Doomreal development is officially back to life. Doomreal now depends on Doom Tournament, as it's an add-on for it. Most of the resources are in place right now, just a couple more things left to add in. Flak cannon is still incomplete and weapon development will be resumed soon. There is a main menu now, I hope you like it. Player classes don't have models assigned yet, so they will look weird. Overall this is not yet very playable.
117 lines
3.2 KiB
Text
117 lines
3.2 KiB
Text
OptionValue "IntroTypeMenu"
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{
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0, "$STING_UNREAL99"
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1, "$STING_UNREAL97"
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2, "$STING_UNREAL95"
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}
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OptionMenu "UnrealOptionMenu"
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{
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Title "$STING_MTITLE"
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Option "$STING_INTRO", "stinger_introtype", "IntroTypeMenu"
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Command "$FLAK_APPLY", "event refreshmenu"
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StaticText " "
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StaticText "$STING_HOPTS", "Gold"
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HudType " "
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StaticText " "
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StaticText " "
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StaticText " "
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StaticText " "
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Slider "$STING_HUDMODE", "stinger_hudmode", 0, 5, 1, 0
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ScaleSlider "$STING_HUDSCALE", "stinger_hudscale", 0, 8, 1, "$STING_HUDFIT"
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}
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AddOptionMenu "OptionsMenu"
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{
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StaticText " "
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Submenu "$STING_MTITLE", "UnrealOptionMenu"
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Submenu "$STING_MCREDS", "UnrealCreditsMenu"
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}
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OptionMenu "UnrealCreditsMenu"
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{
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Title "$STING_MCREDS"
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StaticText "$STING_CDR", "Red"
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StaticText " "
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StaticText "$STING_CLEAD", "Gold"
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StaticText "Marisa Kirisame", "White"
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StaticText " "
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StaticText "$STING_CASSETS", "Gold"
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StaticText "Epic Games, id Software, Bethesda Softworks", "White"
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StaticText " "
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StaticText "$STING_CPATRON", "Gold"
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StaticText "Aisamai, Alexa Jones-Gonzales, Jonas Höglund,", "White"
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StaticText "Zard1084, Jonathan Nemo, NekoMithos, 3d0xp0xy", "White"
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StaticText " "
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StaticText "$STING_CTHANK", "Gold"
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StaticText "KynikossDragonn, The Cutting Room Floor", "White"
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StaticText " "
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StaticText "Unreal", "Red"
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StaticText " "
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StaticText "$STING_CTOP", "White"
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StaticText " "
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StaticText "$STING_CGDES", "Gold"
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StaticText "James Schmalz, Cliff Bleszinski", "White"
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StaticText " "
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StaticText "$STING_CLEVEL", "Gold"
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StaticText "Cliff Bleszinski, T. Elliot Cannon,", "White"
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StaticText "Pancho Eekels, Jeremy War,", "White"
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StaticText "Cedric Fiorentino, Shane Caudle", "White"
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StaticText " "
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StaticText "$STING_CANIM", "Gold"
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StaticText "Dave Carter", "White"
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StaticText " "
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StaticText "$STING_CART", "Gold"
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StaticText "James Schmalz, Mike Leatham, Artur Bialas", "White"
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StaticText " "
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StaticText "$STING_CPROG", "Gold"
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StaticText "Tim Sweeney, Steven Polge, Erik de Neve,", "White"
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StaticText "James Schmalz, Carlo Vogelsang, Nick Michon", "White"
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StaticText " "
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StaticText "$STING_CMUS", "Gold"
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StaticText "Alexander Brandon, Michiel van den Bos", "White"
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StaticText " "
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StaticText "$STING_CSND", "Gold"
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StaticText "Dave Ewing", "White"
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StaticText " "
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StaticText "$STING_CGT", "Gold"
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StaticText "Jason Schreiber", "White"
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StaticText " "
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StaticText "$STING_CBIZ", "Gold"
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StaticText "Mark Rein, Nigel Kent, Craig Lafferty", "White"
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StaticText " "
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}
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ListMenu "MainMenu"
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{
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LineSpacing 40
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UnrealBg " "
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Position 0, 0
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UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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IfOption(ReadThis)
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{
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UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
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}
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UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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ListMenu "MainMenuTextOnly"
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{
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LineSpacing 40
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UnrealBg " "
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Position 0, 0
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UnrealTextItem "$MNU_NEWGAME", "n", "PlayerclassMenu"
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UnrealTextItem "$MNU_OPTIONS", "o", "OptionsMenu"
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UnrealTextItem "$MNU_LOADGAME", "l", "LoadGameMenu"
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UnrealTextItem "$MNU_SAVEGAME", "s", "SaveGameMenu"
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IfOption(ReadThis)
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{
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UnrealTextItem "$MNU_INFO", "i", "ReadThisMenu"
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}
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UnrealTextItem "$MNU_QUITGAME", "q", "QuitMenu"
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}
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