3.2 KiB
3.2 KiB
DOOMREAL
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).
This mod requires GZDoom g4.3pre-79-gbcef44051 or later, and runs on top of Doom Tournament (currently the devel branch is required).
Currently Implemented
- Dispersion Pistol (slot 1) (replaces fist)
- Automag (slot 2) (replaces pistol)
- Dual Automags
- Stinger (slot 3) (replaces shotguns)
- Projectile bouncing from 0.866 and below
- Tarydium charge & explosion described in Unreal Bible
- ASMD (slot 4) (replaces shotguns)
- Eightball (slot 5) (replaces rocket launcher)
- Single rocket mode for Eightball
- "Hold up to 2 seconds" feature from Unreal Bible
- Flak Cannon (slot 6) (replaces rocket launcher)
- Razorjack (slot 7) (replaces chaingun)
- Hold fire to increase blade speed (from Unreal Bible)
- Make Razorjack altfire actually seek where player is aiming (toggleable)
- GES Bio Rifle (slot 8) (replaces plasma rifle)
- "Hold up to 2 seconds" feature from Unreal Bible
- Biorifle splashes like UT (toggleable)
- Rifle (slot 9) (replaces plasma rifle)
- Restored rapid fire
- Restored flashlight
- Minigun (slot 0) (replaces chaingun)
- SMP 7243 (slot 0) (replaces bfg9000)
- Teleport Capsules (slot 1)
- Razorclaw (slot 1) (replaces chainsaw)
- Protomag (slot 2) (replaces pistol)
- Dual Protomags
- Quadshot (slot 3) (replaces shotguns)
- Peacemaker (slot 8) (rare spawn in backpacks)
- Demolisher (slot 9) (replaces bfg9000)
- Autocannon (slot 0) (replaces bfg9000)
- Backpack (replaces backpack, identical to Doom Tournament version)
- Unreal 1 HUD
- Translator (has to be spawned in, since it would only be useful for mappers)
- Reimplement as menu with message history, scrolling, hint toggling, etc.
- Armor (replaces blue armor)
- Shield Belt (replaces megasphere)
- Power Shield (replaces invulnerability)
- Asbestos Suit (replaces radsuit if map has lava)
- Kevlar Suit (replaces green armor)
- Toxin Suit (replaces radsuit if map has slime)
- Voice Box (rare spawn in backpacks)
- Dampener (rare spawn in backpacks)
- Forcefield (rare spawn in backpacks)
- Dispersion Pistol Powerup (replaces Berserk)
- Amplifier (replaces berserk)
- Invisibility (replaces blursphere)
- Health (replaces medkit)
- Bandages (replaces stimpak)
- Super Health (replaces soulsphere)
- Nali Fruit Seed (replaces health bonus)
- Flare (replaces armor bonus)
- Flashlight (replaces light amplifier)
- Searchlight (must be placed manually for balance reasons)
- Jump Boots (replaces radsuit)
- SCUBA Gear (replaces radsuit if map has swimmable water)
- Motion Detector (replaces computer map)
- Light & Dark Flares
- Minigun Sentry (rare berserk replacement)
- Light Sentry (rare spawn in backpacks)
In progress
- Stunner (slot 4) (replaces chainsaw)
- Fireblaster (slot 5) (replaces rocket launcher)
- Flamethrower (slot 6) (replaces plasma rifle)
- Impaler (slot 7) (replaces plasma rifle)
Planned
- RTNP add-on
- Monster pack (someday)
- Map pack (maybe? who knows)
Known bugs
- The Quadshot will visibly load 4 shells even when there's less available, this is a limitation of the animation.