85 lines
2.9 KiB
Markdown
85 lines
2.9 KiB
Markdown
# DOOMREAL
|
|
|
|
The Unreal 1 counterpart to Doom Tournament. Adds Unreal 1 weapons and items
|
|
(including dummied out stuff and others).
|
|
|
|
This mod requires GZDoom g4.3pre-64-g37fa2e1b6 or later, and runs on top of
|
|
Doom Tournament (currently the devel branch is required).
|
|
|
|
## Currently Implemented
|
|
|
|
- Dispersion Pistol (slot 1) (replaces fist)
|
|
- Automag (slot 2) (replaces pistol)
|
|
- Dual Automags
|
|
- Stinger (slot 3) (replaces shotguns)
|
|
- ASMD (slot 4) (replaces shotguns)
|
|
- Eightball (slot 5) (replaces rocket launcher)
|
|
- Single rocket mode for Eightball
|
|
- Flak Cannon (slot 6) (replaces rocket launcher)
|
|
- Backpack (replaces backpack, identical to Doom Tournament version)
|
|
- Unreal 1 HUD
|
|
- Translator (has to be spawned in, since it would only be useful for mappers)
|
|
- Reimplement as menu with message history, scrolling, hint toggling, etc.
|
|
- Armor (replaces blue armor)
|
|
- Shield Belt (replaces megasphere)
|
|
- Power Shield (replaces invulnerability)
|
|
- Asbestos Suit (replaces radsuit if map has lava)
|
|
- Kevlar Suit (replaces green armor)
|
|
- Toxin Suit (replaces radsuit if map has slime)
|
|
- Voice Box (rare spawn in backpacks)
|
|
- Dampener (rare spawn in backpacks)
|
|
- Forcefield (rare spawn in backpacks)
|
|
- Dispersion Pistol Powerup (replaces Berserk)
|
|
- Amplifier (replaces berserk)
|
|
- Invisibility (replaces blursphere)
|
|
- Health (replaces medkit)
|
|
- Bandages (replaces stimpak)
|
|
- Super Health (replaces soulsphere)
|
|
- Nali Fruit Seed (replaces health bonus)
|
|
- Flare (replaces armor bonus)
|
|
|
|
## In progress
|
|
|
|
- Razorjack (slot 7) (replaces chaingun)
|
|
- GES Bio Rifle (slot 8) (replaces plasma rifle)
|
|
- Rifle (slot 9) (replaces plasma rifle)
|
|
- Minigun (slot 0) (replaces chaingun)
|
|
- SMP 7243 (slot 0) (replaces bfg9000)
|
|
|
|
- Flashlight (replaces light amplifier)
|
|
- Searchlight (must be placed manually for balance reasons)
|
|
- Jump Boots (replaces radsuit)
|
|
- SCUBA Gear (replaces radsuit if map has swimmable water)
|
|
|
|
## Planned
|
|
|
|
- Unreal Bible & prototype build behaviour restoration
|
|
- Stinger projectile remanence & explosion
|
|
- Razorjack hold fire to increase blade speed
|
|
- Rifle restored rapid fire
|
|
- Rifle restored flashlight
|
|
|
|
- QOL improvements
|
|
- Make Razorjack altfire actually seek where player is aiming
|
|
- Biorifle splashes like UT (toggleable)
|
|
|
|
- Stunner (slot 4) (replaces chainsaw)
|
|
- Razorclaw (slot 1) (replaces chainsaw)
|
|
- Teleport Capsules (slot 9)
|
|
- Protomag (slot 2) (replaces pistol)
|
|
- Dual Protomags
|
|
- Quadshot (slot 3) (replaces shotguns)
|
|
- Peacemaker (slot 8) (rare spawn in backpacks)
|
|
- Impaler (slot 7) (replaces plasma rifle)
|
|
- Flamethrower (slot 6) (replaces plasma rifle)
|
|
- Fireblaster (slot 5) (replaces rocket launcher)
|
|
- Demolisher (slot 0) (replaces bfg9000)
|
|
- Autocannon (slot 0) (replaces bfg9000)
|
|
|
|
- Motion Detector (replaces computer map)
|
|
- Light & Dark Flares
|
|
- Minigun Sentry (rare spawn in backpacks)
|
|
|
|
## Known bugs
|
|
|
|
- N/A
|