Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
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Marisa Kirisame 912cad96c5 Oh boy, it begins.
Assigned all pickup models.
Implemented all ammo types.
Finished Flak Cannon.
Additional cleanup.
Slot reassignments and other adjustments to match known Unreal prototype info.
2019-09-04 02:37:59 +02:00
brightmaps Oh boy, it begins. 2019-09-04 02:37:59 +02:00
fonts Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
graphics Oh boy, it begins. 2019-09-04 02:37:59 +02:00
maps Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
models Oh boy, it begins. 2019-09-04 02:37:59 +02:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes DT xdevel branch is no longer needed. 2019-09-02 15:22:51 +02:00
shaders/glsl Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
sounds Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
sprites DT xdevel branch is no longer needed. 2019-09-02 15:22:51 +02:00
textures Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
zscript Oh boy, it begins. 2019-09-04 02:37:59 +02:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
fontdefs.txt Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
GunLore.md Oh boy, it begins. 2019-09-04 02:37:59 +02:00
ItemLore.md Lore file adjustments. 2019-09-03 01:16:05 +02:00
language.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
menudef.txt Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
modeldef.betamag Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.bonesaw Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.dpistol Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
modeldef.eightball Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.female1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.female2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.male1 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male2 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.male3 Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
modeldef.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.quadshot Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.razorjack Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.rifle Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.stinger Stinger visual beautification completed. 2019-09-02 12:07:10 +02:00
modeldef.stunner Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.ubiorifle Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uflak Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.uminigun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.umisc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
modeldef.utranslocator Oh boy, it begins. 2019-09-04 02:37:59 +02:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
ProtoNotes.md Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
Readme.md Oh boy, it begins. 2019-09-04 02:37:59 +02:00
sndinfo.txt Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Oh boy, it begins. 2019-09-04 02:37:59 +02:00
trnslate.txt Dispersion Pistol fully implemented. 2019-09-02 21:19:17 +02:00
zmapinfo.txt Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
zscript.txt Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom g4.3pre-64-g37fa2e1b6 or later, and runs on top of Doom Tournament (currently the devel branch is required).

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
  • ASMD (slot 4) (replaces shotguns)
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)

In progress

  • Eightball (slot 5) (replaces rocket launcher)

  • Razorjack (slot 7) (replaces chaingun)

  • GES Bio Rifle (slot 8) (replaces plasma rifle)

  • Rifle (slot 9) (replaces plasma rifle)

  • Minigun (slot 0) (replaces chaingun)

  • Flashlight (replaces light amplifier)

    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)

  • SCUBA Gear (replaces radsuit if map has swimmable water)

Planned

  • Unreal Bible & prototype build behaviour restoration

    • Stinger projectile remanence & explosion
    • Razorjack hold fire to increase blade speed
    • Rifle restored rapid fire
    • Rifle restored flashlight
  • QOL improvements

    • Make Razorjack altfire actually seek where player is aiming
    • Biorifle splashes like UT (toggleable)
    • Single rocket mode for Eightball
  • Stunner (slot 4) (replaces chainsaw)

  • Razorclaw (slot 1) (replaces chainsaw)

  • Teleport Capsules (slot 9)

  • Protomag (slot 2) (replaces pistol)

    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)

  • Peacemaker (slot 8) (rare spawn in backpacks)

  • Impaler (slot 7) (replaces plasma rifle)

  • Flamethrower (slot 6) (replaces plasma rifle)

  • Fireblaster (slot 5) (replaces rocket launcher)

  • Demolisher (slot 0) (replaces bfg9000)

  • Autocannon (slot 0) (replaces bfg9000)

  • Motion Detector (replaces computer map)

  • Light & Dark Flares

  • Minigun Sentry (rare spawn in backpacks)

Known bugs

  • N/A