Fully implemented all Translator features, including mouse input. "Class icons" for player config menu (DT xdevel change). Fix pickup messages for some ammo types (also in DT xdevel).
20 lines
1 KiB
Text
20 lines
1 KiB
Text
user int stinger_hudmode = 0; // hud mode
|
|
user int stinger_introtype = 0; // 0 - unreal '98
|
|
// 1 - unreal '97
|
|
// 2 - unreal '96
|
|
// 3 - unreal '95
|
|
server bool sting_telegun = false; // enable teleport capsules
|
|
server bool sting_flares = false; // enable light/dark flares
|
|
server bool sting_stinger = false; // unreal bible stinger detonation
|
|
server bool sting_rifle = false; // old rifle burst altfire
|
|
server bool sting_riflel = false; // old rifle flashlight
|
|
server bool sting_razor = false; // razorjack blade charging
|
|
server bool sting_flamet = false; // use flamethrower model based on old
|
|
// design and texture rather than the
|
|
// modern redesign
|
|
server bool sting_automags = false; // automag dual wielding
|
|
server bool sting_protomags = false; // protomag dual wielding
|
|
server bool sting_dpistol = false; // d.pistol altfire always level 0
|
|
server bool sting_pshield = false; // p.shield does not drain over time
|
|
user bool sting_transext = false; // use an extended translator graphic
|
|
// to fit more text
|