Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
92 lines
2.7 KiB
Text
92 lines
2.7 KiB
Text
[default eng enc ena enz eni ens enj enb enl ent enw]
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/* Obituaries */
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O_STINGER = "%o was perforated by %k's Stinger.";
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/* Pickup messages */
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I_STINGERAMMOL = "You picked up ";
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I_STINGERAMMOR = " Tarydium Shards.";
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I_STINGER = "You picked up the Stinger.";
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I_TRANSLATOR = "You picked up the Universal Translator.";
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/* Tags */
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T_STINGERAMMO = "Tarydium Shards";
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T_STINGER = "Stinger";
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T_TRANSLATOR = "Translator";
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/* Miscellaneous */
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TR_HINT = "Hint";
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TR_NOMSG = "No new messages";
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N_MALE1 = "Kurgan";
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N_MALE2 = "Ash";
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N_MALE3 = "Dante";
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N_FEMALE1 = "Gina";
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N_FEMALE2 = "Sonya";
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/* Menus */
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STING_MTITLE = "Unreal Options";
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STING_HOPTS = "HUD Options";
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STING_HUDMODE = "HUD Mode";
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STING_HUDSCALE = "HUD Scale";
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STING_HUDFIT = "Fit 640x480";
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STING_INTRO = "Intro Type";
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STING_UNREAL99 = "Standard";
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STING_UNREAL97 = "Unreal '97";
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STING_UNREAL95 = "Unreal '95";
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STING_MCREDS = "Unreal Credits";
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STING_CDR = "Doomreal";
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STING_CLEAD = "Development Lead:";
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STING_CASSETS = "Additional Assets:";
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STING_CPATRON = "Patreon Backers:";
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STING_CTHANK = "Special Thanks:";
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STING_CUNR = "Unreal";
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STING_CTOP = "A Digital Extremes/Epic Megagames Collaboration";
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STING_CGDES = "Game Design:";
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STING_CLEVEL = "Level Design:";
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STING_CANIM = "Animator:";
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STING_CART = "Art:";
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STING_CPROG = "Programming:";
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STING_CMUS = "Music:";
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STING_CSND = "Sound Effects:";
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STING_CGT = "Producer for GT:";
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STING_CBIZ = "Biz:";
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[es esm esn esg esc esa esd esv eso esr ess esf esl esy esz esb ese esh esi esu]
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/* Obituaries */
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O_STINGER = "%o fue perforad@[ao_esp] por el Arma Aguijón de %k.";
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/* Pickup messages */
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I_STINGERAMMOL = "Has recogido ";
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I_STINGERAMMOR = " Fragmentos de Tarydium.";
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I_STINGER = "Has obtenido el Arma Aguijón.";
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I_TRANSLATOR = "Has obtenido el Traductor Universal.";
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/* Tags */
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T_STINGERAMMO = "Fragmentos de Tarydium";
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T_STINGER = "Arma Aguijón";
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T_TRANSLATOR = "Traductor";
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/* Miscellaneous */
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TR_HINT = "Pista";
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TR_NOMSG = "No hay mensajes nuevos";
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/* Menus */
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STING_MTITLE = "Opciones de Unreal";
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STING_HOPTS = "Opciones de HUD";
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STING_HUDMODE = "Modo de HUD";
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STING_HUDSCALE = "Escala de HUD";
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STING_HUDFIT = "Contener 640x480";
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STING_INTRO = "Tipo de Intro";
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STING_UNREAL99 = "Estándar";
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STING_MCREDS = "Créditos de Unreal";
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STING_CDR = "Doomreal";
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STING_CLEAD = "Desarrolladora Jefe:";
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STING_CASSETS = "Assets Adicionales:";
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STING_CPATRON = "Mecenas de Patreon:";
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STING_CTHANK = "Agradecimientos Especiales:";
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STING_CUNR = "Unreal";
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STING_CTOP = "Una Colaboración de Digital Extremes/Epic Megagames";
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STING_CGDES = "Diseño de Juego:";
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STING_CLEVEL = "Diseño de Niveles:";
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STING_CANIM = "Animador:";
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STING_CART = "Arte:";
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STING_CPROG = "Programación:";
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STING_CMUS = "Música:";
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STING_CSND = "Efectos de Sonido:";
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STING_CGT = "Productor para GT:";
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STING_CBIZ = "Negocios:";
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[fr]
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[it]
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