RCKT A 0 0
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FrameIndex RCKT B 0 1
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}
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Model "Eightball"
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{
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Path "models"
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Model 1 "EightPick_d.3d"
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Skin 1 "JEightB1_.png"
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ZOffset 4
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AngleOffset 90
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Scale 0.08 0.08 0.096
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FrameIndex EBLP B 1 0
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ZOffset 12
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ROTATING
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FrameIndex EBLP A 1 0
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}
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