stinger_m/language.txt
Marisa Kirisame d3b11d1ef2 Oh boy, here comes a big one.
Doomreal development is officially back to life.
Doomreal now depends on Doom Tournament, as it's an add-on for it.
Most of the resources are in place right now, just a couple more things left to add in.
Flak cannon is still incomplete and weapon development will be resumed soon.
There is a main menu now, I hope you like it.
Player classes don't have models assigned yet, so they will look weird.
Overall this is not yet very playable.
2019-08-10 22:15:56 +02:00

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[default eng enc ena enz eni ens enj enb enl ent enw]
/* Obituaries */
O_STINGER = "%o was perforated by %k's Stinger.";
/* Pickup messages */
I_STINGERAMMOL = "You picked up ";
I_STINGERAMMOR = " Tarydium Shards.";
I_STINGER = "You picked up the Stinger.";
I_TRANSLATOR = "You picked up the Universal Translator.";
/* Tags */
T_STINGERAMMO = "Tarydium Shards";
T_STINGER = "Stinger";
T_TRANSLATOR = "Translator";
/* Miscellaneous */
TR_HINT = "Hint";
TR_NOMSG = "No new messages";
N_MALE1 = "Kurgan";
N_MALE2 = "Ash";
N_MALE3 = "Dante";
N_FEMALE1 = "Gina";
N_FEMALE2 = "Sonya";
/* Menus */
STING_MTITLE = "Unreal Options";
STING_HOPTS = "HUD Options";
STING_HUDMODE = "HUD Mode";
STING_HUDSCALE = "HUD Scale";
STING_HUDFIT = "Fit 640x480";
STING_INTRO = "Intro Type";
STING_UNREAL99 = "Standard";
STING_UNREAL97 = "Unreal '97";
STING_UNREAL95 = "Unreal '95";
STING_MCREDS = "Unreal Credits";
STING_CDR = "Doomreal";
STING_CLEAD = "Development Lead:";
STING_CASSETS = "Additional Assets:";
STING_CPATRON = "Patreon Backers:";
STING_CTHANK = "Special Thanks:";
STING_CUNR = "Unreal";
STING_CTOP = "A Digital Extremes/Epic Megagames Collaboration";
STING_CGDES = "Game Design:";
STING_CLEVEL = "Level Design:";
STING_CANIM = "Animator:";
STING_CART = "Art:";
STING_CPROG = "Programming:";
STING_CMUS = "Music:";
STING_CSND = "Sound Effects:";
STING_CGT = "Producer for GT:";
STING_CBIZ = "Biz:";
[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
/* Obituaries */
O_STINGER = "%o fue perforad@[ao_esp] por el Arma Aguijón de %k.";
/* Pickup messages */
I_STINGERAMMOL = "Has recogido ";
I_STINGERAMMOR = " Fragmentos de Tarydium.";
I_STINGER = "Has obtenido el Arma Aguijón.";
I_TRANSLATOR = "Has obtenido el Traductor Universal.";
/* Tags */
T_STINGERAMMO = "Fragmentos de Tarydium";
T_STINGER = "Arma Aguijón";
T_TRANSLATOR = "Traductor";
/* Miscellaneous */
TR_HINT = "Pista";
TR_NOMSG = "No hay mensajes nuevos";
/* Menus */
STING_MTITLE = "Opciones de Unreal";
STING_HOPTS = "Opciones de HUD";
STING_HUDMODE = "Modo de HUD";
STING_HUDSCALE = "Escala de HUD";
STING_HUDFIT = "Contener 640x480";
STING_INTRO = "Tipo de Intro";
STING_UNREAL99 = "Estándar";
STING_MCREDS = "Créditos de Unreal";
STING_CDR = "Doomreal";
STING_CLEAD = "Desarrolladora Jefe:";
STING_CASSETS = "Assets Adicionales:";
STING_CPATRON = "Mecenas de Patreon:";
STING_CTHANK = "Agradecimientos Especiales:";
STING_CUNR = "Unreal";
STING_CTOP = "Una Colaboración de Digital Extremes/Epic Megagames";
STING_CGDES = "Diseño de Juego:";
STING_CLEVEL = "Diseño de Niveles:";
STING_CANIM = "Animador:";
STING_CART = "Arte:";
STING_CPROG = "Programación:";
STING_CMUS = "Música:";
STING_CSND = "Efectos de Sonido:";
STING_CGT = "Productor para GT:";
STING_CBIZ = "Negocios:";
[fr]
[it]