Doomreal, a recreation of the Unreal 1 arsenal for GZDoom. Requires Doom Tournament to run. https://magusmarisa.itch.io/doomreal
Find a file
Marisa Kirisame a36a736887 1.0.6 release:
- Revert 1.2 stretch compensation like in Doom Tournament.
2019-12-05 13:35:43 +01:00
brightmaps 1.0 release: 2019-10-21 22:09:50 +02:00
fonts Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
graphics WIP stuff. 2019-11-27 21:37:22 +01:00
maps Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
models WIP stuff. 2019-11-27 21:37:22 +01:00
music Added Unreal '96 intro. 2019-09-01 22:10:42 +02:00
palettes Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
shaders/glsl 1.0.4: 2019-10-29 21:28:49 +01:00
sounds 1.0 release: 2019-10-21 22:09:50 +02:00
sprites 1.0 release: 2019-10-21 22:09:50 +02:00
textures Major cleanup and optimization. 2019-09-10 01:59:32 +02:00
zscript 1.0.6 release: 2019-12-05 13:35:43 +01:00
credits.txt Oh boy, it begins. 2019-09-04 02:37:59 +02:00
cvarinfo.txt 1.0.3 release: 2019-10-29 13:32:11 +01:00
decaldef.txt Implemented Autocannon. 2019-09-20 19:40:05 +02:00
fontdefs.txt Overhaul to how reloading works, not much else has happened. 2019-09-17 02:47:13 +02:00
gameinfo.txt Additional model progress. 2019-08-13 02:32:37 +02:00
gldefs.txt 1.0 release: 2019-10-21 22:09:50 +02:00
GunLore.md 1.0.4: 2019-10-29 21:28:49 +01:00
ItemLore.md 1.0.2 Release: 2019-10-28 14:31:45 +01:00
keyconf.txt Current commit does not run and I don't know why. 2019-09-06 00:20:14 +02:00
language.txt 1.0.5 hotfix 1: 2019-12-03 18:21:36 +01:00
menudef.txt Update patrons again. 2019-12-04 00:48:39 +01:00
modeldef.asmd 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.automag 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.betamag 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.biggun 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.bonesaw 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.dpistol 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.eightball 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.female1 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.female2 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.flamegun 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.gatling 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.impaler 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.male1 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.male2 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.male3 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.napalm 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.olsmp 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.peacemaker 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.quadshot 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.razorjack 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.rifle 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.stinger 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.stunner 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.ubiorifle 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.uflak 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.uminigun 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.umisc 1.0.6 release: 2019-12-05 13:35:43 +01:00
modeldef.utranslocator 1.0.6 release: 2019-12-05 13:35:43 +01:00
NOTCH.dat Additional model progress. 2019-08-13 02:32:37 +02:00
oldammoicons.txt WIP stuff. 2019-11-27 21:37:22 +01:00
oldarmoricons.txt WIP stuff. 2019-11-27 21:37:22 +01:00
ProtoNotes.md Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
Readme.md 1.0.6 release: 2019-12-05 13:35:43 +01:00
sndinfo.txt Missing flak shell explosion sound. 2019-12-05 09:57:54 +01:00
STARTUP.dat Additional model progress. 2019-08-13 02:32:37 +02:00
textures.asmd 1.0 release: 2019-10-21 22:09:50 +02:00
textures.automag Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.biggun Accidentally implemented Demolisher. 2019-09-18 03:42:56 +02:00
textures.dpistol Oh boy, here comes another big one. 2019-08-31 03:14:20 +02:00
textures.flamegun Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.gatling Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.impaler Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.napalm Flamethrower partially implemented. 2019-09-22 02:56:00 +02:00
textures.peacemaker Oh boy, it begins. 2019-09-04 02:37:59 +02:00
textures.quadshot Quadshot implemented. Moving on to the other weapons. 2019-09-12 20:28:34 +02:00
textures.stinger Today's progress. A whole lot of stuff added, and some cleanup too. 2019-08-16 03:27:15 +02:00
textures.umisc Impaler has been implemented. Beta testing begins. 2019-09-27 00:41:25 +02:00
trnslate.txt Fireblaster (Flame Gun) added. 2019-09-21 23:20:38 +02:00
xhairs.txt 1.0.2 Release: 2019-10-28 14:31:45 +01:00
zmapinfo.txt Peacemaker implemented, with some minor model adjustments. 2019-09-15 01:49:30 +02:00
zscript.txt WIP stuff. 2019-11-27 21:37:22 +01:00

DOOMREAL

The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items (including dummied out stuff and others).

This mod requires GZDoom 4.2.4 or later, and runs on top of Doom Tournament.

Currently Implemented

  • Dispersion Pistol (slot 1) (replaces fist)
  • Automag (slot 2) (replaces pistol)
    • Dual Automags
  • Stinger (slot 3) (replaces shotguns)
    • Projectile bouncing from 0.866 and below
    • Tarydium charge & explosion described in Unreal Bible
  • ASMD (slot 4) (replaces shotguns)
  • Eightball (slot 5) (replaces rocket launcher)
    • Single rocket mode for Eightball
    • "Hold up to 2 seconds" feature from Unreal Bible
  • Flak Cannon (slot 6) (replaces rocket launcher)
  • Razorjack (slot 7) (replaces chaingun)
    • Hold fire to increase blade speed (from Unreal Bible)
    • Make Razorjack altfire actually seek where player is aiming (toggleable)
  • GES Bio Rifle (slot 8) (replaces plasma rifle)
    • "Hold up to 2 seconds" feature from Unreal Bible
    • Biorifle splashes like UT (toggleable)
  • Rifle (slot 9) (replaces plasma rifle)
    • Restored rapid fire
    • Restored flashlight
  • Minigun (slot 0) (replaces chaingun)
  • SMP 7243 (slot 0) (replaces bfg9000)
  • Teleport Capsules (slot 1)
  • Razorclaw (slot 1) (replaces chainsaw)
  • Protomag (slot 2) (replaces pistol)
    • Dual Protomags
  • Quadshot (slot 3) (replaces shotguns)
  • Stunner (slot 4) (replaces chainsaw)
  • Fireblaster (slot 5) (replaces rocket launcher)
  • Flamethrower (slot 6) (replaces plasma rifle)
  • Impaler (slot 7) (replaces plasma rifle)
  • Peacemaker (slot 8) (rare spawn in backpacks)
  • Demolisher (slot 9) (replaces bfg9000)
  • Autocannon (slot 0) (replaces bfg9000)
  • Backpack (replaces backpack, identical to Doom Tournament version)
  • Unreal 1 HUD
  • Translator (has to be spawned in, since it would only be useful for mappers)
    • Reimplement as menu with message history, scrolling, hint toggling, etc.
  • Armor (replaces blue armor)
  • Shield Belt (replaces megasphere)
    • Power Shield (replaces invulnerability)
  • Asbestos Suit (replaces radsuit if map has lava)
  • Kevlar Suit (replaces green armor)
  • Toxin Suit (replaces radsuit if map has slime)
  • Voice Box (rare spawn in backpacks)
  • Dampener (rare spawn in backpacks)
  • Forcefield (rare spawn in backpacks)
  • Dispersion Pistol Powerup (replaces Berserk)
  • Amplifier (replaces berserk)
  • Invisibility (replaces blursphere)
  • Health (replaces medkit)
  • Bandages (replaces stimpak)
  • Super Health (replaces soulsphere)
  • Nali Fruit Seed (replaces health bonus)
  • Flare (replaces armor bonus)
  • Flashlight (replaces light amplifier)
    • Searchlight (must be placed manually for balance reasons)
  • Jump Boots (replaces radsuit)
  • SCUBA Gear (replaces radsuit if map has swimmable water)
  • Motion Detector (replaces computer map)
  • Light & Dark Flares
  • Minigun Sentry (rare berserk replacement)
  • Light Sentry (rare spawn in backpacks)

In progress

  • N/A, this is the 1.0.6 release.

Planned

  • Shifted to a 1.1 update:
    • Impaler "slice" animation for melee alt.
    • Alternate flamethrower secondary that behaves more like the Unreal Bible describes (unlit blobs at a rate of 4 per second that catch on fire with explosions/lava/etc).
    • Alternate Impaler primary that follows the Bible (laser shots from the crystal), shifts crystal shooting to pressing both buttons at once.
    • Actual Bonesaw?
    • Implement ASMD behavior described in the Unreal novels (highly destructive green beam that bounces off mirrors and water).
    • Redo Quadshot animations (including partial reloads).